您好,登錄后才能下訂單哦!
這篇文章將為大家詳細講解有關如何使用python實現微信跳一跳,小編覺得挺實用的,因此分享給大家做個參考,希望大家閱讀完這篇文章后可以有所收獲。
部分代碼分享:
wechat_jump.py
from __future__ import print_function import numpy as np import matplotlib.pyplot as plt import matplotlib.animation as animation import math import time import os import cv2 import datetime scale = 0.25 template = cv2.imread('character.png') template = cv2.resize(template, (0, 0), fx=scale, fy=scale) template_size = template.shape[:2] def search(img): result = cv2.matchTemplate(img, template, cv2.TM_SQDIFF) min_val, max_val, min_loc, max_loc = cv2.minMaxLoc(result) cv2.rectangle(img, (min_loc[0], min_loc[1]), (min_loc[0] + template_size[1], min_loc[1] + template_size[0]), (255, 0, 0), 4) return img, min_loc[0] + template_size[1] / 2, min_loc[1] + template_size[0] def pull_screenshot(): filename = datetime.datetime.now().strftime("%H%M%S") + '.png' os.system('mv autojump.png {}'.format(filename)) os.system('adb shell screencap -p /sdcard/autojump.png') os.system('adb pull /sdcard/autojump.png .') def jump(distance): press_time = distance * 1.35 press_time = int(press_time) cmd = 'adb shell input swipe 320 410 320 410 ' + str(press_time) print(cmd) os.system(cmd) def update_data(): global src_x, src_y img = cv2.imread('autojump.png') img = cv2.resize(img, (0, 0), fx=scale, fy=scale) img, src_x, src_y = search(img) return img fig = plt.figure() index = 0 # pull_screenshot() img = update_data() update = True im = plt.imshow(img, animated=True) def updatefig(*args): global update if update: time.sleep(1) pull_screenshot() im.set_array(update_data()) update = False return im, def onClick(event): global update global src_x, src_y dst_x, dst_y = event.xdata, event.ydata distance = (dst_x - src_x)**2 + (dst_y - src_y)**2 distance = (distance ** 0.5) / scale print('distance = ', distance) jump(distance) update = True fig.canvas.mpl_connect('button_press_event', onClick) ani = animation.FuncAnimation(fig, updatefig, interval=5, blit=True) plt.show()
wechat_jump_auto.py
# coding: utf-8 import os import sys import subprocess import shutil import time import math from PIL import Image, ImageDraw import random import json import re # === 思路 === # 核心:每次落穩之后截圖,根據截圖算出棋子的坐標和下一個塊頂面的中點坐標, # 根據兩個點的距離乘以一個時間系數獲得長按的時間 # 識別棋子:靠棋子的顏色來識別位置,通過截圖發現最下面一行大概是一條直線,就從上往下一行一行遍歷, # 比較顏色(顏色用了一個區間來比較)找到最下面的那一行的所有點,然后求個中點, # 求好之后再讓 Y 軸坐標減小棋子底盤的一半高度從而得到中心點的坐標 # 識別棋盤:靠底色和方塊的色差來做,從分數之下的位置開始,一行一行掃描,由于圓形的塊最頂上是一條線, # 方形的上面大概是一個點,所以就用類似識別棋子的做法多識別了幾個點求中點, # 這時候得到了塊中點的 X 軸坐標,這時候假設現在棋子在當前塊的中心, # 根據一個通過截圖獲取的固定的角度來推出中點的 Y 坐標 # 最后:根據兩點的坐標算距離乘以系數來獲取長按時間(似乎可以直接用 X 軸距離) # TODO: 解決定位偏移的問題 # TODO: 看看兩個塊中心到中軸距離是否相同,如果是的話靠這個來判斷一下當前超前還是落后,便于矯正 # TODO: 一些固定值根據截圖的具體大小計算 # TODO: 直接用 X 軸距離簡化邏輯 def open_accordant_config(): screen_size = _get_screen_size() config_file = "{path}/config/{screen_size}/config.json".format( path=sys.path[0], screen_size=screen_size ) if os.path.exists(config_file): with open(config_file, 'r') as f: print("Load config file from {}".format(config_file)) return json.load(f) else: with open('{}/config/default.json'.format(sys.path[0]), 'r') as f: print("Load default config") return json.load(f) def _get_screen_size(): size_str = os.popen('adb shell wm size').read() if not size_str: print('請安裝ADB及驅動并配置環境變量') sys.exit() m = re.search('(\d+)x(\d+)', size_str) if m: width = m.group(1) height = m.group(2) return "{height}x{width}".format(height=height, width=width) config = open_accordant_config() # Magic Number,不設置可能無法正常執行,請根據具體截圖從上到下按需設置 under_game_score_y = config['under_game_score_y'] press_coefficient = config['press_coefficient'] # 長按的時間系數,請自己根據實際情況調節 piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要調節 piece_body_width = config['piece_body_width'] # 棋子的寬度,比截圖中量到的稍微大一點比較安全,可能要調節 # 模擬按壓的起始點坐標,需要自動重復游戲請設置成“再來一局”的坐標 if config.get('swipe'): swipe = config['swipe'] else: swipe = {} #設置模擬按壓各項參數,經過多臺手機測試,其中2160x1080建議調整參數為320,1210,720,910 #使用vivox20,夏普全面屏和小米mix2測試過,均可達到2000+分數(記得在開發者設置打開usb安全驗證) swipe['x1'], swipe['y1'], swipe['x2'], swipe['y2'] = 320, 410, 320, 410 screenshot_way = 2 screenshot_backup_dir = 'screenshot_backups/' if not os.path.isdir(screenshot_backup_dir): os.mkdir(screenshot_backup_dir) def pull_screenshot(): global screenshot_way # 新的方法請根據效率及適用性由高到低排序 if screenshot_way == 2 or screenshot_way == 1: process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE) screenshot = process.stdout.read() if screenshot_way == 2: binary_screenshot = screenshot.replace(b'\r\n', b'\n') else: binary_screenshot = screenshot.replace(b'\r\r\n', b'\n') f = open('autojump.png', 'wb') f.write(binary_screenshot) f.close() elif screenshot_way == 0: os.system('adb shell screencap -p /sdcard/autojump.png') os.system('adb pull /sdcard/autojump.png .') def backup_screenshot(ts): # 為了方便失敗的時候 debug if not os.path.isdir(screenshot_backup_dir): os.mkdir(screenshot_backup_dir) shutil.copy('autojump.png', '{}{}.png'.format(screenshot_backup_dir, ts)) def save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y): draw = ImageDraw.Draw(im) # 對debug圖片加上詳細的注釋 draw.line((piece_x, piece_y) + (board_x, board_y), fill=2, width=3) draw.line((piece_x, 0, piece_x, im.size[1]), fill=(255, 0, 0)) draw.line((0, piece_y, im.size[0], piece_y), fill=(255, 0, 0)) draw.line((board_x, 0, board_x, im.size[1]), fill=(0, 0, 255)) draw.line((0, board_y, im.size[0], board_y), fill=(0, 0, 255)) draw.ellipse((piece_x - 10, piece_y - 10, piece_x + 10, piece_y + 10), fill=(255, 0, 0)) draw.ellipse((board_x - 10, board_y - 10, board_x + 10, board_y + 10), fill=(0, 0, 255)) del draw im.save('{}{}_d.png'.format(screenshot_backup_dir, ts)) def set_button_position(im): # 將swipe設置為 `再來一局` 按鈕的位置 global swipe_x1, swipe_y1, swipe_x2, swipe_y2 w, h = im.size left = w / 2 top = int(1584 * (h / 1920.0)) swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top def jump(distance): press_time = distance * press_coefficient press_time = max(press_time, 200) # 設置 200 ms 是最小的按壓時間 press_time = int(press_time) cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format( x1=swipe_x1, y1=swipe_y1, x2=swipe_x2, y2=swipe_y2, duration=press_time ) print(cmd) os.system(cmd) return press_time def find_piece_and_board(im): w, h = im.size piece_x_sum = 0 piece_x_c = 0 piece_y_max = 0 board_x = 0 board_y = 0 scan_x_border = int(w / 8) # 掃描棋子時的左右邊界 scan_start_y = 0 # 掃描的起始y坐標 im_pixel=im.load() # 以50px步長,嘗試探測scan_start_y for i in range(int(h / 3), int( h*2 /3 ), 50): last_pixel = im_pixel[0,i] for j in range(1, w): pixel=im_pixel[j,i] # 不是純色的線,則記錄scan_start_y的值,準備跳出循環 if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]: scan_start_y = i - 50 break if scan_start_y: break print('scan_start_y: ', scan_start_y) # 從scan_start_y開始往下掃描,棋子應位于屏幕上半部分,這里暫定不超過2/3 for i in range(scan_start_y, int(h * 2 / 3)): for j in range(scan_x_border, w - scan_x_border): # 橫坐標方面也減少了一部分掃描開銷 pixel = im_pixel[j,i] # 根據棋子的最低行的顏色判斷,找最后一行那些點的平均值,這個顏色這樣應該 OK,暫時不提出來 if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110): piece_x_sum += j piece_x_c += 1 piece_y_max = max(i, piece_y_max) if not all((piece_x_sum, piece_x_c)): return 0, 0, 0, 0 piece_x = int(piece_x_sum / piece_x_c); piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤高度的一半 #限制棋盤掃描的橫坐標,避免音符bug if piece_x < w/2: board_x_start = piece_x board_x_end = w else: board_x_start = 0 board_x_end = piece_x for i in range(int(h / 3), int(h * 2 / 3)): last_pixel = im_pixel[0, i] if board_x or board_y: break board_x_sum = 0 board_x_c = 0 for j in range(int(board_x_start), int(board_x_end)): pixel = im_pixel[j,i] # 修掉腦袋比下一個小格子還高的情況的 bug if abs(j - piece_x) < piece_body_width: continue # 修掉圓頂的時候一條線導致的小 bug,這個顏色判斷應該 OK,暫時不提出來 if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10: board_x_sum += j board_x_c += 1 if board_x_sum: board_x = board_x_sum / board_x_c last_pixel=im_pixel[board_x,i] #從上頂點往下+274的位置開始向上找顏色與上頂點一樣的點,為下頂點 #該方法對所有純色平面和部分非純色平面有效,對高爾夫草坪面、木紋桌面、藥瓶和非菱形的碟機(好像是)會判斷錯誤 for k in range(i+274, i, -1): #274取開局時最大的方塊的上下頂點距離 pixel = im_pixel[board_x,k] if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10: break board_y = int((i+k) / 2) #如果上一跳命中中間,則下個目標中心會出現r245 g245 b245的點,利用這個屬性彌補上一段代碼可能存在的判斷錯誤 #若上一跳由于某種原因沒有跳到正中間,而下一跳恰好有無法正確識別花紋,則有可能游戲失敗,由于花紋面積通常比較大,失敗概率較低 for l in range(i, i+200): pixel = im_pixel[board_x,l] if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0: board_y = l+10 break if not all((board_x, board_y)): return 0, 0, 0, 0 return piece_x, piece_y, board_x, board_y def dump_device_info(): size_str = os.popen('adb shell wm size').read() device_str = os.popen('adb shell getprop ro.product.model').read() density_str = os.popen('adb shell wm density').read() print("如果你的腳本無法工作,上報issue時請copy如下信息:\n**********\ \nScreen: {size}\nDensity: {dpi}\nDeviceType: {type}\nOS: {os}\nPython: {python}\n**********".format( size=size_str.strip(), type=device_str.strip(), dpi=density_str.strip(), os=sys.platform, python=sys.version )) def check_screenshot(): global screenshot_way if os.path.isfile('autojump.png'): os.remove('autojump.png') if (screenshot_way < 0): print('暫不支持當前設備') sys.exit() pull_screenshot() try: Image.open('./autojump.png').load() print('采用方式{}獲取截圖'.format(screenshot_way)) except: screenshot_way -= 1 check_screenshot() def main(): dump_device_info() check_screenshot() while True: pull_screenshot() im = Image.open('./autojump.png') # 獲取棋子和 board 的位置 piece_x, piece_y, board_x, board_y = find_piece_and_board(im) ts = int(time.time()) print(ts, piece_x, piece_y, board_x, board_y) set_button_position(im) jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2)) save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y) backup_screenshot(ts) time.sleep(1) # 為了保證截圖的時候應落穩了,多延遲一會兒 if __name__ == '__main__': main()
關于“如何使用python實現微信跳一跳”這篇文章就分享到這里了,希望以上內容可以對大家有一定的幫助,使各位可以學到更多知識,如果覺得文章不錯,請把它分享出去讓更多的人看到。
免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。