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這篇文章主要講解了“C#怎么繪制實時曲線”,文中的講解內容簡單清晰,易于學習與理解,下面請大家跟著小編的思路慢慢深入,一起來研究和學習“C#怎么繪制實時曲線”吧!
1.要做一個調試工具,采集傳感器數據并顯示。繪制曲線注意坐標反轉,線條的張力即可。項目中的曲線是從右往左顯示的,線條的坐標都放在list里了,效果如下圖:
2.上代碼
public class DrawingCurve { private Graphics graphics; //Graphics 類提供將對象繪制到顯示設備的方法 private Bitmap bitmap; //位圖對象 private int timeLine = 60;//60s private int canvasWidth = 600;//畫布長度 private int sliceCount = 0;//刻度分段個數 = timeLine private int xSlice = 10;//X軸刻度分端寬度 private int xSliceHeight = 10;//X軸刻度高度 private float tension = 0.5f; //張力系數 private bool showX = true; private bool showY = true; private bool showZ = true; //Queue<PointF> que = new Queue<PointF>();//曲線fifo /// <summary> /// 構造函數 /// </summary> public DrawingCurve() { this.xSlice = this.canvasWidth / timeLine; } /// <summary> /// 繪制畫布 /// </summary> /// <param name="width"></param> /// <param name="height"></param> /// <param name="points"></param> /// <returns></returns> public Bitmap DrawCanvas(int width, int height,List<float> points) { if (bitmap != null) { bitmap.Dispose(); bitmap = null; } bitmap = new Bitmap(width, height); graphics = Graphics.FromImage(bitmap); graphics.FillRectangle(Brushes.Black, new Rectangle(0, 0, width, height)); graphics.Transform = new Matrix(1, 0, 0, -1, 0, 0);//Y軸向上為正,X向右為 graphics.TranslateTransform(0, height / 2, MatrixOrder.Append); Pen pen = new Pen(Color.Red, 1); pen.DashStyle = DashStyle.Custom; pen.DashPattern = new float[] { 2, 2 }; graphics.DrawLine(pen, new Point(0, height / 4), new Point(width, height / 4)); graphics.DrawLine(pen, new Point(0, height / -4), new Point(width, height / -4)); graphics.DrawLine(new Pen(Color.GreenYellow,1), new Point(0, 0), new Point(width, 0)); graphics.DrawString("0", new Font("Vendara",10), Brushes.White, new Point(0, -15)); graphics.DrawString("+", new Font("Vendara", 10), Brushes.White, new Point(0, height / 4)); graphics.DrawString("-", new Font("Vendara", 10), Brushes.White, new Point(0, height / -4-15)); graphics.Transform = new Matrix(1, 0, 0, 1, 0, 0);//Y軸向上為正,X向右為 graphics.TranslateTransform(0, height / 2, MatrixOrder.Append); graphics.DrawString("-59s", new Font("Vendara", 8), Brushes.White, new Point(0, height/2-15)); graphics.DrawString("0s", new Font("Vendara", 8), Brushes.White, new Point(width-20, height / 2 - 15)); for (int i = 0; i < timeLine; i++) { int scale = i * xSlice; graphics.DrawLine(new Pen(new SolidBrush(Color.Blue)), 0 + scale, 0 + xSliceHeight * 0.1f, 0 + scale, 0 - xSliceHeight * 0.1f); } graphics.Transform = new Matrix(-1, 0, 0, -1, 0, 0);//Y軸向上為正,X向右為 graphics.TranslateTransform(width, height / 2, MatrixOrder.Append); if (showX) DrawX(graphics, points); if (showY) DrawY(graphics, points); if (showZ) DrawZ(graphics, points); graphics.Dispose(); return bitmap; } #region 繪制曲線 private void DrawX(Graphics graphics, List<float> points) { Pen CurvePen = new Pen(Color.Cyan, 2); PointF[] CurvePointF = new PointF[points.Count]; float keys = 0; float values = 0; for (int i = 0; i < points.Count; i++) { keys = xSlice * i; values = 10 * (points[i] / 10); CurvePointF[i] = new PointF(keys, values); } graphics.DrawCurve(CurvePen, CurvePointF, this.tension); } private void DrawY(Graphics graphics, List<float> points) { Pen CurvePen = new Pen(Color.Purple, 2); PointF[] CurvePointF = new PointF[points.Count]; float keys = 0; float values = 0; for (int i = 0; i < points.Count; i++) { keys = xSlice * i; values = 10 * (points[i] / 10); CurvePointF[i] = new PointF(keys, values); } graphics.DrawCurve(CurvePen, CurvePointF, this.tension); } private void DrawZ(Graphics graphics, List<float> points) { Pen CurvePen = new Pen(Color.OrangeRed, 2); PointF[] CurvePointF = new PointF[points.Count]; float keys = 0; float values = 0; for (int i = 0; i < points.Count; i++) { keys = xSlice * i; values = 10 * (points[i] / 10); CurvePointF[i] = new PointF(keys, values); } graphics.DrawCurve(CurvePen, CurvePointF, this.tension); } /// <summary> /// 曲線開關 /// </summary> /// <param name="_xyz"></param> /// <param name="show"></param> public void HideCurve(string _xyz,bool show) { switch (_xyz) { case "x": showX = show; break; case "y": showY = show; break; case "z": showZ = show; break; default: break; } } #endregion }
3.UI上使用ThreadStart進行調用,根據需要設置休眠時間即可,同時設置pictureBox顯示即可。
感謝各位的閱讀,以上就是“C#怎么繪制實時曲線”的內容了,經過本文的學習后,相信大家對C#怎么繪制實時曲線這一問題有了更深刻的體會,具體使用情況還需要大家實踐驗證。這里是億速云,小編將為大家推送更多相關知識點的文章,歡迎關注!
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