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這篇文章主要介紹“如何用C語言實現貪吃蛇游戲”,在日常操作中,相信很多人在如何用C語言實現貪吃蛇游戲問題上存在疑惑,小編查閱了各式資料,整理出簡單好用的操作方法,希望對大家解答”如何用C語言實現貪吃蛇游戲”的疑惑有所幫助!接下來,請跟著小編一起來學習吧!
game.h
#pragma once #define _CRT_SECURE_NO_WARNINGS 1 #include <stdio.h> #include <stdlib.h> #include <conio.h> #include <time.h> #define PLATFORM 1 //運行的系統 1為win 0為linux #define MAPWIDTH 15 //地圖寬度,包括墻 #define MAPHEIGHT 15 //地圖高度,包括墻 #define SNAKELENGTH (MAPHEIGHT - 2) * (MAPWIDTH - 2) //結構體聲明 struct Body { int isExist; int x; int y; }; struct Food { int x; int y; }; void game(); void initWall(char wall[MAPHEIGHT][MAPWIDTH], int mapWidth, int mapHeight); void displayMap(int mapWidth, int mapHeight, struct Body snake[], int snakelength, struct Food food); void clearScreen(); void inputProcess(char* pinput); void initSnake(struct Body snake[SNAKELENGTH], int length); void generateFood(struct Food* food, struct Body snake[]); int isWall(int x, int y); int isSnake(int x, int y, struct Body snake[], int lengh); void control(char input, struct Body snake[]); void generateFood(struct Food* food, struct Body snake[]); int isFood(int x, int y, struct Food* food); int isEat(struct Body snake[], struct Food* pfood); void bodyMove(struct Body snake[], int* bodyLength); int isInBody(struct Body snake[], int lengh);
GameStart.c
#include "game.h" void displayMenu() { printf("########################\n"); printf("###### 貪吃蛇游戲 #######\n"); printf("########################\n"); printf("------------------------\n"); printf(" 1.開始游戲 \n"); printf(" 0.退出游戲 \n"); printf("------------------------\n"); printf("請輸入選項:>"); char ch; scanf("%c", &ch); getchar(); switch (ch) { case '1': { game(); break; } case '0': { exit(0); break; } default: printf("輸入錯誤,請重新輸入:>"); break; } } int main(void) { while (1) { clearScreen(); displayMenu(); clearScreen(); } return 0; }
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" //游戲邏輯 void game() { //分數 int score = 0; //游戲狀態 0為勝利 1為咬到蛇身 2為撞到墻上 int gameState = 0; //輸入狀態 char input = 0; //墻 char wall[MAPHEIGHT][MAPWIDTH]; //創建蛇結構體數組 struct Body snake[SNAKELENGTH]; //創建食物結構體 struct Food food = { 5,5 }; //初始化蛇 initSnake(snake, SNAKELENGTH); //初始化墻 initWall(wall, MAPWIDTH, MAPHEIGHT); //生成食物 generateFood(&food, snake); while (1) { //清屏 clearScreen(); control(input, snake); //顯示地圖 displayMap(MAPWIDTH, MAPHEIGHT, snake, SNAKELENGTH, food); printf("得分:%d\n", score); //printf("food:%d %d\n", food.x, food.y); //printf("snake:%d %d", snake[0].x, snake[0].y); //處理輸入 inputProcess(&input); //撞到蛇身,游戲失敗 if (isInBody(snake, SNAKELENGTH)) { gameState = 1; break; } //撞到墻上,游戲失敗 if (isWall(snake[0].x, snake[0].y)) { gameState = 2; break; } //吃到食物加分,蛇身加一 if (isEat(snake, &food)) { score++; snake[score].isExist = 1; snake[score].x = snake[score - 1].x; snake[score].y = snake[score - 1].y; if (score == SNAKELENGTH - 1) { //游戲勝利 gameState = 0; break; } generateFood(&food, snake); } //蛇身移動 bodyMove(snake, &score); } //勝負顯示 switch (gameState) { case 1: { printf("咬到蛇身,游戲結束!\n"); break; } case 2: { printf("撞到墻上,游戲結束!\n"); break; } case 0: { printf("游戲勝利!\n"); break; } default: break; } printf("按回車鍵退出"); getchar(); } //清除屏幕 void clearScreen() { if (PLATFORM) { system("cls"); } else { system("clear"); } printf("\033c"); } //輸入處理 void inputProcess(char* pinput) { int t = (int)time(NULL); while (1) { if (_kbhit()) { switch (getch()) { case 'w': { if (*pinput != 's') { *pinput = 'w'; } break; } case 's': { if (*pinput != 'w') { *pinput = 's'; } break; } case 'a': { if (*pinput != 'd') { *pinput = 'a'; } break; } case 'd': { if (*pinput != 'a') { *pinput = 'd'; } break; } /* case ' ': { *pinput = ' '; break; }*/ default: break; } } if ((int)time(NULL) - t == 1) { //printf("%c\n", *pinput); //一秒一幀 break; } /*if (*pinput == ' ') { continue; }*/ } } //初始化墻 //'#'墻 //' '空 void initWall(char wall[MAPHEIGHT][MAPWIDTH], int mapWidth, int mapHeight) { for (int i = 0; i < mapHeight; i++) { for (int j = 0; j < mapWidth; j++) { if (i == 0 || i == mapHeight - 1) { wall[i][j] = '#'; } else if (j == 0 || j == MAPWIDTH - 1) { wall[i][j] = '#'; } else { wall[i][j] = ' '; } } } } //初始化蛇狀態,位置 void initSnake(struct Body snake[SNAKELENGTH], int length) { for (int i = 0; i < length; i++) { if (i == 0) { snake[i].x = MAPWIDTH / 2; snake[i].y = MAPHEIGHT / 2;//蛇出生位置,即蛇頭初始位置 snake[i].isExist = 1; } else { snake[i].isExist = 0; snake[i].x = 0; snake[i].y = 0; } } } //生成食物 void generateFood(struct Food* food, struct Body snake[]) { int x; int y; srand((unsigned int)time(NULL)); do { x = (rand() % MAPHEIGHT) + 1; y = (rand() % MAPWIDTH) + 1; } while (isSnake(x, y, snake, SNAKELENGTH) || isWall(x, y)); (*food).y = y; (*food).x = x; } //判斷是否是墻 int isWall(int x, int y) { if (y <= 1 || y >= MAPHEIGHT || x <= 1 || x >= MAPWIDTH) { return 1; } return 0; } //判斷是否是蛇 int isSnake(int x, int y, struct Body snake[], int lengh) { for (int i = 0; i < lengh; i++) { if (snake[i].isExist == 1 && snake[i].x == x && snake[i].y == y) { return 1; } } return 0; } //判斷是否撞到蛇身 int isInBody(struct Body snake[], int lengh) { for (int i = 1; i < lengh; i++) { if (snake[i].isExist == 1 && snake[i].x == snake[0].x && snake[i].y == snake[0].y) { return 1; } } return 0; } //判斷是否是食物 int isFood(int x, int y, struct Food* food) { if ((*food).x == x && (*food).y == y) { return 1; } return 0; } //顯示游戲地圖 void displayMap(int mapWidth, int mapHeight, struct Body snake[], int snakelength, struct Food food) { int x; int y; for (int i = 0; i < mapHeight; i++) { y = i + 1; for (int j = 0; j < mapWidth; j++) { x = j + 1; if (isWall(x, y)) { printf("# "); } else if (isSnake(x, y, snake, snakelength)) { if (snake[0].x == x && snake[0].y == y) { printf("@ ");//蛇頭 } else { printf("* ");//蛇身 } } else if (isFood(x, y, &food)) { printf("+ "); } else { printf(" "); } } printf("\n"); } } //方向控制 void control(char input, struct Body snake[]) { switch (input) { case 'w': { snake[0].y -= 1; break; } case 'a': { snake[0].x -= 1; break; } case 's': { snake[0].y += 1; break; } case 'd': { snake[0].x += 1; break; } } } //判斷是否吃到食物 int isEat(struct Body snake[], struct Food* pfood) { if (isFood(snake[0].x, snake[0].y, pfood)) { return 1; } return 0; } //移動蛇身 void bodyMove(struct Body snake[], int* bodyLength) { if (*bodyLength) { for (int i = *bodyLength; i >= 1; i--) { snake[i].x = snake[i - 1].x; snake[i].y = snake[i - 1].y; } } }
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