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C#如何實現簡單的飛行棋游戲

發布時間:2021-07-21 14:57:01 來源:億速云 閱讀:110 作者:小新 欄目:開發技術

這篇文章主要為大家展示了“C#如何實現簡單的飛行棋游戲”,內容簡而易懂,條理清晰,希望能夠幫助大家解決疑惑,下面讓小編帶領大家一起研究并學習一下“C#如何實現簡單的飛行棋游戲”這篇文章吧。

下面展示 完整代碼:

namespace 飛行棋
{
    class Program
    {
        public static int[] Maps = new int[100];
        public static int[] PlayerPos = new int[2];
        public static string[] PlayerName = new string[2];
        public static bool[] Flags = new bool[2];//初值為false
        static void Main(string[] args)
        {
            GameStart();
            Mes();
            Console.Clear();
            GameStart();
            Console.WriteLine("{0}的士兵用A表示\n{1}的士兵用A表示", PlayerName[0], PlayerName[1]);
            InitailMap();
            DrawMap();
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                for (int i = 0; i < 2; i++)
                {
                    if (!Flags[i])
                        PlayGame(i);
                    else
                        Flags[i] = false;
                    if (PlayerPos[i] >= 99)
                        Console.WriteLine("玩家{0}勝利",PlayerName[i]);
                }
            }
            Win();
            Console.ReadKey();
        }
        /// <summary>
        /// 游戲開始提示
        /// </summary>
        public static void GameStart()
        {
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("*********飛行棋*********");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("************************");
            Console.ForegroundColor = ConsoleColor.Gray;
            Console.WriteLine("************************");
        }
        /// <summary>
        /// 玩家信息輸入
        /// </summary>
        public static void Mes()
        {
            Console.WriteLine("請輸入玩家A的姓名");
            PlayerName[0] = Console.ReadLine();
            while (PlayerName[0] == " ")
            {
                Console.WriteLine("玩家姓名不能為空,請重新輸入玩家A的姓名");
                PlayerName[0] = Console.ReadLine();
            }
            Console.WriteLine("請輸入玩家B的姓名");
            PlayerName[1] = Console.ReadLine();
            while (PlayerName[1] == " " || PlayerName[0] == PlayerName[1])
            {
                if (PlayerName[1] == " ")
                    Console.WriteLine("玩家姓名不能為空,請重新輸入");
                else
                    Console.WriteLine("兩個玩家姓名不能保持一致,請重新輸入玩家B的姓名");
                PlayerName[0] = Console.ReadLine();
            }
        }
        /// <summary>
        /// 初始化地圖
        /// </summary>
        public static void InitailMap()
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
            int[] landMine = { 5, 13, 17, 33, 38, 50, 55, 80, 94 };
            int[] pause = { 9, 27, 60, 93 };
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
            foreach (int i in luckyturn)
                Maps[i] = 1;
            foreach (int i in landMine)
                Maps[i] = 2;
            foreach (int i in pause)
                Maps[i] = 3;
            foreach (int i in timeTunnel)
                Maps[i] = 4;
        }
        /// <summary>
        /// 實現數字與特殊字符的轉換
        /// </summary>
        public static void DrawMap()
        {
            int i;
            Console.WriteLine("幸運圓盤:①\t炸彈:★\t暫停:▲\t時空隧道:﹌");
            #region 第一橫行
            for (i = 0; i < 30; i++)
                Console.Write(Draw(i));
            Console.WriteLine();
            #endregion
            #region  第一豎行
            for (; i <35; i++)
            {
                for(int j = 0; j < 29; j++)
                    Console.Write("  ");
                Console.WriteLine(Draw(i));
            }
            #endregion
            #region  第二橫行
            for (i = 64; i >= 35; i--)
                Console.Write(Draw(i));
            Console.WriteLine();
            #endregion
            #region  第二豎行
            for (i=65; i < 70; i++)
            {
                Console.WriteLine(Draw(i));
                //Console.WriteLine();
            }
            #endregion
            #region  第三橫行
            for (; i<100; i++)
                Console.Write(Draw(i));
            #endregion
            Console.WriteLine();
        }
        /// <summary>
        /// 將數組轉換為特殊字符
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public static string Draw(int i)
        {
            string str=" ";
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                str = "<>";
            }
            else if (PlayerPos[0] == i)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                str = "A";
            }
            else if (PlayerPos[1] == i)
            {
                Console.ForegroundColor = ConsoleColor.DarkRed;
                str = "B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str="▅";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = "①";
                        break;//幸運圓盤
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str = "★";
                        break;//地雷
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Gray;
                        str = "▲";
                        break;//暫停
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "﹌";
                        break;//時空隧道
                }
            }
            return str;
        }
        /// <summary>
        /// 游戲進行代碼段
        /// </summary>
        /// <param name="playerNumber"></param>
        public static void PlayGame(int playerNumber)
        {
            Random r = new Random();
            Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerName[playerNumber]);
            Console.ReadKey(true);
            int n = r.Next(1,7);
            Console.WriteLine("{0}擲出了{1}", PlayerName[playerNumber], n);
            PlayerPos[playerNumber] += n;
            ChangePos();
            Console.ReadKey(true);
            Console.WriteLine("{0}按任意鍵開始行動", PlayerName[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}行動結束", PlayerName[playerNumber]);
            Console.ReadKey(true);
            if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}后退六格", PlayerName[playerNumber], PlayerName[1- playerNumber], PlayerName[1- playerNumber]);
                PlayerPos[1] -= 6;
                Console.ReadKey(true);
            }
            else
            {
                switch (Maps[PlayerPos[playerNumber]])
                {
                    case 0:
                        Console.WriteLine("玩家{0}正常", PlayerName[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸運圓盤,有以下兩個選擇:1.雙方交換位置,2.對方后退六格",PlayerName[playerNumber]);
                       
                        while (true)
                        {
                            string input = Console.ReadLine();
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}選擇交換位置", PlayerName[playerNumber]);
                                Console.ReadKey(true);
                                int temp;
                                temp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
                                PlayerPos[1- playerNumber] = temp;
                                Console.WriteLine("交換成功,按任意鍵繼續游戲");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}選擇轟炸對方", PlayerName[playerNumber]);
                                Console.ReadKey(true);
                                PlayerPos[1- playerNumber] -= 6;
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("只能輸入1或者2");
                                Console.ReadKey(true);
                            }
                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退六格", PlayerName[playerNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playerNumber] -= 6;
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}踩到了暫停,暫停一回合", PlayerName[playerNumber]);
                        Flags[playerNumber] = true;
                        Console.ReadKey(true);
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了時空隧道,前進十格", PlayerName[playerNumber]);
                        PlayerPos[playerNumber] += 10;
                        Console.ReadKey(true);
                        break;
                }
            }
            ChangePos();
            Console.Clear();
            DrawMap();
        }
        /// <summary>
        /// 當玩家坐標發生改變時調用
        /// </summary>
        public static void ChangePos()
        {
            if (PlayerPos[0] < 0)
                PlayerPos[0] = 0;
            if (PlayerPos[0] > 99)
                PlayerPos[0] = 99;
            if (PlayerPos[1] < 0)
                PlayerPos[1] = 0;
            if (PlayerPos[1] > 99)
                PlayerPos[1] = 99;
        }

        public static void Win()
        {
            Console.WriteLine("Virectory");
        }
    }
}

以上是“C#如何實現簡單的飛行棋游戲”這篇文章的所有內容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內容對大家有所幫助,如果還想學習更多知識,歡迎關注億速云行業資訊頻道!

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