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這篇文章將為大家詳細講解有關Android如何繪制儀表盤指針刻度,小編覺得挺實用的,因此分享給大家做個參考,希望大家閱讀完這篇文章后可以有所收獲。
效果圖:
1.表盤刻度的繪制
2.表盤指針旋轉到指定刻度的實現
刻度的繪制可以采用畫線.然后循環旋轉畫布的方式實現,我這里通過繪制弧線,第一個刻度占1度,與第二個刻度的間距是2度,那么第二個刻度的起始角度為第一個刻度的起始角度+1度+間距2度,以此類推,循環繪制,完成刻度的繪制.實現代碼如下:
//繪制刻度線,通過兩次不同大小圓的遮罩,達到刻度的長短粗細效果 RectF oval3 = new RectF(20, 20, sideLength-20, sideLength-20);//sideLength表盤控件的邊長 float i1 = (270.0f-110) / 99;//第一次繪制細刻度線沒有繪制粗刻度線,一共空缺10度所以-110 float startAngle = 135; ArrayList<Float> floats = new ArrayList<>(); for (int i = 0; i < 100; i++) { if (String.valueOf(i+1).contains("0")||i==0){ floats.add(startAngle); startAngle = startAngle+i1+2; }else{ canvas.drawArc(oval3, startAngle, 1, true, paint2); startAngle = startAngle+i1+1; } } canvas.drawCircle(sideLength/2, sideLength/2, sideLength/2-40, paint1); for (int i = 0; i < floats.size(); i++) {//循環繪制粗刻度線 canvas.drawArc(oval3, floats.get(i), 2, true, quenLinePaint); } canvas.drawCircle(sideLength/2, sideLength/2, sideLength/2-50, paint1);
1、方式一:繪制一條直線,通過旋轉畫布的方式實現指針的旋轉效果
canvas.save();//先保存之前的 canvas.rotate(row,200, 200);//延中心點旋轉角度 canvas.drawLine(200,200,200,390,paint);//畫線 canvas.restore();//恢復
2、方式二:通過圓函數,計算旋轉任意角度后的圓上一點的坐標,然后繪制圓心到圓上一點的半徑,就是指針的位置
x1 = x0 + r * cos(ao * 3.14 /180 ) y1 = y0 + r * sin(ao * 3.14 /180 ) float lineX = (float)(200+170*Math.cos(row*3.14f/180)); float lineY = (float)(200+170*Math.sin(row*3.14f/180)); canvas.drawLine(200,200,lineX,lineY,paint);
這里我采用的原理與方式一類似,只不過繪制的不是簡單的直線而是多邊形位圖
canvas.save(); canvas.rotate(row,sideLength/2, sideLength/2); canvas.drawBitmap(bmp,sideLength/2-10,sideLength/2-60,paintwendu); canvas.restore();
提供公開方法,調用使指針旋轉起來:
/** * * @param minNumb 表盤最小值 * @param maxNumb 最大值 * @param temp 實際溫度 */ public void setData(float minNumb,float maxNumb,float temp){ this.minNumb = minNumb;// this.maxNumb = maxNumb;// span = maxNumb-minNumb;//跨度 this.temp = temp; float v = 100.0f / span; row = 2.7f*(temp-minNumb)*v+45; //計算出的旋轉角度,由于前面繪制指針控件的角度是垂直向下的,表盤的起始角度是135度,所有加45度 postInvalidate();//子線程模擬調用此方法重繪 }
在Activity中開啟一個線程,模擬溫度數據實時變化,調用上面的方法,最終效果如開頭展示:
new Thread(new Runnable() { @Override public void run() { for (int i = 0; i < 1000; i++) { Random random = new Random(); int i1 = random.nextInt(3); test.setData(30,60,i1+ 40f);//溫度區間30-60,實時溫度i1+40 test2.setData(30,60,i1 + 38f); test3.setData(30,60,i1 + 44f); test4.setData(30,60,i1 + 55f); try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } } } }).start();
完整代碼如下,復制可用:
public class MeterView extends View { private int preWidth; private int preHeight; private Paint quenLinePaint; private Paint paint1; private Paint paint2; private float row; private float temp; private Bitmap bmp; private Paint paintPoint; private Paint paintDu; private Paint paintwendu; private Path pathDu; private int sideLength; private Shader mShader; private float minNumb; private float maxNumb; private float span; public MeterView(Context context) { this(context, null); } public MeterView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, -1); } public MeterView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); quenLinePaint = new Paint(); quenLinePaint.setAntiAlias(true); paint1 = new Paint(); paint1.setColor(Color.WHITE); paint1.setAntiAlias(true); paint2 = new Paint(); paint2.setAntiAlias(true); paintPoint = new Paint(); paintPoint.setColor(Color.WHITE); paintPoint.setStrokeWidth(10); paintPoint.setAntiAlias(true); paintPoint.setStyle(Paint.Style.FILL); paintDu = new Paint(); paintDu.setTextAlign(Paint.Align.RIGHT); paintDu.setTextSize(24); paintDu.setAntiAlias(true); paintDu.setColor(Color.BLACK); paintwendu = new Paint(); paintwendu.setAntiAlias(true); paintwendu.setTextSize(40); pathDu = new Path(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); preWidth = MeasureSpec.getSize(widthMeasureSpec); preHeight = MeasureSpec.getSize(heightMeasureSpec); int max = Math.max(preWidth, preHeight); if (max<240){ sideLength = 240;//保證刻度清晰可見,設置邊長下限 }else{ sideLength =max; } //顏色過渡,這里采用線性過渡 mShader = new LinearGradient(20, sideLength, sideLength-20, sideLength, new int[] { getResources().getColor(R.color.green),getResources().getColor(R.color.orang),getResources().getColor(R.color.red) }, null, Shader.TileMode.CLAMP); quenLinePaint.setShader(mShader); paint2.setShader(mShader); //通過path繪制棱形表盤指針 bmp = Bitmap.createBitmap(20, sideLength/2+50, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bmp); Paint paint6 = new Paint(); paint6.setAntiAlias(true); paint6.setColor(getResources().getColor(R.color.blue)); Path path = new Path(); path.moveTo(10,0); path.lineTo(20,50); path.lineTo(10,sideLength/2+50); path.lineTo(0,50); path.lineTo(10,0); canvas.drawPath(path,paint6); canvas.drawBitmap(bmp, 170,10, paint6); canvas.save(Canvas.ALL_SAVE_FLAG); canvas.restore(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); RectF oval2 = new RectF(0, 0, sideLength, sideLength);//繪制區域 canvas.drawArc(oval2, 135, 270, true, quenLinePaint);//繪制圓弧從135度開始繪制270度 canvas.drawCircle(sideLength/2, sideLength/2, sideLength/2-20, paint1);//繪制圓,重疊達到環形邊框的效果 //繪制刻度線,通過兩次不同大小圓的遮罩,達到刻度的長短粗細效果 RectF oval3 = new RectF(20, 20, sideLength-20, sideLength-20);// float i1 = (270.0f-110) / 99; float startAngle = 135; ArrayList<Float> floats = new ArrayList<>(); for (int i = 0; i < 100; i++) { if (String.valueOf(i+1).contains("0")||i==0){ floats.add(startAngle); startAngle = startAngle+i1+2; }else{ canvas.drawArc(oval3, startAngle, 1, true, paint2); startAngle = startAngle+i1+1; } } canvas.drawCircle(sideLength/2, sideLength/2, sideLength/2-40, paint1); for (int i = 0; i < floats.size(); i++) { canvas.drawArc(oval3, floats.get(i), 2, true, quenLinePaint); } canvas.drawCircle(sideLength/2, sideLength/2, sideLength/2-50, paint1); //刻度數繪制,通過path確定位置,然后通過drawTextOnPath繪制text RectF oval4 = new RectF(30, 30, sideLength-30, sideLength-30);// float pathstart = 135-20; for (int i = 0; i < 11; i++) { pathDu.reset(); pathDu.addArc(oval4,pathstart,25); canvas.drawTextOnPath(""+(i*(int)span/10+(int)span),pathDu,0,50,paintDu); pathstart+=27; } // 繪制表盤指針,以及旋轉效果的實現 // 方式一:繪制一條直線,通過旋轉畫布的方式實現指針的旋轉效果 // canvas.save();//先保存之前的 // canvas.rotate(row,200, 200);//延中心點旋轉角度 // canvas.drawLine(200,200,200,390,paint);//畫線 // canvas.restore();//恢復 // 方式二:通過圓函數,計算旋轉任意角度后的圓上一點的坐標,然后繪制圓心到圓上一點的半徑,就是指針的位置, // x1 = x0 + r * cos(ao * 3.14 /180 ) // y1 = y0 + r * sin(ao * 3.14 /180 ) // float lineX = (float)(200+170*Math.cos(row*3.14f/180)); // float lineY = (float)(200+170*Math.sin(row*3.14f/180)); // canvas.drawLine(200,200,lineX,lineY,paint); // 這里我采用的原理與方式一類似,只不過繪制的不是簡單的直線而是多邊形位圖(bitmap) canvas.drawText(temp+"℃",sideLength/2-50,sideLength-50,paintwendu); canvas.save(); canvas.rotate(row,sideLength/2, sideLength/2); canvas.drawBitmap(bmp,sideLength/2-10,sideLength/2-60,paintwendu); canvas.drawCircle(sideLength/2,sideLength/2,6,paintPoint); canvas.restore(); } /** * * @param minNumb 表盤最小值 * @param maxNumb 最大值 * @param temp 實際溫度 */ public void setData(float minNumb,float maxNumb,float temp){ this.minNumb = minNumb;// this.maxNumb = maxNumb;// span = maxNumb-minNumb;//跨度 this.temp = temp; float v = 100.0f / span; row = 2.7f*(temp-minNumb)*v+45; //計算出的旋轉角度,由于前面繪制指針控件的角度是垂直向下的,表盤的起始角度是135度,所有加45度 postInvalidate();//子線程模擬調用此方法重繪 } }
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