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使用C語言控制臺怎么編寫一個飛機大戰小游戲?針對這個問題,這篇文章詳細介紹了相對應的分析和解答,希望可以幫助更多想解決這個問題的小伙伴找到更簡單易行的方法。
代碼:
#include <stdio.h> #include <stdlib.h> #include <conio.h> int main () { int life=6;//生命 int i,j/*循環*/,plane_x,plane_y/*飛機所在坐標*/,a; plane_x=8,plane_y=15;//初始化飛機 char getc; //方向獲取 /*構造地圖*/ int score=0; //得分 // 1 1 1 1 1 1 1 char Map[17][17]= { //0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},//0 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//1 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//2 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//3 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//4 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//5 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//6 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//7 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//8 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//9 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//10 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//11 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//12 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//13 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//14 {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},//15 {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} };//16 for(;;) { //實現游戲循環 int x,y;//隨機出現的敵機 x=rand()%15+1; y=rand()%14+1; Map[y][x]=4; Map[plane_y][plane_x]=2;//初始化飛機 for(i=0; i<17; i++) { //打印地圖 for(j=0; j<17; j++) { if(Map[i][j]==1)//1為墻 printf("▓"); else if(Map[i][j]==0) printf(" "); else if(Map[i][j]==2)//2為飛機 初始map[15][7] (16,8) printf("Ж"); else if(Map[i][j]==3)//3 子彈 printf("!!"); else if(Map[i][j]==4)//4 敵機 printf("Ψ"); } printf("\n"); } //打印地圖結束 printf("\n Ж生命:"); for(i=0; i<life; i++) printf("■"); printf("\n"); printf(" 得分:%d\n\n 控制:\n w:上\ts:下\n a:左\ts:右\n e:發射子彈",score); for(i=0; i<17; i++) { //清除子彈 for(j=0; j<17; j++) { if(Map[i][j]==3) Map[i][j]=0; } }//清除子彈結束 for(i=0; i<17; i++) { //清除飛機軌跡 for(j=0; j<17; j++) { if(Map[i][j]==2) Map[i][j]=0; } }//清除飛機軌跡 結束 if(plane_x>0&&plane_x<16&&plane_y>0&&plane_y<16) { getc=getch(); if (getc=='d') { //wasd ++plane_x; if(plane_x<=0) plane_x=1; else if(plane_x>=16) plane_x=15; else if(Map[plane_y][plane_x]==4) { //碰撞敵機,退出 life--; if(life==0) break; } } if (getc=='a') { --plane_x; if(plane_x<=0) plane_x=1; else if(plane_x>=16) plane_x=15; else if(Map[plane_y][plane_x]==4) { //碰撞敵機,當life==0退出 life--; if(life==0) break; } } if (getc=='w') { --plane_y; if(plane_y<=0) plane_y=1; else if(plane_y>=16) plane_y=15; else if(Map[plane_y][plane_x]==4) { //碰撞敵機,退出 life--; if(life==0) break; } } if (getc=='s') { ++plane_y; if(plane_y<=0) plane_y=1; else if(plane_y>=16) plane_y=15; else if(Map[plane_y][plane_x]==4) { //碰撞敵機,退出 life--; if(life==0) break; } } if (getc=='e') { for(a=plane_y-1; a>=1; a--) { if(Map[a][plane_x]==4) { // score++; Map[a][plane_x]=0;//清除敵機 break; } Map[a][plane_x]=3; } } } system("cls"); } system("cls"); printf("總分:%d",score); getch(); return 0; }
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