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這篇文章給大家介紹怎么在iOS中實現一個透明導航欄,內容非常詳細,感興趣的小伙伴們可以參考借鑒,希望對大家能有所幫助。
首先在需要設置導航欄透明的頁面的viewDidload中寫上
self.title = @"Title"; [self.navigationController.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault]; self.navigationController.navigationBar.shadowImage = [UIImage new]; self.barImageView = self.navigationController.navigationBar.subviews.firstObject; self.barImageView.alpha = 0; //設置狀態欄 [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleLightContent]; //設置標題顏色 self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor clearColor]};
在scrollViewDidScroll代理方法中
-(void)scrollViewDidScroll:(UIScrollView *)scrollView { CGFloat offset = scrollView.contentOffset.y; //根據自己需要設置(136)的大小 CGFloat alpha = offset / 136; _barImageView.alpha = alpha; //記錄下當前的透明度,在返回當前頁面時需要 _alpha = alpha; [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithFloat:alpha] forKey:@"_alpha"]; //設置標題的透明度 self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor colorWithWhite:0 alpha:alpha]}; }
當前頁的viewWillAppear, viewDidAppear, viewWillDisappear
-(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.table.delegate = self; } -(void)viewDidAppear:(BOOL)animated { BOOL isGesturePop = [[[NSUserDefaults standardUserDefaults] objectForKey:@"isGesturePop"] boolValue]; if (!isGesturePop) { _barImageView.alpha = _alpha; self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor colorWithWhite:0 alpha:_alpha]}; } [super viewDidAppear:animated]; } -(void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; self.table.delegate = nil; self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor blackColor]}; _barImageView.alpha = 1; [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:NO] forKey:@"isGesturePop"]; }
那么在我們需要push的下一個頁面需要什么操作呢,我們需要在這個頁面顯示正常的nav并且禁掉系統的手勢pop,自己寫一個pop手勢,以方便我們拿到pop滑動時的偏移量,在做的時候使用了兩個類,在最后會有源碼貼出
B.m 須遵守UIGestureRecognizerDelegate,并導入NavigationInteractiveTransition.h
全局變量
@property (nonatomic, strong) NavigationInteractiveTransition *navT;
viewDidLoad
self.navigationController.interactivePopGestureRecognizer.enabled = NO; UIGestureRecognizer *gesture = self.navigationController.interactivePopGestureRecognizer; gesture.enabled = NO; UIView *gestureView = gesture.view; UIPanGestureRecognizer *popRecognizer = [[UIPanGestureRecognizer alloc] init]; popRecognizer.delegate = self; popRecognizer.maximumNumberOfTouches = 1; [gestureView addGestureRecognizer:popRecognizer]; _navT = [[NavigationInteractiveTransition alloc] initWithViewController:self.navigationController]; [popRecognizer addTarget:_navT action:@selector(handleControllerPop:)];
UIGestureRecognizerDelegate 代理方法gestureRecognizerShouldBegin
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer { //記錄當前是是否是通過手勢滑動回去 [[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"isGesturePop"]; /** * 這里有兩個條件不允許手勢執行,1、當前控制器為根控制器;2、如果這個push、pop動畫正在執行(私有屬性) */ return self.navigationController.viewControllers.count != 1 && ![[self.navigationController valueForKey:@"_isTransitioning"] boolValue]; }
需要依賴的兩個類源碼
NavigationInteractiveTransition.h
#import <UIKit/UIKit.h> @class UIViewController, UIPercentDrivenInteractiveTransition; @interface NavigationInteractiveTransition : NSObject <UINavigationControllerDelegate> - (instancetype)initWithViewController:(UIViewController *)vc; - (void)handleControllerPop:(UIPanGestureRecognizer *)recognizer; - (UIPercentDrivenInteractiveTransition *)interactivePopTransition; @end
NavigationInteractiveTransition.m
#import "NavigationInteractiveTransition.h" #import "PopAnimation.h" @interface NavigationInteractiveTransition () @property (nonatomic, weak) UINavigationController *vc; @property (nonatomic, strong) UIPercentDrivenInteractiveTransition *interactivePopTransition; @property(nonatomic, strong) UIImageView *barImageView; @end @implementation NavigationInteractiveTransition - (instancetype)initWithViewController:(UIViewController *)vc { self = [super init]; if (self) { self.vc = (UINavigationController *)vc; self.vc.delegate = self; } return self; } /** * 我們把用戶的每次Pan手勢操作作為一次pop動畫的執行 */ - (void)handleControllerPop:(UIPanGestureRecognizer *)recognizer { /** * interactivePopTransition就是我們說的方法2返回的對象,我們需要更新它的進度來控制Pop動畫的流程,我們用手指在視圖中的位置與視圖寬度比例作為它的進度。 */ CGFloat progress = [recognizer translationInView:recognizer.view].x / recognizer.view.bounds.size.width; [self.vc.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault]; self.vc.navigationBar.shadowImage = [UIImage new]; self.barImageView = self.vc.navigationBar.subviews.firstObject; CGFloat alpha = [[[NSUserDefaults standardUserDefaults] objectForKey:@"_alpha"] floatValue]; self.barImageView.alpha = 1 - progress > alpha ? alpha : 1 - progress; // NSLog(@"===progress==%.2f",progress); /** * 穩定進度區間,讓它在0.0(未完成)~1.0(已完成)之間 */ progress = MIN(1.0, MAX(0.0, progress)); if (recognizer.state == UIGestureRecognizerStateBegan) { /** * 手勢開始,新建一個監控對象 */ self.interactivePopTransition = [[UIPercentDrivenInteractiveTransition alloc] init]; /** * 告訴控制器開始執行pop的動畫 */ [self.vc popViewControllerAnimated:YES]; } else if (recognizer.state == UIGestureRecognizerStateChanged) { /** * 更新手勢的完成進度 */ [self.interactivePopTransition updateInteractiveTransition:progress]; } else if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled) { /** * 手勢結束時如果進度大于一半,那么就完成pop操作,否則重新來過。 */ if (progress > 0.5) { [self.interactivePopTransition finishInteractiveTransition]; self.barImageView.alpha = 0;; } else { [self.interactivePopTransition cancelInteractiveTransition]; } self.interactivePopTransition = nil; } } - (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC { /** * 方法1中判斷如果當前執行的是Pop操作,就返回我們自定義的Pop動畫對象。 */ if (operation == UINavigationControllerOperationPop) return [[PopAnimation alloc] init]; return nil; } - (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController { /** * 方法2會傳給你當前的動畫對象animationController,判斷如果是我們自定義的Pop動畫對象,那么就返回interactivePopTransition來監控動畫完成度。 */ if ([animationController isKindOfClass:[PopAnimation class]]) return self.interactivePopTransition; return nil; } @end
PopAnimation.h
#import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface PopAnimation : NSObject <UIViewControllerAnimatedTransitioning> @end
PopAnimation.m
#import "PopAnimation.h" @interface PopAnimation () @property (nonatomic, strong) id <UIViewControllerContextTransitioning> transitionContext; @end @implementation PopAnimation - (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext { //這個方法返回動畫執行的時間 return 0.25; } /** * transitionContext你可以看作是一個工具,用來獲取一系列動畫執行相關的對象,并且通知系統動畫是否完成等功能。 */ - (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext { /** * 獲取動畫來自的那個控制器 */ UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; /** * 獲取轉場到的那個控制器 */ UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; /** * 轉場動畫是兩個控制器視圖時間的動畫,需要一個containerView來作為一個“舞臺”,讓動畫執行。 */ UIView *containerView = [transitionContext containerView]; [containerView insertSubview:toViewController.view belowSubview:fromViewController.view]; NSTimeInterval duration = [self transitionDuration:transitionContext]; /** * 執行動畫,我們讓fromVC的視圖移動到屏幕最右側 */ [UIView animateWithDuration:duration animations:^{ fromViewController.view.transform = CGAffineTransformMakeTranslation([UIScreen mainScreen].bounds.size.width, 0); }completion:^(BOOL finished) { /** * 當你的動畫執行完成,這個方法必須要調用,否則系統會認為你的其余任何操作都在動畫執行過程中。 */ [transitionContext completeTransition:!transitionContext.transitionWasCancelled]; }]; } - (void)animationDidStop:(CATransition *)anim finished:(BOOL)flag { [_transitionContext completeTransition:!_transitionContext.transitionWasCancelled]; } @end
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