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作為一名開發人員,在開發過程中如果將常用的代碼收集起來,添加到Xcode的代碼片庫里,通過快捷鍵直接使用,從而提高開發效率;或者封裝為宏或封裝在一個類中,可提高代碼的復用性。
1) 將常用代碼片段封裝成一個類里
當一個代碼片在一個或多個工程之中經常出現時,把他封裝在一個類里面,在使用時候直接傳參即可實現對應功能,或者直接把這個類放到另一個工程中同樣使用。
#define NavigationBar_HEIGHT 44 #define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width) #define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height) #define SAFE_RELEASE(x) [x release];x=nil #define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue] #define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion]) #define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) #define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0] //use dlog to print while in debug model #ifdef DEBUG # define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__); #else # define DLog(...) #endif #define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO) #define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO) #define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) #if TARGET_OS_IPHONE //iPhone Device #endif #if TARGET_IPHONE_SIMULATOR //iPhone Simulator #endif //ARC #if __has_feature(objc_arc) //compiling with ARC #else // compiling without ARC #endif //G-C-D #define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block) #define MAIN(block) dispatch_async(dispatch_get_main_queue(),block) #define USER_DEFAULT [NSUserDefaults standardUserDefaults] #define ImageNamed(_pointer) [UIImage p_w_picpathNamed:[UIUtil p_w_picpathName:_pointer]] #pragma mark - common functions #define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; } #pragma mark - degrees/radian functions #define degreesToRadian(x) (M_PI * (x) / 180.0) #define radianToDegrees(radian) (radian*180.0)/(M_PI) #pragma mark - color functions #define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1] #define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)] #define ITTDEBUG #define ITTLOGLEVEL_INFO 10 #define ITTLOGLEVEL_WARNING 3 #define ITTLOGLEVEL_ERROR 1 #ifndef ITTMAXLOGLEVEL #ifdef DEBUG #define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO #else #define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR #endif #endif // The general purpose logger. This ignores logging levels. #ifdef ITTDEBUG #define ITTDPRINT(xx, ...) NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__) #else #define ITTDPRINT(xx, ...) ((void)0) #endif // Prints the current method's name. #define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__) // Log-level based logging macros. #if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL #define ITTDERROR(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__) #else #define ITTDERROR(xx, ...) ((void)0) #endif #if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL #define ITTDWARNING(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__) #else #define ITTDWARNING(xx, ...) ((void)0) #endif #if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL #define ITTDINFO(xx, ...) ITTDPRINT(xx, ##__VA_ARGS__) #else #define ITTDINFO(xx, ...) ((void)0) #endif #ifdef ITTDEBUG #define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \ ITTDPRINT(xx, ##__VA_ARGS__); \ } \ } ((void)0) #else #define ITTDCONDITIONLOG(condition, xx, ...) ((void)0) #endif #define ITTAssert(condition, ...) \ do { \ if (!(condition)) { \ [[NSAssertionHandler currentHandler] \ handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \ file:[NSString stringWithUTF8String:__FILE__] \ lineNumber:__LINE__ \ description:__VA_ARGS__]; \ } \ } while(0) 會員:雞累基類雞肋 #define LOADIMAGE(file,ext) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]] 讀取本地圖片的 和p_w_picpathNamed一樣,但是性能比后者要強很多,兩個參數,前面一個是 文件名,后面一個是類型 例如 p_w_picpathView.p_w_picpath = LOADIMAGE(@"文件名",@"png"); 會員:anglepro #define WIDTH [[UIScreen mainScreen] bounds].size.width #define HEIGHT [[UIScreen mainScreen] bounds].size.height 會員:l20061642 #define VIEWWITHTAG(_OBJECT, _TAG) [_OBJECT viewWithTag : _TAG] 會員:pri_est #define MyLocal(x, ...) NSLocalizedString(x, nil) 這樣就不需要填默認的參數了. 對于需要反復使用的方法比較方便。 比如說MyLocal(@"0094") 代替了NSLocalizedString(@"0094", nil) 會員:oopp 引用第1樓雞累基類雞肋于2013-03-26 14:58發表的 : #define LOADIMAGE(file,ext) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]] 讀取本地圖片的 和p_w_picpathNamed一樣,但是性能比后者要強很多,兩個參數,前面一個是 文件名,后面一個是類型 例如 p_w_picpathView.p_w_picpath = LOADIMAGE(@"文件名",@"png"); 在資源不吃緊的情況下,這種反而是個累贅,因為沒有緩存. p_w_picpathnamed只是說要緩存,而且無法手動清空而已.緩存是好是壞,只能自己判定. 會員:beyondvincent // rgb顏色轉換(16進制->10進制) #define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0] [2013.6.9更新] 會員:favormm 檢查系統版本 我也來一個我用過的,檢查系統版本的 1. 2.#define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame) 3.#define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending) 4.#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending) 5.#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending) 6.#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending) 會員:linux_fay //清除背景色 #define CLEARCOLOR [UIColor clearColor] //定義UIImage對象 #define IMAGE(A) [UIImage p_w_picpathWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]] //帶有RGBA的顏色設置 #define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A] //方正黑體簡體字體定義 #define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0" size:F] //安全刪除對象 #define SAFE_DELETE(P) if(P) { [P release], P = nil; } //接口API #define APIURL @"http://xxxxx/" //登錄 #define APILogin [APIURL stringByAppendingString:@"Login"] //登錄API 會員:tmxk12388 // 獲取RGB顏色 #define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a] #define RGB(r,g,b) RGBA(r,g,b,1.0f) 會員:legnaflow 最近我也開始整理常用的,目前只有ALog DLog的 https://github.com/linktoming/MMMacro 推薦放在github上管理,大家fock 然后根據各自的需要修改 和github的gitignore一樣 會員:benjaminetw //單例化一個類 #define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \ \ static classname *shared##classname = nil; \ \ + (classname *)shared##classname \ { \ @synchronized(self) \ { \ if (shared##classname == nil) \ { \ shared##classname = [[self alloc] init]; \ } \ } \ \ return shared##classname; \ } \ \ + (id)allocWithZone:(NSZone *)zone \ { \ @synchronized(self) \ { \ if (shared##classname == nil) \ { \ shared##classname = [super allocWithZone:zone]; \ return shared##classname; \ } \ } \ \ return nil; \ } \ \ - (id)copyWithZone:(NSZone *)zone \ { \ return self; \ } 附上原作者聲明... // // SynthesizeSingleton.h // CocoaWithLove // // Created by Matt Gallagher on 20/10/08. // Copyright 2009 Matt Gallagher. All rights reserved. // // Permission is given to use this source code file without charge in any // project, commercial or otherwise, entirely at your risk, with the condition // that any redistribution (in part or whole) of source code must retain // this copyright and permission notice. Attribution in compiled projects is // appreciated but not required. // 會員:mapper #if DEBUG #define NSLog(FORMAT, ...) fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]); #else #define NSLog(FORMAT, ...) nil #endif 主要是格式化了內容
參考連接:
http://www.cocoachina.com/applenews/devnews/2013/0328/5907.html
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