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本篇內容主要講解“如何用C++實現簡易的彈球小游戲”,感興趣的朋友不妨來看看。本文介紹的方法操作簡單快捷,實用性強。下面就讓小編來帶大家學習“如何用C++實現簡易的彈球小游戲”吧!
操作說明:鍵盤A和D鍵控制左右移動,讓球不要落下。
#include <graphics.h> #include <conio.h> #include <time.h> int i; int xx=0; int yy = 0; class Ball { public: int x, y; clock_t b; void draw() { setfillcolor(RGB(200, 399, 100)); fillcircle(x, y, 10); } void null() { setfillcolor(0); setlinecolor(0); fillcircle(x, y, 10); } }; class Board { public: int x, y; void draw() { setlinecolor(RGB(100, 209, 150)); setfillcolor(RGB(200, 399, 100)); fillrectangle(x, y, x+60,y+10); } void null() { setfillcolor(0); setlinecolor(0); fillrectangle(x, y, x + 60, y + 10); } }; void wall() { setlinecolor(RGB(300, 109, 650)); setfillcolor(RGB(200, 409, 300)); POINT pts[] = { {1, 1}, {1, 350}, {10,350 }, {10,10 }, {600, 10}, {600, 350}, {610,350}, {610,1 } }; fillpolygon(pts, 8); } int main() { // 初始化圖形窗口 initgraph(640, 480,4); wall(); Board board; board.x = 200; board.y = 400; Ball ball; clock_t f = clock(); clock_t d = clock(); while (1) { int i=3 ; if (GetAsyncKeyState('A') & 0x8000)//木板移動 { if (board.x > 2 && (clock() - d) >= 10) { board.null(); board.x -= 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('a') & 0x8000)//木板移動 { if (board.x > 2 && (clock() - d) >= 10) { board.null(); board.x -= 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('D') & 0x8000)//木板移動 { if (board.x < 600 && (clock() - d) >= 10) { board.null(); board.x += 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('d') & 0x8000)//木板移動 { if (board.x <600 && (clock() - d) >= 10) { board.null(); board.x += 3; board.draw(); d = clock(); } } if (GetAsyncKeyState('K') & 0x8000)//發球 { if (yy==0&&xx==0&&(clock() - f) >= 10) { yy = 1; xx = 1; ball.x = board.x + 50; ball.y = board.y - 21; ball.draw(); f = clock(); } } if (GetAsyncKeyState('k') & 0x8000)//發球 { if (yy==0&&xx==0&& (clock() - f) >= 10) { yy = 1; xx = 1; ball.x = board.x + 50; ball.y = board.y - 21; ball.draw(); f = clock(); } } //球的彈射// if (yy==1&&xx==1&&clock()-ball.b>5) { ball.null(); ball.x -= 2; ball.y -= 2; ball.draw(); ball.b = clock(); if (ball.y <= 21) { ball.y = 21; ball.null(); xx = 4; } if (ball.x <= 24) { ball.x = 24; ball.null(); xx = 2; } } if (yy==1&&xx == 2 && clock() - ball.b > 5) { ball.null(); ball.x += 2; ball.y -= 2; ball.draw(); ball.b = clock(); if (ball.y <= 21) { ball.y = 21; ball.null(); xx = 3; } if (ball.x >= 580) { ball.x = 580; ball.null(); xx = 1; } } if (yy==1&&xx == 3 && clock() - ball.b > 5) { ball.null(); ball.x += 2; ball.y += 2; ball.draw(); ball.b = clock(); if (ball.x >= 580) { ball.x = 580; ball.null(); xx = 4; } if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11) { ball.null(); ball.y = board.y - 21; ball.draw(); xx = 2; } } if (yy==1&&xx == 4 && clock() - ball.b > 5) { ball.null(); ball.x -= 2; ball.y += 2; ball.draw(); ball.b = clock(); if (ball.x <= 24) { ball.x = 24; ball.null(); xx = 3; } if (ball.x >= board.x && ball.x <= board.x + 60 && ball.y <= board.y + 9 && ball.y >= board.y - 11) { ball.null(); ball.y = board.y - 21; ball.draw(); xx = 1; } } if (ball.y >= 440) { yy = 0; xx = 0; ball.null(); } } closegraph(); return 0; }
小編再為大家分享一段代碼:C語言實現簡單的控制臺彈跳小球
#include <stdio.h> #include <stdlib.h> #include <conio.h> #include <windows.h> // 全局變量 int x,y; //小球坐標 int velocity_x,velocity_y ; //速度 int left,right,top,bottom; //邊界 void gotoxy(int x,int y) //光標移動到(x,y)位置 { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle,pos); } void HideCursor() // 用于隱藏光標 { CONSOLE_CURSOR_INFO cursor_info = {1, 0}; // 第二個值為0表示隱藏光標 SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); } void startup() // 數據初始化 { x = 1; y = 5; velocity_x = 1; //速度方向 velocity_y = 1; left = 0; right = 30; top = 0; bottom = 15; HideCursor(); // 隱藏光標 } void show() // 顯示畫面 { int i,j; for (i=0;i<=bottom;i++) { for (j=0;j<=right;j++) { if((i==x) && (j==y)) { printf("o"); //打印小球 } else if ((i==0)||(i==bottom)||(j==0)||(j==right)) //打印邊界 { printf("#"); } else printf(" "); } printf("\n"); } } void automation() // 與用戶輸入無關的更新 { x = x + velocity_x; y = y + velocity_y; if ((x==top)||(x==bottom)) { velocity_x = -velocity_x; printf("\a"); } else if ((y==left)||(y==right)) { velocity_y = -velocity_y; printf("\a"); } Sleep(100); //調低小球速度 } int main() { system("color 2f"); //改變控制臺顏色 startup(); // 數據初始化 while (1) // 游戲循環執行 { gotoxy(0,0); // 清屏 show(); // 顯示畫面 automation(); // 與用戶輸入無關的更新 } return 0; }
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