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這篇文章給大家分享的是有關iOS如何實現逐幀動畫做loading視圖的內容。小編覺得挺實用的,因此分享給大家做個參考,一起跟隨小編過來看看吧。
具體內容如下
我封裝了一個可復用的loading視圖組件,用于按照一定周期逐幀播放加載動畫。代碼如下:
.h文件
#import <UIKit/UIKit.h> //加載狀態 typedef enum { FZImageSequenceLoadingStatusStop = 1, // 停止 FZImageSequenceLoadingStatusLoading, // 加載中 FZImageSequenceLoadingStatusError //發生錯誤 } FZImageSequenceLoadingStatus; @interface FZImageSequenceLoadingView : UIView { UIImageView *_imageView; UILabel *_lblMsg; NSTimer *timer; int currentImageIndex; } @property(strong) NSArray *imageArray; //動畫序列的圖片數組 @property(strong, nonatomic) UIImage *errorImage; @property(nonatomic, strong) NSString *errorMsg; @property(nonatomic, strong) NSString *loadingMsg; //提示文字 @property(nonatomic) CGRect imageFrame; //圖片的Frame @property(nonatomic) CGRect msgFrame; //文字內容的Frame @property(nonatomic) float timerInterval; //切換圖片的周期 /** 切換狀態 */ - (void)switchToStatus:(FZImageSequenceLoadingStatus)status; /** 通過圖片名字和數量設置圖片數組,如給定名字"name"、“.png”和數量4,則會去加載“name_1.png”到"name_4.png"的圖片 */ - (void)setImageArrayByName:(NSString *)name andExtName:(NSString *)extName andCount:(int)count; @end
.m文件
#import "FZImageSequenceLoadingView.h" @implementation FZImageSequenceLoadingView @synthesize errorImage; @synthesize errorMsg; @synthesize imageArray; @synthesize loadingMsg; @synthesize timerInterval; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { timerInterval = 1; currentImageIndex = -1; } return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ - (void)setupSubviews { // self.backgroundColor = [UIColor redColor]; if (self.imageArray && self.imageArray.count > 0) { if (!_imageView) { _imageView = [[UIImageView alloc] init]; [self addSubview:_imageView]; } //讓圖片view為本view的頂部居中,大小為圖片數組中的第一張 UIImage *firstImg = [self.imageArray objectAtIndex:0]; _imageView.size = firstImg.size; _imageView.top = 0; _imageView.left = (self.size.width - _imageView.size.width) / 2; } if (self.loadingMsg) { CGSize labelSize = [self.loadingMsg sizeWithFont:[UIFont systemFontOfSize:11]]; if (!_lblMsg) { _lblMsg = [[UILabel alloc] initWithFrame:CGRectZero]; _lblMsg.textAlignment = NSTextAlignmentCenter; [self addSubview:_lblMsg]; } _lblMsg.font = [UIFont systemFontOfSize:11]; _lblMsg.size = labelSize; _lblMsg.textColor = [UIColor darkGrayColor]; _lblMsg.backgroundColor = [UIColor clearColor]; _lblMsg.bottom = self.height; _lblMsg.left = (self.width - _lblMsg.width) / 2; } } - (void)switchToStatus:(FZImageSequenceLoadingStatus)status { if (!_lblMsg || !_imageView) { [self setupSubviews]; } switch (status) { case FZImageSequenceLoadingStatusError: [self switchToError]; break; case FZImageSequenceLoadingStatusLoading: [self switchToLoading]; break; case FZImageSequenceLoadingStatusStop: [self switchToStop]; break; } } - (void)switchToStop { [timer invalidate]; timer = nil; if (self.imageArray && self.imageArray.count > 0) { _imageView.image = [self.imageArray objectAtIndex:0]; } } - (void)switchToError { [timer invalidate]; timer = nil; //如果有錯誤狀態的圖 if (self.errorImage) { _imageView.image = self.errorImage; //如果沒有就用第一張動畫圖 } else if (self.imageArray && self.imageArray.count > 0) { _imageView.image = [self.imageArray objectAtIndex:0]; } if (self.errorMsg) { _lblMsg.text = self.errorMsg; } } - (void)switchToLoading { if (self.loadingMsg) { _lblMsg.text = self.loadingMsg; } if (!timer) { timer = [NSTimer scheduledTimerWithTimeInterval:self.timerInterval target:self selector:@selector(showNextImage) userInfo:nil repeats:YES]; } } - (void)showNextImage { if (!imageArray || imageArray.count < 1) { return; } currentImageIndex = (currentImageIndex + 1) % self.imageArray.count; // 主線程執行: dispatch_async(dispatch_get_main_queue(), ^{ _imageView.image = [imageArray objectAtIndex:currentImageIndex]; }); } - (void)setImageArrayByName:(NSString *)name andExtName:(NSString *)extName andCount:(int)count { NSAssert((name && extName && (count > 0)), @"圖片名字和數量錯誤"); NSMutableArray *imgs = [NSMutableArray arrayWithCapacity:count]; for (int i = 1; i <= count; i++) { NSString *imgName = [NSString stringWithFormat:@"%@_%i%@", name, i, extName]; UIImage *image = [UIImage imageNamed:imgName]; NSLog(@"%@", image); if (!image) { continue; } [imgs addObject:image]; } self.imageArray = imgs; } @end
使用示例,在uiwebview中使用如下:
初始化視圖:
//設置loading視圖 - (void)setupLoadingView { if (!_loadingView) { _loadingView = [[FZImageSequenceLoadingView alloc] initWithFrame:CGRectMake(0, 0, 170, 70)]; _loadingView.center = self.view.center; [_loadingView setImageArrayByName:@"loading" andExtName:@".png" andCount:10]; _loadingView.loadingMsg = @"努力加載中,請稍候"; _loadingView.errorMsg = @"加載失敗"; _loadingView.timerInterval = 0.1; _loadingView.hidden = YES; [self.view addSubview:_loadingView]; } }
在uiwebview的代理方法中切換狀態:
#pragma mark - webview delegate - (void)webViewDidStartLoad:(UIWebView *)webView { if (_loadingView.hidden) { _loadingView.hidden = NO; [_loadingView switchToStatus:FZImageSequenceLoadingStatusLoading]; } } - (void)webViewDidFinishLoad:(UIWebView *)webView { if (!_loadingView.hidden) { [_loadingView switchToStatus:FZImageSequenceLoadingStatusStop]; _loadingView.hidden = YES; } } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { NSLog(@"load page error:%@", [error description]); if (!_loadingView.hidden) { [_loadingView switchToStatus:FZImageSequenceLoadingStatusError]; } }
目前該組件功能還不夠完善,但是能滿足目前我自己的需求,后續再繼續豐富。
感謝各位的閱讀!關于“iOS如何實現逐幀動畫做loading視圖”這篇文章就分享到這里了,希望以上內容可以對大家有一定的幫助,讓大家可以學到更多知識,如果覺得文章不錯,可以把它分享出去讓更多的人看到吧!
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