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這篇文章將為大家詳細講解有關利用C++編寫一個迷宮小游戲,文章內容質量較高,因此小編分享給大家做個參考,希望大家閱讀完這篇文章后對相關知識有一定的了解。
基本要求
(1)老鼠形象可以辨認,可用鍵盤操縱老鼠上下左右移動;
(2)迷宮的墻足夠結實,老鼠不能穿墻而過;
(3)正確檢測結果,若老鼠在規定時間內走到糧倉處,提示 成功,并給出一條路徑,否則提示失敗;
(4)添加編輯迷宮功能,可修改當前迷宮,修改內容:墻變路、路變墻;
提高要求
(1)增加闖關和計分功能;
(2)找出走出迷宮的所有路徑及最短路徑。
源代碼
1.文件main.cpp
#include<iostream> #include"maze.h"//自定義的頭文件,存放類聲明和常量 #include<cstdlib>//各種函數頭文件,如rand函數 #include<time.h>//日期和時間的頭文件 #include<stdio.h>//標準輸入輸出 #include<Windows.h>//圖形界面設計頭文件 #include<conio.h>//獲取方向鍵的頭文件 using namespace std; void MainMenu();//顯示游戲菜單函數 void MeunGame(int num);//顯示不同關卡函數 void Introduce();//游戲介紹 int main() { Maze maze_1(11, 11), maze_2(13, 13), maze_3(15, 15), maze_4(17, 17);//定義四個關卡 int i = 0, choice = 0, choice_2, choice_3; char isexit = ' ', choice_1 = ' '; bool Go_on = false, judge[4] = { false }; cout << "\n\t歡迎試玩憨憨老鼠走迷宮游戲"; for (i = 0;i < 4;i++) { Sleep(500); cout << "·"; } system("cls"); Introduce();//游戲介紹 system("cls"); MainMenu();//顯示游戲菜單 cout << "\n\t請輸入選擇:(1~4)"; cin >> choice; while (1) { switch (choice) { case 1: for (i = 1;i <= 4;i++) { if (i == 1) { MeunGame(i);//顯示關卡菜單 system("cls"); maze_1.Show_Map(); judge[0] = maze_1.Move(); if (judge[0] == true) { cout << "憨憨鼠所走過的路徑"; maze_1.KeepMap(); cout << "是否繼續闖關:(Y|N)" << endl; cin >> choice_1; if (choice_1 == 'y' || choice_1 == 'Y') { Go_on = true; } else if (choice_1 == 'n' || choice_1 == 'N') { Go_on = false; } } else { system("pause"); break; } } else if (i == 2) { MeunGame(i); system("cls"); maze_2.Show_Map(); judge[1] = maze_2.Move(); if (judge[1] == true) { cout << "憨憨鼠所走過的路徑"; maze_2.KeepMap(); cout << "是否繼續闖關:(Y|N)" << endl; cin >> choice_1; if (choice_1 == 'y' || choice_1 == 'Y') { Go_on = true; } else if (choice_1 == 'n' || choice_1 == 'N') { Go_on = false; } } else { system("pause"); break; } } else if (i == 3) { MeunGame(i); system("cls"); maze_3.Show_Map(); judge[2] = maze_3.Move(); if (judge[2] == true) { cout << "憨憨鼠所走過的路徑"; maze_3.KeepMap(); cout << "是否繼續闖關:(Y|N)" << endl; cin >> choice_1; if (choice_1 == 'y' || choice_1 == 'Y') { Go_on = true; } else if (choice_1 == 'n' || choice_1 == 'N') { Go_on = false; } } else { system("pause"); break; } } else if (i == 4) { MeunGame(i); system("cls"); maze_4.Show_Map(); judge[3] = maze_4.Move(); if (judge[3] == true) { cout << "憨憨鼠所走過的路徑"; maze_4.KeepMap(); system("pause"); system("cls"); cout << "\t★太棒了,恭喜你通過全部關卡★" << endl; cout << "\t 是否退出游戲?(Y|N)" << endl; cin >> choice_1; if (choice_1 == 'y' || choice_1 == 'Y') { return 0; } else if (choice_1 == 'n' || choice_1 == 'N') { Go_on = false; } } else { system("pause"); break; } } if (Go_on == false) { break; } } break; case 2: system("cls"); cout << "請你輸入要編輯的關卡:" << endl; cout << "1.第一關" << endl; cout << "2.第二關" << endl; cout << "3.第三關" << endl; cout << "4.第四關" << endl; cin >> choice_2; if (choice_2 == 1 && judge[0] == true) { maze_1.EdidMap(); } else if (choice_2 == 2 && judge[1] == true) { maze_2.EdidMap(); } else if (choice_2 == 3 && judge[2] == true) { maze_3.EdidMap(); } else if (choice_2 == 4 && judge[3] == true) { maze_4.EdidMap(); } else { cout << "此關卡未通過,不能編譯此關!" << endl; system("pause"); } break; case 3: system("cls"); cout << "請你輸入要查看的關卡" << endl; cout << "1.第一關" << endl; cout << "2.第二關" << endl; cout << "3.第三關" << endl; cout << "4.第四關" << endl; cin >> choice_3; if (choice_3 == 1 && judge[0] == true) { maze_1.Short(); } else if (choice_3 == 2 && judge[1] == true) { maze_2.Short(); } else if (choice_3 == 3 && judge[2] == true) { maze_3.Short(); } else if (choice_3 == 4 && judge[3] == true) { maze_4.Short(); } else { cout << "此關卡未通過,不能查看此關!" << endl; system("pause"); } break; case 4: system("cls"); cout << "\n\n\t\t是否確定退出游戲?(Y|N)"; cin >> isexit; if (isexit == 'Y' || isexit == 'y') { return 0; } else if (isexit == 'N' || isexit == 'n') { break; } default: cout << "\n\t輸入選擇選擇無效,請從新輸入:"; Sleep(500); break; } system("cls"); MainMenu(); cout << "\n\t請輸入輸入選擇:(1~4)"; cin >> choice; } } void MainMenu()//游戲菜單函數 { cout << "\n\t\t**************************************************************" << endl; cout << "\t\t* *" << endl; cout << "\t\t* *老鼠走迷宮游戲* *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 1.開始游戲 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 2.編輯地圖 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 3.破解地圖 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 4.退出游戲 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* *" << endl; cout << "\t\t**************************************************************" << endl; } void MeunGame(int num)//關卡菜單 { system("cls"); cout << "\n\t\t**************************************************************" << endl; cout << "\t\t* *" << endl; cout << "\t\t* ◤ 第" << num << "關 ◢ *" << endl; cout << "\t\t* *" << endl; cout << "\t\t**************************************************************" << endl; system("pause"); } void Introduce()//游戲介紹 { cout << "\n\t\t********************************************************************" << endl; cout << "\t\t* *" << endl; cout << "\t\t* *老鼠走迷宮游戲介紹* *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 1.玩家可通過方向鍵↑↓←→控制老鼠移動 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 2.在選擇編輯地圖時,玩家通過WASD編輯 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 3.在選擇破解地圖時,會給出坐標路線,原點為迷宮左上角 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t* 4.在規定時間內走到糧倉算過關,時間越短所獲積分越多 *" << endl; cout << "\t\t* *" << endl; cout << "\t\t********************************************************************" << endl; system("pause"); }
2.maze.cpp文件
#include<iostream> #include"maze.h"//自定義的頭文件,存放類聲明和常量 #include<cstdlib>//各種函數頭文件,如rand函數 #include<time.h>//日期和時間的頭文件 #include<stdio.h>//標準輸入輸出 #include<Windows.h>//圖形界面設計頭文件 #include<conio.h>//獲取方向鍵的頭文件 using namespace std; Maze::Maze(int l, int w)//構造函數初始化地圖和成員變量 { int i, j; Map_Length = l, Map_Width = w; for (i = 0;i <= Map_Length;i++) { for (j = 0;j <= Map_Width;j++) { if (i == 0 || j == 0) { Map[i][j] = road; } else { Map[i][j] = wall;//默認地圖中都是墻 } } } for (i = 0;i < Map_Length;i++) { for (j = 0;j < Map_Width;j++) { Visited[i][j] = 0; } } front = rear = -1; top = -1; } void Maze::CreateMap(int x, int y)//創建地圖 { int Direction[4][2] = { {1,0}, {0,1}, {0,-1}, {-1,0} };//定義四個方向 int i, j, temp; for (i = 0;i < 4;i++)//打亂四個方向 { j = rand() % 4; temp = Direction[i][0]; Direction[i][0] = Direction[j][0]; Direction[j][0] = temp; temp = Direction[i][1]; Direction[i][1] = Direction[j][1]; Direction[j][1] = temp; } Map[x][y] = road;//選取[x][y]為路 for (i = 0;i < 4;i++) { if (Map[x + 2 * Direction[i][0]][y + 2 * Direction[i][1]] == wall)//任意兩點之間有路 { Map[x + Direction[i][0]][y + Direction[i][1]] = road; CreateMap(x + 2 * Direction[i][0], y + 2 * Direction[i][1]); } } } void Maze::Show_Map()//顯示地圖 { //srand((unsigned)time(NULL));//種隨機粒子 CreateMap(2 * (rand() % (Map_Length / 2 + 1)), 2 * (rand() % (Map_Width / 2 + 1)));//隨機選取x,y坐標 Map[Map_Length / 2][Map_Width / 2] = Mouse;//定義老鼠的位置 Map[Map_Length - 1][Map_Width - 1] = End;//定義糧倉的位置 Display(); } void Maze::Display()//查看地圖 { int i, j; for (i = 0;i <= Map_Length;i++) { for (j = 0;j <= Map_Width;j++) { if (Map[i][j] == road) { cout << " "; } else if (Map[i][j] == wall) { cout << "■"; } else if (Map[i][j] == Mouse) { cout << "♂"; } else if (Map[i][j] == End) { cout << "★"; } else if (Map[i][j] == visited) { cout << " "; } } cout << endl; } } void Maze::KeepMap()//顯示老鼠走過的路徑 { int i, j; for (i = 0;i <= Map_Length;i++) { for (j = 0;j <= Map_Width;j++) { if (Map[i][j] == road) { cout << " "; } else if (Map[i][j] == wall) { cout << "■"; } else if (Map[i][j] == Mouse) { cout << "♂"; } else if (Map[i][j] == End) { cout << "★"; } else if (Map[i][j] == visited) { cout << "×"; } } cout << endl; } } bool Maze::Move()//老鼠移動 { int count = 30, m = 0, n = 0; bool temp = false; char Enter = ' '; int t = time(NULL);//獲取系統時間 pos_x = Map_Length / 2, pos_y = Map_Width / 2;//老鼠的初始位置 while (count >= 0) { if (_kbhit() == 0) { if (t != time(NULL)) { system("cls"); Display(); count--; cout << "|---剩余時間:" << count << "---|"; if (count == 0) { system("cls"); cout << "闖關失敗" << endl; temp = false; } t = time(NULL);//獲取當前時間 } } if (_kbhit() != 0) { system("cls"); Enter = _getch(); if (Enter == -32)//*****鍵盤事件***** { switch (_getch()) { case 72://up Up(); Display(); break; case 80://down Dowm(); Display(); break; case 75://left Left(); Display(); break; case 77://right Right(); Display(); break; default: break; } } if (Map[Map_Length - 1][Map_Width - 1] != End) { system("cls"); cout << "★恭喜你闖關成功★" << endl; Map[pos_x][pos_y] = visited; cout << "★獲得" << count << "點積分★" << endl; temp = true; break; } } } return temp; } void Maze::Up()//老鼠向上移動 { if (pos_y <= 0) { return; } else if (Map[pos_x - 1][pos_y] != wall) { Map[pos_x][pos_y] = visited; pos_x--; Map[pos_x][pos_y] = Mouse; } } void Maze::Dowm()//老鼠向下移動 { if (pos_y > Map_Width - 1) { return; } else if (Map[pos_x + 1][pos_y] != wall) { Map[pos_x][pos_y] = visited; pos_x++; Map[pos_x][pos_y] = Mouse; } } void Maze::Left()//老鼠向左移動 { if (pos_x <= 0) { return; } else if (Map[pos_x][pos_y - 1] != wall) { Map[pos_x][pos_y] = visited; pos_y--; Map[pos_x][pos_y] = Mouse; } } void Maze::Right()//老鼠向右移動 { if (pos_x > Map_Width - 1) { return; } else if (Map[pos_x][pos_y + 1] != wall) { Map[pos_x][pos_y] = visited; pos_y++; Map[pos_x][pos_y] = Mouse; } } void Maze::EdidMap()//編輯地圖 { system("cls"); char Enter = ' '; bool isKeep = false; pos_x = Map_Length / 2, pos_y = Map_Width / 2;//確定老鼠坐標 Map[pos_x][pos_y] = Mouse; while (1) { Display(); Enter = _getch(); if (Enter == -32)//*****鍵盤事件***** { switch (_getch()) { case 72://up Up(); break; case 80://down Dowm(); break; case 75://left Left(); break; case 77://right Right(); break; default: break; } } switch (Enter) { case 119://W鍵 if (Map[pos_x - 1][pos_y] == wall) { Map[pos_x - 1][pos_y] = road; } else if (Map[pos_x - 1][pos_y] == road || Map[pos_x - 1][pos_y] == visited) { Map[pos_x - 1][pos_y] = wall; } break; case 97://A鍵 if (Map[pos_x][pos_y - 1] == wall) { Map[pos_x][pos_y - 1] = road; } else if (Map[pos_x][pos_y - 1] == road || Map[pos_x][pos_y - 1] == visited) { Map[pos_x][pos_y - 1] = wall; } break; case 115://S鍵 if (Map[pos_x + 1][pos_y] == wall) { Map[pos_x + 1][pos_y] = road; } else if (Map[pos_x + 1][pos_y] == road || Map[pos_x + 1][pos_y] == visited) { Map[pos_x + 1][pos_y] = wall; } break; case 100://D鍵 if (Map[pos_x][pos_y + 1] == wall) { Map[pos_x][pos_y + 1] = road; } else if (Map[pos_x][pos_y + 1] == road || Map[pos_x][pos_y + 1] == visited) { Map[pos_x][pos_y + 1] = wall; } break; case 0x0D://回車 system("cls"); Map[pos_x][pos_y] = road; cout << "*****保存成功*****" << endl; isKeep = true; system("pause"); break; default: break; } if (isKeep == true) { for (int i = 0;i < Map_Length;i++) { for (int j = 0;j < Map_Width;j++) { if (Map[i][j] == visited) { Map[i][j] = road; } } } break; } system("cls"); } } void Maze::Short() { rear = front = -1; int i, j; for (i = 1;i <= Map_Length;i++) { for (j = 1;j <= Map_Width;j++) { if (Map[i][j] == visited) { Map[i][j] = road;//被訪問的變成路 } } } for (i = 0;i <= Map_Length;i++) { for (j = 0;j <= Map_Width;j++) { Visited[i][j] = 0; } } Show_Map();//顯示地圖 system("cls"); int m = Map_Length - 1, n = Map_Width - 1; SmallRoadDisplay(m, n);//找最短路徑 while (top != -1) { top--; } } void Maze::SmallRoadDisplay(int x, int y)//最短路徑 { bool flag = false; Visited[x - 1][y - 1] = 1; Map[x][y] = End; int i = 0, j = 0, k = 0; int Direction[4][2] = { {1,0}, {0,1}, {0,-1}, {-1,0} };//定義四個方向 int arr[100] = { 0 };//存放x坐標的隊列 int brr[100] = { 0 };//存放y坐標的隊列 int record_x[100] = { 0 };//存放x坐標的棧 int record_y[100] = { 0 };//存放y坐標的棧 front = rear = -1; rear++; arr[rear] = x;//當前x坐標入隊 brr[rear] = y;//當前y坐標入隊 while (front != rear) { front++; for (i = 0;i < 4;i++) { if ((Map[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == road || Map[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == Mouse || Map[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == visited) && Visited[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == 0 && arr[front] < Map_Width && arr[front] >= 1 && brr[front] < Map_Length && brr[front] >= 1) { rear++; arr[rear] = arr[front] + Direction[i][0]; brr[rear] = brr[front] + Direction[i][1]; Visited[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] = 1; if (arr[rear] == (Map_Length / 2) && brr[rear] == (Map_Width / 2)) { flag = true; break; } } } if (flag == true) { break; } } front = rear + 1; rear = 0; top = -1; top++; record_x[top] = arr[front - 1]; record_y[top] = brr[front - 1]; while (rear != front) { front--; for (j = 0;j < 4;j++) { if (record_x[top] + Direction[j][0] == arr[front - 1] && record_y[top] + Direction[j][1] == brr[front - 1]) { top++; record_x[top] = arr[front - 1]; record_y[top] = brr[front - 1]; } } } Display(); cout << "最短路徑如下:" << endl; cout << "鼠" << "->"; for (i = 0;i <= top;i++) { cout << "(" << record_x[i] << "," << record_y[i] << ")" << "->"; } cout << "倉" << endl; system("pause"); }
3.maze.h文件
#ifndef MAZE_H #define MAZE_H const int MaxSize = 100; const int road = 0;//路 const int wall = 1;//墻 const int Mouse = 2;//老鼠 const int End = 3;//終點 const int visited = 4;//被訪問的路徑 const int MaxSmall = 5;//最短路徑 class Maze { private: int pos_x, pos_y;//主角老鼠的坐標 int Map_Length, Map_Width;//地圖的長寬 int Visited[MaxSize][MaxSize];//是否被訪問數組 int rear, front; int top; public: Maze(int l, int w);//構造函數 int Map[MaxSize][MaxSize];//地圖數組 void CreateMap(int, int);//創建地圖 void Show_Map();//顯示地圖 void Display();//查看地圖 void KeepMap();//顯示老鼠走過的路徑 bool Move();//老鼠移動 void Up();//老鼠向上移動 void Dowm();//老鼠向下移動 void Right();//老鼠向右移動 void Left();//老鼠向左移動 void EdidMap();//編輯地圖 void Short(); void SmallRoadDisplay(int x, int y);//最短路徑 }; #endif #pragma once
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