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C#語言中的Shell_NotifyIcon如何使用WinForm進行調用?相信很多沒有經驗的人對此束手無策,為此本文總結了問題出現的原因和解決方法,通過這篇文章希望你能解決這個問題。
public class InnerClass: Form { private Shell_NotifyIconEx servicesClass = null; // 接受主CLASS 的實例句柄 internal InnerClass(Shell_NotifyIconEx _servicesClass) { servicesClass = _servicesClass; } private const int WM_LBUTTONDOWN = 0x0201; // 左鍵 private const int WM_RBUTTONDOWN = 0x204; // 右鍵 private const int WM_MBUTTONDOWN = 0x207; // 中鍵 [DllImport("user32.dll", EntryPoint = "TrackPopupMenu")] private static extern int TrackPopupMenu( // c# 和vb.net 好象沒有了隨地popup 了,只要請它老人家出馬了 IntPtr hMenu, int wFlags, int x, int y, int nReserved, IntPtr hwnd, ref RECT lprc ); [StructLayout(LayoutKind.Sequential)] private struct RECT { // 上面那位用的結構,表示前彈出菜單可用的一個范圍大小(一般是全屏幕都讓它用,留著搞游戲或視頻對話之類的朋友指定菜單可用的范圍) internal int Left; internal int Top; internal int Right; internal int Bottom; } protected override void WndProc(ref Message msg) { if (msg.Msg == servicesClass.WM_NOTIFY_TRAY) { // 如果消息相符 if ((int)msg.WParam == servicesClass.uID) { // 并且消息的WParam 相符 MouseButtons mb =MouseButtons.None; if ((int)msg.LParam == WM_LBUTTONDOWN) { //如果點擊的是左鍵 mb =MouseButtons.Left; } else if ((int)msg.LParam == WM_MBUTTONDOWN) { //中鍵 mb =MouseButtons.Middle; } else if ((int)msg.LParam == WM_RBUTTONDOWN) { //右鍵 if (servicesClass.contextMenuHwnd != IntPtr.Zero) { //如果有定義過菜單關聯 RECT r = new RECT(); r.Left = Screen.PrimaryScreen.WorkingArea.Left; r.Right =Screen.PrimaryScreen.WorkingArea.Right; r.Top =Screen.PrimaryScreen.WorkingArea.Top; r.Bottom =Screen.PrimaryScreen.WorkingArea.Right; TrackPopupMenu( servicesClass.contextMenuHwnd, 2, Cursor.Position.X, Cursor.Position.Y, 0, servicesClass.formHwnd, ref r ); } else { //如果沒有定義過菜單關聯 mb =MouseButtons.Right; } } if (mb !=MouseButtons.None && servicesClass._delegateOfCallBack != null) { servicesClass._delegateOfCallBack(mb); // 執行回調 return; } } } base.WndProc(ref msg); } }
public class Shell_NotifyIconEx { /// <summary> /// ArLi, last fix: 2003.9.12, reference: ArLi.CommonPrj Lib @ http://zpcity.com/arli/ /// </summary> public static readonly System.Version myVersion = new System.Version(1, 2); //版本聲明 private readonly InnerClass formTmp = null; // 這個很重要,不能放在構造里,因為它必須和此實例同等生存期才不會被中止消息循環 private readonly IntPtr formTmpHwnd = IntPtr.Zero; // 這是上一行的句柄 private readonly bool VersionOk = false; // 這是一個由VersionPass 返回的屬性,它允許開發者檢測當前機子的Shell32.dll(可能在win95 或未知平臺上版本) 合適此組,不符則用.net 自己的notifyicon private bool forgetDelNotifyBox = false; // 這是一個私有標志,它允許開發者在程序退出時忘記調用DelNotifyBox 來清除圖標時會自動在析構里清掉它。 internal IntPtr formHwnd = IntPtr.Zero; // 這是調用此組件的主窗口句柄(當前實例有效,可多個icon 不沖突) internal IntPtr contextMenuHwnd = IntPtr.Zero; // 這是菜單的句柄(當前實例有效,可多個icon 不沖突) internal delegate void delegateOfCallBack(System.Windows.Forms.MouseButtons mb); internal delegateOfCallBack _delegateOfCallBack = null; public Shell_NotifyIconEx() // 構造 { WM_NOTIFY_TRAY += 1; // 消息ID +1,避免多個ICON 消息處理沖突 uID += 1; // 同上 formTmp = new InnerClass(this); // 新實例一個消息循環 formTmpHwnd = formTmp.Handle; // 新實例句柄 VersionOk = this.GetShell32VersionInfo() >= 5; // 版本是否合適,此組件由于重點在氣泡提示,它要求Shell32.dll 5.0(ie 5.0) 以上 } ~Shell_NotifyIconEx() { // 析構 if (forgetDelNotifyBox) this.DelNotifyBox(); //如果開發者忘記則清理icon } #region API_Consts internal readonly int WM_NOTIFY_TRAY = 0x0400 + 2001; //readonly 表示只在構造可付值 internal readonly int uID = 5000; // 常數定義,有VC 的可以參見 shellapi.h private const int NIIF_NONE = 0x00; private const int NIIF_INFO = 0x01; private const int NIIF_WARNING = 0x02; private const int NIIF_ERROR = 0x03; private const int NIF_MESSAGE = 0x01; private const int NIF_ICON = 0x02; private const int NIF_TIP = 0x04; private const int NIF_STATE = 0x08; private const int NIF_INFO = 0x10; private const int NIM_ADD = 0x00; private const int NIM_MODIFY = 0x01; private const int NIM_DELETE = 0x02; private const int NIM_SETFOCUS = 0x03; private const int NIM_SETVERSION = 0x04; private const int NIS_HIDDEN = 0x01; private const int NIS_SHAREDICON = 0x02; private const int NOTIFYICON_OLDVERSION = 0x00; private const int NOTIFYICON_VERSION = 0x03; [DllImport("shell32.dll", EntryPoint = "Shell_NotifyIcon")] private static extern bool Shell_NotifyIcon( // 這位是主角 int dwMessage, ref NOTIFYICONDATA lpData ); /// <summary> /// 此API 的作用是當 this.focus() 無效時可以考慮使用,效果很好 /// </summary> /// <param name="hwnd">this.Handle, 當前窗體句柄</param> [DllImport("user32.dll", EntryPoint = "SetForegroundWindow")] public static extern int SetForegroundWindow( IntPtr hwnd ); [StructLayout(LayoutKind.Sequential)] private struct NOTIFYICONDATA { // 主角用的結構 internal int cbSize; internal IntPtr hwnd; internal int uID; internal int uFlags; internal int uCallbackMessage; internal IntPtr hIcon; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x80)] internal string szTip; internal int dwState; // 這里往下幾個是 5.0 的精華 internal int dwStateMask; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0xFF)] internal string szInfo; internal int uTimeoutAndVersion; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x40)] internal string szInfoTitle; internal int dwInfoFlags; } #endregion /// <summary> /// 建一個結構 /// </summary> private NOTIFYICONDATA GetNOTIFYICONDATA(IntPtr iconHwnd, string sTip, string boxTitle, string boxText) { NOTIFYICONDATA nData = new NOTIFYICONDATA(); nData.cbSize = System.Runtime.InteropServices.Marshal.SizeOf(nData); // 結構的大小 nData.hwnd = formTmpHwnd; // 處理消息循環的窗體句柄,可以移成主窗體 nData.uID = uID; // 消息的 WParam,回調時用 nData.uFlags = NIF_MESSAGE | NIF_ICON | NIF_TIP | NIF_INFO; // 標志,表示由消息、圖標、提示、信息組成 nData.uCallbackMessage = WM_NOTIFY_TRAY; // 消息ID,回調用 nData.hIcon = iconHwnd; // 圖標的句柄,有興趣的話可以定時改變它變成動畫ICON nData.uTimeoutAndVersion = 10 * 1000 | NOTIFYICON_VERSION; // 提示的超時值(幾秒后自動消失)和版本 nData.dwInfoFlags = NIIF_INFO; // 類型標志,有INFO、WARNING、ERROR,更改此值將影響氣泡提示框的圖標類型 nData.szTip = sTip; // 圖標的提示信息 nData.szInfoTitle = boxTitle; // 氣泡提示框的標題 nData.szInfo = boxText; // 氣泡提示框的提示內容 return nData; // 這個嘛。。。 } private int GetShell32VersionInfo() { // 返回shell32 的版本 FileInfo fi = new FileInfo(Path.Combine(System.Environment.SystemDirectory, "shell32.dll")); //將來的平臺shell32 放哪目前不得而知,碰到再改 if (fi.Exists) { FileVersionInfo theVersion = FileVersionInfo.GetVersionInfo(fi.FullName); int i = theVersion.FileVersion.IndexOf('.'); if (i > 0) { try { return int.Parse(theVersion.FileVersion.Substring(0, i)); } catch { } } } return 0; } /// <summary> /// 加一個新圖標 /// </summary> /// <param name="iconHwnd">圖標句柄</param> /// <param name="sTip">提示, 5.0 最大: 128 char</param> /// <param name="boxTitle">氣泡標題, 最大: 64 char</param> /// <param name="boxText">氣泡內容, 最大: 256 char</param> /// <returns>成功、失敗或錯誤(-1)</returns> public int AddNotifyBox(IntPtr iconHwnd, string sTip, string boxTitle, string boxText) { if (!this.VersionOk) return -1; NOTIFYICONDATA nData = GetNOTIFYICONDATA(iconHwnd, sTip, boxTitle, boxText); if (Shell_NotifyIcon(NIM_ADD, ref nData)) { this.forgetDelNotifyBox = true; return 1; } else { return 0; } } /// <summary> /// 和add 差不多,不重復了 /// </summary> public int DelNotifyBox() { if (!this.VersionOk) return -1; NOTIFYICONDATA nData = GetNOTIFYICONDATA(IntPtr.Zero, null, null, null); if (Shell_NotifyIcon(NIM_DELETE, ref nData)) { this.forgetDelNotifyBox = false; return 1; } else { return 0; } } public int ModiNotifyBox(IntPtr iconHwnd, string sTip, string boxTitle, string boxText) { if (!this.VersionOk) return -1; NOTIFYICONDATA nData = GetNOTIFYICONDATA(iconHwnd, sTip, boxTitle, boxText); return Shell_NotifyIcon(NIM_MODIFY, ref nData) ? 1 : 0; } #region Optional Module //這里是可選方法 /// <summary> /// 連接一個已存在的 contextMenu /// </summary> /// <param name="_formHwnd">窗體句柄,用來處理菜單的消息</param> /// <param name="_contextMenuHwnd">菜單的句柄</param> public void ConnectMyMenu(IntPtr _formHwnd, IntPtr _contextMenuHwnd) { formHwnd = _formHwnd; contextMenuHwnd = _contextMenuHwnd; } /// <summary> /// 立即清理掉圖標、委托和formtmp 資源(好象沒什么資源,考慮到可能二次開發掛接就開了這個東東) /// </summary> public void Dispose() { _delegateOfCallBack = null; this.formTmp.Dispose(); } /// <summary> /// 版本適合 /// </summary> public bool VersionPass { get { return this.VersionOk; } } #endregion }
用法示例:
private void button2_Click (object sender, System.EventArgs e) { Shell_NotifyIconEx ().AddNotifyBox (this.Icon.Handle, this.Text, "這是標題", "單擊這里開始,我將帶你暢游API 世界"); }
private void GetPoc1 (MouseButtons mb) { // 回調處理 if (mb == MouseButtons.Left) { MessageBox.Show ("來自菜單1"); } } privateShell_NotifyIconEx o1 = newShell_NotifyIconEx (); //這個放外面是用在 o.DelNotifyBox private void button1_Click (object sender, System.EventArgs e) { o1.AddNotifyBox (this.Icon.Handle, this.Text, "菜單1", "單擊這里開始,我將帶你暢游API 世界"); o1.ConnectMyMenu (this.Handle, this.contextMenu1.Handle); // 掛上菜單,可選 o1._delegateOfCallBack = newShell_NotifyIconEx.delegateOfCallBack (GetPoc1); //定義回調 }
private void GetPoc1(MouseButtons mb) { // 回調處理 if (mb == MouseButtons.Left) { MessageBox.Show("來自菜單1"); } } private Shell_NotifyIconEx o1 = new Shell_NotifyIconEx(); //這個放外面是用在 o.DelNotifyBox private void button1_Click(object sender, System.EventArgs e) { o1.AddNotifyBox(this.Icon.Handle,this.Text,"菜單1","單擊這里開始,我將帶你暢游API 世界"); o1.ConnectMyMenu(this.Handle,this.contextMenu1.Handle); // 掛上菜單,可選 o1._delegateOfCallBack = new Shell_NotifyIconEx.delegateOfCallBack(GetPoc1); //定義回調 } private void GetPoc2(MouseButtons mb) { if (mb == MouseButtons.Left) { MessageBox.Show("來自菜單2"); } } private Shell_NotifyIconEx o2 = new Shell_NotifyIconEx(); //第二個nofityicon 和上面一樣 private void button2_Click(object sender, System.EventArgs e) { o2.AddNotifyBox(this.Icon.Handle,this.Text,"菜單2","單擊這里開始,我將帶你暢游API 世界"); o2.ConnectMyMenu(this.Handle,this.contextMenu2.Handle); o2._delegateOfCallBack = new Shell_NotifyIconEx.delegateOfCallBack(GetPoc2); }
看完上述內容,你們掌握C#語言中的Shell_NotifyIcon如何使用WinForm進行調用的方法了嗎?如果還想學到更多技能或想了解更多相關內容,歡迎關注億速云行業資訊頻道,感謝各位的閱讀!
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