您好,登錄后才能下訂單哦!
利用python實現一個簡單的五子棋小游戲?相信很多沒有經驗的人對此束手無策,為此本文總結了問題出現的原因和解決方法,通過這篇文章希望你能解決這個問題。
具體內容如下
# -*- coding:utf-8 -*- # @Time: 2017/8/29 0029 10:14 # @Author: assasin # @Email: assasin0308@sina.com from tkinter import * import math class chessBoard(): def __init__(self): # 創建一個tk對象,窗口 self.window = Tk() # 窗口名稱 self.window.title('五子棋游戲') # 窗口大小 self.window.geometry('660x470') # 設置窗口不可縮放 self.window.resizable(0,0) # 定義窗口的畫布 self.canvas = Canvas(self.window, bg="#EEE8AC", width=470, height=470) # 畫出畫布內容 self.paint_board() # 定義畫布所在的網格 self.canvas.grid(row=0, column=0) def paint_board(self): # 畫橫線 for row in range(0, 15): if row == 0 or row == 14: self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=2) else: self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=1) # 畫豎線 for column in range(0, 15): if column == 0 or column == 14: self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=2) else: self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=1) # 畫圓 self.canvas.create_oval(112, 112, 118, 118, fill="black") self.canvas.create_oval(352, 112, 358, 118, fill="black") self.canvas.create_oval(112, 352, 118, 358, fill="black") self.canvas.create_oval(232, 232, 238, 238, fill="black") self.canvas.create_oval(352, 352, 358, 358, fill="black") #定義五子棋游戲類 #0為黑子 , 1為白子 , 2為空位 class Gobang() : #初始化 def __init__(self) : self.board = chessBoard() self.game_print = StringVar() self.game_print.set("") # 16*16的二維列表,保證不會out of index self.db = [([2] * 16) for i in range(16)] # 悔棋用的順序列表 self.order = [] # 棋子顏色 self.color_count = 0 self.color = 'black' # 清空與贏的初始化,已贏為1,已清空為1 self.flag_win = 1 self.flag_empty = 1 self.options() # 黑白互換 def change_color(self): self.color_count = (self.color_count + 1) % 2 if self.color_count == 0: self.color = "black" elif self.color_count == 1: self.color = "white" # 落子 def chess_moving(self,event): # 不點擊“開始”與“清空”無法再次開始落子 if self.flag_win == 1 or self.flag_empty == 0: return # 坐標轉化為下標 x, y = event.x - 25, event.y - 25 x = round(x / 30) y = round(y / 30) # 點擊位置沒用落子,且沒有在棋盤線外,可以落子 while self.db[y][x] == 2 and self.limit_boarder(y, x): self.db[y][x] = self.color_count self.order.append(x + 15 * y) self.board.canvas.create_oval(25 + 30 * x - 12, 25 + 30 * y - 12, 25 + 30 * x + 12, 25 + 30 * y + 12,fill=self.color, tags="chessman") if self.game_win(y, x, self.color_count): print(self.color, "獲勝") self.game_print.set(self.color + "獲勝") else: self.change_color() self.game_print.set("請" + self.color + "落子") # 保證棋子落在棋盤上 def limit_boarder(self, y, x): if x < 0 or x > 14 or y < 0 or y > 14: return False else: return True # 計算連子的數目,并返回最大連子數目 def chessman_count(self, y, x, color_count): count1, count2, count3, count4 = 1, 1, 1, 1 # 橫計算 for i in range(-1, -5, -1): if self.db[y][x + i] == color_count: count1 += 1 else: break for i in range(1, 5, 1): if self.db[y][x + i] == color_count: count1 += 1 else: break # 豎計算 for i in range(-1, -5, -1): if self.db[y + i][x] == color_count: count2 += 1 else: break for i in range(1, 5, 1): if self.db[y + i][x] == color_count: count2 += 1 else: break # /計算 for i in range(-1, -5, -1): if self.db[y + i][x + i] == color_count: count3 += 1 else: break for i in range(1, 5, 1): if self.db[y + i][x + i] == color_count: count3 += 1 else: break # \計算 for i in range(-1, -5, -1): if self.db[y + i][x - i] == color_count: count4 += 1 else: break for i in range(1, 5, 1): if self.db[y + i][x - i] == color_count: count4 += 1 else: break return max(count1, count2, count3, count4) # 判斷輸贏 def game_win(self , y , x , color_count ): if self.chessman_count(y, x, color_count) >= 5: self.flag_win = 1 self.flag_empty = 0 return True else: return False #悔棋,清空棋盤,再畫剩下的n-1個棋子 def withdraw(self): if len(self.order) == 0 or self.flag_win == 1: return self.board.canvas.delete("chessman") z = self.order.pop() x = z % 15 y = z // 15 self.db[y][x] = 2 self.color_count = 1 for i in self.order: ix = i % 15 iy = i // 15 self.change_color() self.board.canvas.create_oval(25 + 30 * ix - 12, 25 + 30 * iy - 12, 25 + 30 * ix + 12, 25 + 30 * iy + 12, fill=self.color, tags="chessman") self.change_color() self.game_print.set("請" + self.color + "落子") # 清空 def empty_all(self) : self.board.canvas.delete("chessman") # 還原初始化 self.db = [([2] * 16) for i in range(16)] self.order = [] self.color_count = 0 self.color = 'black' self.flag_win = 1 self.flag_empty = 1 self.game_print.set("") #將self.flag_win置0才能在棋盤上落子 def game_start(self): # 沒有清空棋子不能置0開始 if self.flag_empty == 0: return self.flag_win = 0 self.game_print.set("請" + self.color + "落子") def options(self): self.board.canvas.bind("<Button-1>", self.chess_moving) Label(self.board.window, textvariable=self.game_print, font=("Arial", 20)).place(relx=0, rely=0, x=495, y=200) Button(self.board.window, text="開始游戲", command=self.game_start, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=15) Button(self.board.window, text="我要悔棋", command=self.withdraw, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495, y=60) Button(self.board.window, text="清空棋局", command=self.empty_all, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=105) Button(self.board.window, text="結束游戲", command=self.board.window.destroy, width=13, font=("Verdana", 12)).place(relx=0, rely=0, x=495, y=420) self.board.window.mainloop() if __name__ == '__main__': chess_game = Gobang()
看完上述內容,你們掌握利用python實現一個簡單的五子棋小游戲的方法了嗎?如果還想學到更多技能或想了解更多相關內容,歡迎關注億速云行業資訊頻道,感謝各位的閱讀!
免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。