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小編給大家分享一下Android如何實現自定義手勢和識別手勢的功能,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!
1. 先完成自定義手勢的Activity
1.1 因為需要存儲手勢文件所以需要聲明權限:
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" /> //讀取SD卡權限 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> //寫入SD卡權限
1.2 簡單寫一個布局文件,其中用到了GestureOverlayView,相當于一個繪制組件。其中有一個重要屬性gestureStrokeType,值為single時表示只繪制一筆,若要多筆繪制值應該設為multiple:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context=".addgesture.Main3Activity"> <Button android:layout_width="match_parent" android:layout_height="wrap_content" android:onClick="recognition" android:text="識別手勢" /> <TextView android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center" android:text="請繪制手勢" /> <android.gesture.GestureOverlayView android:id="@+id/activity_main3_gov" android:layout_width="match_parent" android:layout_height="match_parent" android:gestureStrokeType="multiple" //多筆繪制 ></android.gesture.GestureOverlayView> </LinearLayout>
1.3 這里自定義了AlertDialog的樣式;
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content"> <TextView android:layout_width="wrap_content" android:layout_height="match_parent" android:gravity="center" android:text="請輸入手勢名稱" /> <EditText //輸入手勢的名稱 android:id="@+id/save_dialog_et" android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> <ImageView //展示繪制的手勢 android:id="@+id/save_dialog_iv" android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout>
1.4 代碼部分:
package com.example.mygesture.addgesture; import android.Manifest; import android.content.DialogInterface; import android.content.Intent; import android.content.pm.PackageManager; import android.gesture.Gesture; import android.gesture.GestureLibraries; import android.gesture.GestureLibrary; import android.gesture.GestureOverlayView; import android.graphics.Bitmap; import android.graphics.Color; import android.support.v4.app.ActivityCompat; import android.support.v7.app.AlertDialog; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.EditText; import android.widget.ImageView; import android.widget.Toast; import com.example.mygesture.R; import com.example.mygesture.recognitiongesture.Main4Activity; public class Main3Activity extends AppCompatActivity { GestureOverlayView gov; //定義繪制組件 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main3); if (ActivityCompat.checkSelfPermission(this, Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) { ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.READ_EXTERNAL_STORAGE, Manifest.permission.WRITE_EXTERNAL_STORAGE}, 1); } //高版本需要動態申請權限 init(); } private void init() { gov = findViewById(R.id.activity_main3_gov); // gov.setGestureColor(Color.RED); //設置繪制的顏色 gov.setGestureStrokeWidth(4); //設置畫筆的寬度 gov.addOnGesturePerformedListener(new GestureOverlayView.OnGesturePerformedListener() { //設置繪制完成監聽 @Override public void onGesturePerformed(GestureOverlayView overlay, final Gesture gesture) { View saveDialog = getLayoutInflater().inflate(R.layout.save_dialog, null); //獲取AlertDialog的布局樣式 final EditText editText = saveDialog.findViewById(R.id.save_dialog_et); ImageView imageView = saveDialog.findViewById(R.id.save_dialog_iv); Bitmap bitmap = gesture.toBitmap(128, 128, 10, 0xFFFF0000); //將手勢轉換為位圖 imageView.setImageBitmap(bitmap); //用ImageView加載手勢圖片 new AlertDialog.Builder(Main3Activity.this).setView(saveDialog).setPositiveButton("確定", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { GestureLibrary gestureLibrary = GestureLibraries.fromFile("/mnt/sdcard/mygesture");//利用手勢庫獲取存放手勢文件的地址 gestureLibrary.addGesture(editText.getText().toString(), gesture); //向手勢庫中添加手勢名稱和手勢 gestureLibrary.save(); //保存手勢庫 Toast.makeText(Main3Activity.this, "保存成功", Toast.LENGTH_SHORT).show(); } }).setNegativeButton("取消", null) .show(); } }); } public void recognition(View view) { Intent intent = new Intent(this, Main4Activity.class); startActivity(intent); } }
2. 接下來完成識別手勢的Activity:
2.1 一樣的先寫布局文件
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context=".recognitiongesture.Main4Activity"> <TextView android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center" android:text="請繪制需要識別的手勢" /> <android.gesture.GestureOverlayView android:id="@+id/activity_main4_gov" android:layout_width="match_parent" android:layout_height="match_parent"></android.gesture.GestureOverlayView> </LinearLayout>
2.2 代碼的編寫
package com.example.mygesture.recognitiongesture; import android.gesture.Gesture; import android.gesture.GestureLibraries; import android.gesture.GestureLibrary; import android.gesture.GestureOverlayView; import android.gesture.Prediction; import android.support.v7.app.AlertDialog; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.widget.ArrayAdapter; import android.widget.Toast; import com.example.mygesture.R; import java.util.ArrayList; import java.util.logging.Level; public class Main4Activity extends AppCompatActivity { GestureOverlayView gov; GestureLibrary gestureLibrary; //定義手勢庫 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main4); init(); } private void init() { gestureLibrary = GestureLibraries.fromFile("/mnt/sdcard/mygesture"); //獲取手勢文件 if (gestureLibrary.load()) { //判斷手勢文件是否存在以及加載 Toast.makeText(this, "手勢文件加載成功", Toast.LENGTH_SHORT).show(); } else { Toast.makeText(this, "手勢文件加載失敗", Toast.LENGTH_SHORT).show(); } gov = findViewById(R.id.activity_main4_gov); gov.addOnGesturePerformedListener(new GestureOverlayView.OnGesturePerformedListener() { @Override public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) { ArrayList<Prediction> predictions = gestureLibrary.recognize(gesture); //匹配手勢庫中的所有手勢 ArrayList<String> result = new ArrayList<>(); //匹配結果數組 for (Prediction pred : predictions) { if (pred.score > 2) { //匹配手勢庫中的所有手勢,并將相似度>2存入匹配結果數組 result.add("相似度:" + pred.score); } } if (result.size() > 0) { //這里用了適配器來作為AlertDialog的布局樣式,用于顯示所有手勢的相似度 ArrayAdapter<Object> arrayAdapter = new ArrayAdapter<Object>(Main4Activity.this, android.R.layout.simple_dropdown_item_1line, result.toArray()); new AlertDialog.Builder(Main4Activity.this).setAdapter(arrayAdapter, null).setPositiveButton("確定", null).show(); } else { Toast.makeText(Main4Activity.this, "未找到與之匹配的手勢", Toast.LENGTH_SHORT).show(); } } }); } }
以上是“Android如何實現自定義手勢和識別手勢的功能”這篇文章的所有內容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內容對大家有所幫助,如果還想學習更多知識,歡迎關注億速云行業資訊頻道!
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