91超碰碰碰碰久久久久久综合_超碰av人澡人澡人澡人澡人掠_国产黄大片在线观看画质优化_txt小说免费全本

溫馨提示×

溫馨提示×

您好,登錄后才能下訂單哦!

密碼登錄×
登錄注冊×
其他方式登錄
點擊 登錄注冊 即表示同意《億速云用戶服務條款》

Python Grid使用和布局詳解

發布時間:2020-08-27 19:12:27 來源:腳本之家 閱讀:144 作者:genispan 欄目:開發技術

本文實例為大家分享了Python Grid使用和布局的具體代碼,供大家參考,具體內容如下

#!/usr/bin/env python
 
import vtk
 
# 這個示例主要用于將不同的圖像對象顯示到指定的Grid中
 
def main():
 colors = vtk.vtkNamedColors()
 
 # Set the background color.
 colors.SetColor("BkgColor", [51, 77, 102, 255])
 
 titles = list()
 textMappers = list()
 textActors = list()
 
 uGrids = list()
 mappers = list()
 actors = list()
 renderers = list()
 
 uGrids.append(MakeHexagonalPrism())
 titles.append('Hexagonal Prism')
 uGrids.append(MakeHexahedron())
 titles.append('Hexahedron')
 uGrids.append(MakePentagonalPrism())
 titles.append('Pentagonal Prism')
 
 uGrids.append(MakePolyhedron())
 titles.append('Polyhedron')
 uGrids.append(MakePyramid())
 titles.append('Pyramid')
 uGrids.append(MakeTetrahedron())
 titles.append('Tetrahedron')
 
 uGrids.append(MakeVoxel())
 titles.append('Voxel')
 uGrids.append(MakeWedge())
 titles.append('Wedge')
 
 renWin = vtk.vtkRenderWindow()
 renWin.SetWindowName('Cell3D Demonstration')
 
 iRen = vtk.vtkRenderWindowInteractor()
 iRen.SetRenderWindow(renWin)
 
 # Create one text property for all
 textProperty = vtk.vtkTextProperty()
 textProperty.SetFontSize(16)
 textProperty.SetJustificationToCentered()
 
 # Create and link the mappers actors and renderers together.
 # 為每個獨立的文本圖形對象創建獨立的Mapper和Actors,并綁定至每個grid中
 for i in range(0, len(uGrids)):
  textMappers.append(vtk.vtkTextMapper())
  textActors.append(vtk.vtkActor2D())#
 
  mappers.append(vtk.vtkDataSetMapper())
  actors.append(vtk.vtkActor())
  renderers.append(vtk.vtkRenderer())
 
  mappers[i].SetInputData(uGrids[i])
  actors[i].SetMapper(mappers[i])
  actors[i].GetProperty().SetColor(
   colors.GetColor3d("Seashell"))
  renderers[i].AddViewProp(actors[i])
 
  textMappers[i].SetInput(titles[i])
  textMappers[i].SetTextProperty(textProperty)
 
  textActors[i].SetMapper(textMappers[i])
  textActors[i].SetPosition(120, 16)
  renderers[i].AddViewProp(textActors[i])
 
  renWin.AddRenderer(renderers[i])
 
 gridDimensions = 3
 rendererSize = 300
 
 renWin.SetSize(rendererSize * gridDimensions,
     rendererSize * gridDimensions)
 
 # 渲染圖形對象至不同的顯示區域
 for row in range(0, gridDimensions):
  for col in range(0, gridDimensions):
   index = row * gridDimensions + col
 
   # (xmin, ymin, xmax, ymax)
   viewport = [
    float(col) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - (row + 1)) * rendererSize /
    (gridDimensions * rendererSize),
    float(col + 1) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - row) * rendererSize /
    (gridDimensions * rendererSize)]
 
   if index > len(actors) - 1:
    # Add a renderer even if there is no actor.
    # This makes the render window background all the same color.
    ren = vtk.vtkRenderer()
    ren.SetBackground(colors.GetColor3d("BkgColor"))
    ren.SetViewport(viewport)
    renWin.AddRenderer(ren)
    continue
 
   renderers[index].SetViewport(viewport)
   renderers[index].SetBackground(colors.GetColor3d("BkgColor"))
   renderers[index].ResetCamera()
   renderers[index].GetActiveCamera().Azimuth(30)
   renderers[index].GetActiveCamera().Elevation(-30)
   renderers[index].GetActiveCamera().Zoom(0.85)
   renderers[index].ResetCameraClippingRange()
 
 iRen.Initialize()
 renWin.Render()
 iRen.Start()
 
 
def MakeHexagonalPrism():
 """
  3D: hexagonal prism: a wedge with an hexagonal base.
  Be careful, the base face ordering is different from wedge.
 """
 
 numberOfVertices = 12
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.5, 0.5, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 points.InsertNextPoint(-0.5, 0.5, 1.0)
 
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.5, 0.5, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(-0.5, 0.5, 0.0)
 
 hexagonalPrism = vtk.vtkHexagonalPrism()
 for i in range(0, numberOfVertices):
  hexagonalPrism.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.InsertNextCell(hexagonalPrism.GetCellType(),
      hexagonalPrism.GetPointIds())
 ug.SetPoints(points)
 
 return ug
 
 
def MakeHexahedron():
 """
  A regular hexagon (cube) with all faces square and three squares around
  each vertex is created below.
  Setup the coordinates of eight points
  (the two faces must be in counter clockwise
  order as viewed from the outside).
  As an exercise you can modify the coordinates of the points to create
  seven topologically distinct convex hexahedras.
 """
 numberOfVertices = 8
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 
 # Create a hexahedron from the points
 hex_ = vtk.vtkHexahedron()
 for i in range(0, numberOfVertices):
  hex_.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(hex_.GetCellType(), hex_.GetPointIds())
 
 return uGrid
 
 
def MakePentagonalPrism():
 numberOfVertices = 10
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(11, 10, 10)
 points.InsertNextPoint(13, 10, 10)
 points.InsertNextPoint(14, 12, 10)
 points.InsertNextPoint(12, 14, 10)
 points.InsertNextPoint(10, 12, 10)
 points.InsertNextPoint(11, 10, 14)
 points.InsertNextPoint(13, 10, 14)
 points.InsertNextPoint(14, 12, 14)
 points.InsertNextPoint(12, 14, 14)
 points.InsertNextPoint(10, 12, 14)
 
 # Pentagonal Prism
 pentagonalPrism = vtk.vtkPentagonalPrism()
 for i in range(0, numberOfVertices):
  pentagonalPrism.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(pentagonalPrism.GetCellType(),
       pentagonalPrism.GetPointIds())
 
 return uGrid
 
 
def MakePolyhedron():
 """
  Make a regular dodecahedron. It consists of twelve regular pentagonal
  faces with three faces meeting at each vertex.
 """
 # numberOfVertices = 20
 numberOfFaces = 12
 # numberOfFaceVertices = 5
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(1.21412, 0, 1.58931)
 points.InsertNextPoint(0.375185, 1.1547, 1.58931)
 points.InsertNextPoint(-0.982247, 0.713644, 1.58931)
 points.InsertNextPoint(-0.982247, -0.713644, 1.58931)
 points.InsertNextPoint(0.375185, -1.1547, 1.58931)
 points.InsertNextPoint(1.96449, 0, 0.375185)
 points.InsertNextPoint(0.607062, 1.86835, 0.375185)
 points.InsertNextPoint(-1.58931, 1.1547, 0.375185)
 points.InsertNextPoint(-1.58931, -1.1547, 0.375185)
 points.InsertNextPoint(0.607062, -1.86835, 0.375185)
 points.InsertNextPoint(1.58931, 1.1547, -0.375185)
 points.InsertNextPoint(-0.607062, 1.86835, -0.375185)
 points.InsertNextPoint(-1.96449, 0, -0.375185)
 points.InsertNextPoint(-0.607062, -1.86835, -0.375185)
 points.InsertNextPoint(1.58931, -1.1547, -0.375185)
 points.InsertNextPoint(0.982247, 0.713644, -1.58931)
 points.InsertNextPoint(-0.375185, 1.1547, -1.58931)
 points.InsertNextPoint(-1.21412, 0, -1.58931)
 points.InsertNextPoint(-0.375185, -1.1547, -1.58931)
 points.InsertNextPoint(0.982247, -0.713644, -1.58931)
 
 # Dimensions are [numberOfFaces][numberOfFaceVertices]
 dodechedronFace = [
  [0, 1, 2, 3, 4],
  [0, 5, 10, 6, 1],
  [1, 6, 11, 7, 2],
  [2, 7, 12, 8, 3],
  [3, 8, 13, 9, 4],
  [4, 9, 14, 5, 0],
  [15, 10, 5, 14, 19],
  [16, 11, 6, 10, 15],
  [17, 12, 7, 11, 16],
  [18, 13, 8, 12, 17],
  [19, 14, 9, 13, 18],
  [19, 18, 17, 16, 15]
 ]
 
 dodechedronFacesIdList = vtk.vtkIdList()
 # Number faces that make up the cell.
 dodechedronFacesIdList.InsertNextId(numberOfFaces)
 for face in dodechedronFace:
  # Number of points in the face == numberOfFaceVertices
  dodechedronFacesIdList.InsertNextId(len(face))
  # Insert the pointIds for that face.
  [dodechedronFacesIdList.InsertNextId(i) for i in face]
 
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.InsertNextCell(vtk.VTK_POLYHEDRON, dodechedronFacesIdList)
 uGrid.SetPoints(points)
 
 return uGrid
 
 
def MakePyramid():
 """
  Make a regular square pyramid.
 """
 numberOfVertices = 5
 
 points = vtk.vtkPoints()
 
 p = [
  [1.0, 1.0, 0.0],
  [-1.0, 1.0, 0.0],
  [-1.0, -1.0, 0.0],
  [1.0, -1.0, 0.0],
  [0.0, 0.0, 1.0]
 ]
 for pt in p:
  points.InsertNextPoint(pt)
 
 pyramid = vtk.vtkPyramid()
 for i in range(0, numberOfVertices):
  pyramid.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds())
 
 return ug
 
 
def MakeTetrahedron():
 """
  Make a tetrahedron.
 """
 numberOfVertices = 4
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 1, 1)
 
 tetra = vtk.vtkTetra()
 for i in range(0, numberOfVertices):
  tetra.GetPointIds().SetId(i, i)
 
 cellArray = vtk.vtkCellArray()
 cellArray.InsertNextCell(tetra)
 
 unstructuredGrid = vtk.vtkUnstructuredGrid()
 unstructuredGrid.SetPoints(points)
 unstructuredGrid.SetCells(vtk.VTK_TETRA, cellArray)
 
 return unstructuredGrid
 
 
def MakeVoxel():
 """
  A voxel is a representation of a regular grid in 3-D space.
 """
 numberOfVertices = 8
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 0, 1)
 points.InsertNextPoint(1, 0, 1)
 points.InsertNextPoint(0, 1, 1)
 points.InsertNextPoint(1, 1, 1)
 
 voxel = vtk.vtkVoxel()
 for i in range(0, numberOfVertices):
  voxel.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(voxel.GetCellType(), voxel.GetPointIds())
 
 return ug
 
 
def MakeWedge():
 """
  A wedge consists of two triangular ends and three rectangular faces.
 """
 
 numberOfVertices = 6
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(0, .5, .5)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(1, 0.0, 0.0)
 points.InsertNextPoint(1, .5, .5)
 
 wedge = vtk.vtkWedge()
 for i in range(0, numberOfVertices):
  wedge.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(wedge.GetCellType(), wedge.GetPointIds())
 
 return ug
 
 
def WritePNG(renWin, fn, magnification=1):
 """
  Screenshot
  Write out a png corresponding to the render window.
  :param: renWin - the render window.
  :param: fn - the file name.
  :param: magnification - the magnification.
 """
 windowToImageFilter = vtk.vtkWindowToImageFilter()
 windowToImageFilter.SetInput(renWin)
 windowToImageFilter.SetMagnification(magnification)
 # Record the alpha (transparency) channel
 # windowToImageFilter.SetInputBufferTypeToRGBA()
 windowToImageFilter.SetInputBufferTypeToRGB()
 # Read from the back buffer
 windowToImageFilter.ReadFrontBufferOff()
 windowToImageFilter.Update()
 
 writer = vtk.vtkPNGWriter()
 writer.SetFileName(fn)
 writer.SetInputConnection(windowToImageFilter.GetOutputPort())
 writer.Write()
 
 
if __name__ == '__main__':
 main()

Python Grid使用和布局詳解

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持億速云。

向AI問一下細節

免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。

AI

大城县| 定州市| 宣威市| 休宁县| 西乌珠穆沁旗| 大悟县| 浦江县| 读书| 高要市| 鄂尔多斯市| 楚雄市| 和林格尔县| 定兴县| 隆昌县| 都兰县| 团风县| 台北县| 望都县| 项城市| 双牌县| 安塞县| 香格里拉县| 岐山县| 芒康县| 潞西市| 甘孜县| 保靖县| 荣成市| 集安市| 泾源县| 大冶市| 郎溪县| 彩票| 高唐县| 武清区| 竹溪县| 泊头市| 珠海市| 塔城市| 济南市| 保靖县|