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在SwiftUI中,手勢識別與交互設計可以通過多種方式實現,包括使用GestureRecognizer
、LongPressGesture
、DragGesture
等。以下是一些常見的手勢識別與交互設計的方法和示例代碼:
GestureRecognizer
GestureRecognizer
是一個抽象類,用于處理手勢識別。你可以通過繼承它來實現自定義的手勢識別。
import SwiftUI
struct ContentView: View {
@State private var isDragging = false
var body: some View {
VStack {
Text("Drag me!")
.frame(width: 100, height: 100)
.background(Color.blue)
.onDragGesture { value in
if value.isDragging {
isDragging = false
} else {
isDragging = true
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
LongPressGesture
LongPressGesture
用于識別長按手勢。
import SwiftUI
struct ContentView: View {
@State private var isLongPressing = false
var body: some View {
VStack {
Text("Long press me!")
.frame(width: 100, height: 100)
.background(Color.blue)
.onLongPressGesture { value in
if value.state == .began {
isLongPressing = true
} else if value.state == .ended || value.state == .cancelled {
isLongPressing = false
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
DragGesture
DragGesture
用于識別拖動手勢。
import SwiftUI
struct ContentView: View {
@State private var isDragging = false
@State private var dragOffset: CGSize = .zero
var body: some View {
VStack {
Text("Drag me!")
.frame(width: 100, height: 100)
.background(Color.blue)
.onDragGesture { value in
switch value.state {
case .began:
isDragging = true
dragOffset = value.location
case .changed:
if isDragging {
// Handle drag movement
}
case .ended, .cancelled:
isDragging = false
default:
break
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Modifier
和GeometryReader
你還可以使用Modifier
和GeometryReader
來更靈活地處理手勢識別。
import SwiftUI
struct ContentView: View {
@State private var isDragging = false
@State private var dragOffset: CGSize = .zero
var body: some View {
GeometryReader { geometry in
VStack {
Text("Drag me!")
.frame(width: geometry.size.width * 0.8, height: geometry.size.height * 0.8)
.background(Color.blue)
.onDragGesture { value in
switch value.state {
case .began:
isDragging = true
dragOffset = value.location
case .changed:
if isDragging {
// Handle drag movement
}
case .ended, .cancelled:
isDragging = false
default:
break
}
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
通過這些方法,你可以在SwiftUI中實現豐富的手勢識別與交互設計。希望這些示例代碼對你有所幫助!
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