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struct ST_QUEUE
{
int data;
struct ST_QUEUE* pNext; // 指針域
};
typedef struct ST_QUEUE Queue;
void swapNode(Queue *p1, Queue *p2)
{
Queue* tmp = (Queue*)malloc(sizeof(Queue));
tmp->data = p1->data;
p1->data = p2->data;
p2->data = tmp->data;
}
Queue* getEnd(Queue* que)
{
if (que == NULL || que->pNext == NULL) return que;
while (que->pNext != NULL)
{
que = que->pNext;
}
return que;
}
// 快速排序
void quicksort(Queue* pHead, Queue* pEnd)
{
if (NULL == pHead || NULL == pEnd || pHead == pEnd) { return; }
Queue* p1 = pHead;
Queue* p2 = p1->pNext;
int pivot = pHead->data;
while (p2 != pEnd->pNext && p2 != NULL)
{
if (p2->data > pivot)
{
p1 = p1->pNext;
swapNode(p1, p2);
}
p2 = p2->pNext;
}
swapNode(pHead, p1);
quicksort(pHead, p1);
quicksort(p1->pNext, pEnd);
}
// 冒泡排序
void bubblesort1(Queue* que)
{
if (que == NULL || que->pNext == NULL) return que;
// 冒泡排序
for (Queue* p1 = que; p1 != NULL; p1 = p1->pNext)
{
for (Queue* p2 = p1->pNext; p2 != NULL; p2 = p2->pNext)
{
if (p1->data < p2->data)
{
swapNode(p1, p2);
}
}
}
}
// 遞歸冒泡排序
void bubblesort2(Queue* head){
if (head == NULL )
{
return;
}
Queue* p = head->pNext;
while (p != NULL){
if (p->data > head->data){
swapNode(head, p);
}
p = p->pNext;
}
bubblesort2(head->pNext);
}
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