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這篇文章給大家分享的是有關Python Pygame如何實現超級炸彈人游戲的內容。小編覺得挺實用的,因此分享給大家做個參考,一起跟隨小編過來看看吧。
本文是由Pygame寫的小游戲。
涉及運行環境:Python3.7、Pycharm社區版、Pygame模塊。
pip install +模塊名 或pip install -i https://pypi.douban.com/simple/ +模塊名
'''配置文件''' import os '''屏幕大小''' SCREENSIZE = (640, 480) '''塊大小''' BLOCKSIZE = 30 '''FPS''' FPS = 30 '''游戲地圖路徑''' GAMEMAPPATHS = [os.path.join(os.getcwd(), path) for path in \ ['resources/maps/1.map', 'resources/maps/2.map']] '''墻路徑''' WALLPATHS = [os.path.join(os.getcwd(), path) for path in \ ['resources/images/misc/wall0.png', 'resources/images/misc/wall1.png', 'resources/images/misc/wall2.png']] '''英雄路徑''' HERODKPATHS = [os.path.join(os.getcwd(), path) for path in \ ['resources/images/dk/left.png', 'resources/images/dk/right.png', 'resources/images/dk/up.png', 'resources/images/dk/down.png']] HEROZELDAPATHS = [os.path.join(os.getcwd(), path) for path in \ ['resources/images/zelda/left.png', 'resources/images/zelda/right.png', 'resources/images/zelda/up.png', 'resources/images/zelda/down.png']] HEROBATMANPATHS = [os.path.join(os.getcwd(), path) for path in \ ['resources/images/batman/left.png', 'resources/images/batman/right.png', 'resources/images/batman/up.png', 'resources/images/batman/down.png']] '''水果路徑''' FRUITPATHS = [os.path.join(os.getcwd(), path) for path in \ ['resources/images/misc/banana.png', 'resources/images/misc/cherry.png']] '''背景路徑''' BACKGROUNDPATHS = [os.path.join(os.getcwd(), path) for path in \ ['resources/images/misc/bg0.png', 'resources/images/misc/bg1.png', 'resources/images/misc/bg2.png']] '''爆炸和發射路徑''' BOMBPATH = os.path.join(os.getcwd(), 'resources/images/misc/bomb.png') FIREPATH = os.path.join(os.getcwd(), 'resources/images/misc/fire.png') '''背景音樂''' BGMPATH = os.path.join(os.getcwd(), 'resources/audio/bgm.mp3') '''一些顏色''' YELLOW = (255, 255, 0) BLUE = (0, 0, 255) RED = (255, 0, 0) BLACK = (0, 0, 0) WHITE = (255, 255, 255)
import sys import cfg import random import pygame from modules import * '''游戲主程序''' def main(cfg): # 初始化 pygame.init() pygame.mixer.init() pygame.mixer.music.load(cfg.BGMPATH) pygame.mixer.music.play(-1, 0.0) screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('炸彈人小游戲') # 開始界面 Interface(screen, cfg, mode='game_start') # 游戲主循環 font = pygame.font.SysFont('Consolas', 15) for gamemap_path in cfg.GAMEMAPPATHS: # -地圖 map_parser = mapParser(gamemap_path, bg_paths=cfg.BACKGROUNDPATHS, wall_paths=cfg.WALLPATHS, blocksize=cfg.BLOCKSIZE) # -水果 fruit_sprite_group = pygame.sprite.Group() used_spaces = [] for i in range(5): coordinate = map_parser.randomGetSpace(used_spaces) used_spaces.append(coordinate) fruit_sprite_group.add(Fruit(random.choice(cfg.FRUITPATHS), coordinate=coordinate, blocksize=cfg.BLOCKSIZE)) # -我方Hero coordinate = map_parser.randomGetSpace(used_spaces) used_spaces.append(coordinate) ourhero = Hero(imagepaths=cfg.HEROZELDAPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='ZELDA') # -電腦Hero aihero_sprite_group = pygame.sprite.Group() coordinate = map_parser.randomGetSpace(used_spaces) aihero_sprite_group.add(Hero(imagepaths=cfg.HEROBATMANPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='BATMAN')) used_spaces.append(coordinate) coordinate = map_parser.randomGetSpace(used_spaces) aihero_sprite_group.add(Hero(imagepaths=cfg.HERODKPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='DK')) used_spaces.append(coordinate) # -炸彈bomb bomb_sprite_group = pygame.sprite.Group() # -用于判斷游戲勝利或者失敗的flag is_win_flag = False # -主循環 screen = pygame.display.set_mode(map_parser.screen_size) clock = pygame.time.Clock() while True: dt = clock.tick(cfg.FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit(-1) # --↑↓←→鍵控制上下左右, 空格鍵丟炸彈 elif event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: ourhero.move('up') elif event.key == pygame.K_DOWN: ourhero.move('down') elif event.key == pygame.K_LEFT: ourhero.move('left') elif event.key == pygame.K_RIGHT: ourhero.move('right') elif event.key == pygame.K_SPACE: if ourhero.bomb_cooling_count <= 0: bomb_sprite_group.add(ourhero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH)) screen.fill(cfg.WHITE) # --電腦Hero隨機行動 for hero in aihero_sprite_group: action, flag = hero.randomAction(dt) if flag and action == 'dropbomb': bomb_sprite_group.add(hero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH)) # --吃到水果加生命值(只要是Hero, 都能加) ourhero.eatFruit(fruit_sprite_group) for hero in aihero_sprite_group: hero.eatFruit(fruit_sprite_group) # --游戲元素都綁定到屏幕上 map_parser.draw(screen) for bomb in bomb_sprite_group: if not bomb.is_being: bomb_sprite_group.remove(bomb) explode_area = bomb.draw(screen, dt, map_parser) if explode_area: # --爆炸火焰范圍內的Hero生命值將持續下降 if ourhero.coordinate in explode_area: ourhero.health_value -= bomb.harm_value for hero in aihero_sprite_group: if hero.coordinate in explode_area: hero.health_value -= bomb.harm_value fruit_sprite_group.draw(screen) for hero in aihero_sprite_group: hero.draw(screen, dt) ourhero.draw(screen, dt) # --左上角顯示生命值 pos_x = showText(screen, font, text=ourhero.hero_name+'(our):'+str(ourhero.health_value), color=cfg.YELLOW, position=[5, 5]) for hero in aihero_sprite_group: pos_x, pos_y = pos_x+15, 5 pos_x = showText(screen, font, text=hero.hero_name+'(ai):'+str(hero.health_value), color=cfg.YELLOW, position=[pos_x, pos_y]) # --我方玩家生命值小于等于0/電腦方玩家生命值均小于等于0則判斷游戲結束 if ourhero.health_value <= 0: is_win_flag = False break for hero in aihero_sprite_group: if hero.health_value <= 0: aihero_sprite_group.remove(hero) if len(aihero_sprite_group) == 0: is_win_flag = True break pygame.display.update() clock.tick(cfg.FPS) if is_win_flag: Interface(screen, cfg, mode='game_switch') else: break Interface(screen, cfg, mode='game_end') '''run''' if __name__ == '__main__': while True: main(cfg)
1.游戲界面
都是有音樂背景的啦!
2.游戲開始
3.游戲結束
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