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本篇文章為大家展示了python中怎么實現A*尋路算法,內容簡明扼要并且容易理解,絕對能使你眼前一亮,通過這篇文章的詳細介紹希望你能有所收獲。
A* 算法需要維護兩個數據結構:OPEN 集和 CLOSED 集。OPEN 集包含所有已搜索到的待檢測節點。初始狀態,OPEN集僅包含一個元素:開始節點。CLOSED集包含已檢測的節點。初始狀態,CLOSED集為空。每個節點還包含一個指向父節點的指針,以確定追蹤關系。
A* 算法會給每個搜索到的節點計算一個G+H 的和值F:
F = G + H
G:是從開始節點到當前節點的移動量。假設開始節點到相鄰節點的移動量為1,該值會隨著離開始點越來越遠而增大。
H:是從當前節點到目標節點的移動量估算值。
如果允許向4鄰域的移動,使用曼哈頓距離。
如果允許向8鄰域的移動,使用對角線距離。
算法有一個主循環,重復下面步驟直到到達目標節點:
1 每次從OPEN集中取一個最優節點n(即F值最小的節點)來檢測。
2 將節點n從OPEN集中移除,然后添加到CLOSED集中。
3 如果n是目標節點,那么算法結束。
4 否則嘗試添加節點n的所有鄰節點n'。
鄰節點在CLOSED集中,表示它已被檢測過,則無需再添加。
鄰節點在OPEN集中:
如果重新計算的G值比鄰節點保存的G值更小,則需要更新這個鄰節點的G值和F值,以及父節點;
否則不做操作
否則將該鄰節點加入OPEN集,設置其父節點為n,并設置它的G值和F值。
有一點需要注意,如果開始節點到目標節點實際是不連通的,即無法從開始節點移動到目標節點,那算法在第1步判斷獲取到的節點n為空,就會退出
地圖類用于隨機生成一個供尋路算法工作的基礎地圖信息
先創建一個map類, 初始化參數設置地圖的長度和寬度,并設置保存地圖信息的二維數據map的值為0, 值為0表示能移動到該節點。
class Map(): def __init__(self, width, height): self.width = width self.height = height self.map = [[0 for x in range(self.width)] for y in range(self.height)]
在map類中添加一個創建不能通過節點的函數,節點值為1表示不能移動到該節點。
def createBlock(self, block_num): for i in range(block_num): x, y = (randint(0, self.width-1), randint(0, self.height-1)) self.map[y][x] = 1
在map類中添加一個顯示地圖的函數,可以看到,這邊只是簡單的打印出所有節點的值,值為0或1的意思上面已經說明,在后面顯示尋路算法結果時,會使用到值2,表示一條從開始節點到目標節點的路徑。
def showMap(self): print("+" * (3 * self.width + 2)) for row in self.map: s = '+' for entry in row: s += ' ' + str(entry) + ' ' s += '+' print(s) print("+" * (3 * self.width + 2))
添加一個隨機獲取可移動節點的函數
def generatePos(self, rangeX, rangeY): x, y = (randint(rangeX[0], rangeX[1]), randint(rangeY[0], rangeY[1])) while self.map[y][x] == 1: x, y = (randint(rangeX[0], rangeX[1]), randint(rangeY[0], rangeY[1])) return (x , y)
每一個搜索到將到添加到OPEN集的節點,都會創建一個下面的節點類,保存有entry的位置信息(x,y),計算得到的G值和F值,和該節點的父節點(pre_entry)。
class SearchEntry(): def __init__(self, x, y, g_cost, f_cost=0, pre_entry=None): self.x = x self.y = y # cost move form start entry to this entry self.g_cost = g_cost self.f_cost = f_cost self.pre_entry = pre_entry def getPos(self): return (self.x, self.y)
下面就是上面算法主循環介紹的代碼實現,OPEN集和CLOSED集的數據結構使用了字典,在一般情況下,查找,添加和刪除節點的時間復雜度為O(1), 遍歷的時間復雜度為O(n), n為字典中對象數目。
def AStarSearch(map, source, dest): ... openlist = {} closedlist = {} location = SearchEntry(source[0], source[1], 0.0) dest = SearchEntry(dest[0], dest[1], 0.0) openlist[source] = location while True: location = getFastPosition(openlist) if location is None: # not found valid path print("can't find valid path") break; if location.x == dest.x and location.y == dest.y: break closedlist[location.getPos()] = location openlist.pop(location.getPos()) addAdjacentPositions(map, location, dest, openlist, closedlist) #mark the found path at the map while location is not None: map.map[location.y][location.x] = 2 location = location.pre_entry
我們按照算法主循環的實現來一個個講解用到的函數。
下面函數就是從OPEN集中獲取一個F值最小的節點,如果OPEN集會空,則返回None。
# find a least cost position in openlist, return None if openlist is empty def getFastPosition(openlist): fast = None for entry in openlist.values(): if fast is None: fast = entry elif fast.f_cost > entry.f_cost: fast = entry return fast
addAdjacentPositions 函數對應算法主函數循環介紹中的嘗試添加節點n的所有鄰節點n'。
# add available adjacent positions def addAdjacentPositions(map, location, dest, openlist, closedlist): poslist = getPositions(map, location) for pos in poslist: # if position is already in closedlist, do nothing if isInList(closedlist, pos) is None: findEntry = isInList(openlist, pos) h_cost = calHeuristic(pos, dest) g_cost = location.g_cost + getMoveCost(location, pos) if findEntry is None : # if position is not in openlist, add it to openlist openlist[pos] = SearchEntry(pos[0], pos[1], g_cost, g_cost+h_cost, location) elif findEntry.g_cost > g_cost: # if position is in openlist and cost is larger than current one, # then update cost and previous position findEntry.g_cost = g_cost findEntry.f_cost = g_cost + h_cost findEntry.pre_entry = location
getPositions 函數獲取到所有能夠移動的節點,這里提供了2種移動的方式:
允許上,下,左,右 4鄰域的移動
允許上,下,左,右,左上,右上,左下,右下 8鄰域的移動
def getNewPosition(map, locatioin, offset): x,y = (location.x + offset[0], location.y + offset[1]) if x < 0 or x >= map.width or y < 0 or y >= map.height or map.map[y][x] == 1: return None return (x, y) def getPositions(map, location): # use four ways or eight ways to move offsets = [(-1,0), (0, -1), (1, 0), (0, 1)] #offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)] poslist = [] for offset in offsets: pos = getNewPosition(map, location, offset) if pos is not None: poslist.append(pos) return poslist
isInList 函數判斷節點是否在OPEN集 或CLOSED集中
# check if the position is in list def isInList(list, pos): if pos in list: return list[pos] return None
calHeuristic 函數簡單得使用了曼哈頓距離,這個后續可以進行優化。
getMoveCost 函數根據是否是斜向移動來計算消耗(斜向就是2的開根號,約等于1.4)
# imporve the heuristic distance more precisely in future def calHeuristic(pos, dest): return abs(dest.x - pos[0]) + abs(dest.y - pos[1]) def getMoveCost(location, pos): if location.x != pos[0] and location.y != pos[1]: return 1.4 else: return 1
可以調整地圖的長度,寬度和不可移動節點的數目。
可以調整開始節點和目標節點的取值范圍。
WIDTH = 10 HEIGHT = 10 BLOCK_NUM = 15 map = Map(WIDTH, HEIGHT) map.createBlock(BLOCK_NUM) map.showMap() source = map.generatePos((0,WIDTH//3),(0,HEIGHT//3)) dest = map.generatePos((WIDTH//2,WIDTH-1),(HEIGHT//2,HEIGHT-1)) print("source:", source) print("dest:", dest) AStarSearch(map, source, dest) map.showMap()
執行的效果圖如下,第一個表示隨機生成的地圖,值為1的節點表示不能移動到該節點。
第二個圖中值為2的節點表示找到的路徑。
使用python3.7編譯
from random import randint class SearchEntry(): def __init__(self, x, y, g_cost, f_cost=0, pre_entry=None): self.x = x self.y = y # cost move form start entry to this entry self.g_cost = g_cost self.f_cost = f_cost self.pre_entry = pre_entry def getPos(self): return (self.x, self.y) class Map(): def __init__(self, width, height): self.width = width self.height = height self.map = [[0 for x in range(self.width)] for y in range(self.height)] def createBlock(self, block_num): for i in range(block_num): x, y = (randint(0, self.width-1), randint(0, self.height-1)) self.map[y][x] = 1 def generatePos(self, rangeX, rangeY): x, y = (randint(rangeX[0], rangeX[1]), randint(rangeY[0], rangeY[1])) while self.map[y][x] == 1: x, y = (randint(rangeX[0], rangeX[1]), randint(rangeY[0], rangeY[1])) return (x , y) def showMap(self): print("+" * (3 * self.width + 2)) for row in self.map: s = '+' for entry in row: s += ' ' + str(entry) + ' ' s += '+' print(s) print("+" * (3 * self.width + 2)) def AStarSearch(map, source, dest): def getNewPosition(map, locatioin, offset): x,y = (location.x + offset[0], location.y + offset[1]) if x < 0 or x >= map.width or y < 0 or y >= map.height or map.map[y][x] == 1: return None return (x, y) def getPositions(map, location): # use four ways or eight ways to move offsets = [(-1,0), (0, -1), (1, 0), (0, 1)] #offsets = [(-1,0), (0, -1), (1, 0), (0, 1), (-1,-1), (1, -1), (-1, 1), (1, 1)] poslist = [] for offset in offsets: pos = getNewPosition(map, location, offset) if pos is not None: poslist.append(pos) return poslist # imporve the heuristic distance more precisely in future def calHeuristic(pos, dest): return abs(dest.x - pos[0]) + abs(dest.y - pos[1]) def getMoveCost(location, pos): if location.x != pos[0] and location.y != pos[1]: return 1.4 else: return 1 # check if the position is in list def isInList(list, pos): if pos in list: return list[pos] return None # add available adjacent positions def addAdjacentPositions(map, location, dest, openlist, closedlist): poslist = getPositions(map, location) for pos in poslist: # if position is already in closedlist, do nothing if isInList(closedlist, pos) is None: findEntry = isInList(openlist, pos) h_cost = calHeuristic(pos, dest) g_cost = location.g_cost + getMoveCost(location, pos) if findEntry is None : # if position is not in openlist, add it to openlist openlist[pos] = SearchEntry(pos[0], pos[1], g_cost, g_cost+h_cost, location) elif findEntry.g_cost > g_cost: # if position is in openlist and cost is larger than current one, # then update cost and previous position findEntry.g_cost = g_cost findEntry.f_cost = g_cost + h_cost findEntry.pre_entry = location # find a least cost position in openlist, return None if openlist is empty def getFastPosition(openlist): fast = None for entry in openlist.values(): if fast is None: fast = entry elif fast.f_cost > entry.f_cost: fast = entry return fast openlist = {} closedlist = {} location = SearchEntry(source[0], source[1], 0.0) dest = SearchEntry(dest[0], dest[1], 0.0) openlist[source] = location while True: location = getFastPosition(openlist) if location is None: # not found valid path print("can't find valid path") break; if location.x == dest.x and location.y == dest.y: break closedlist[location.getPos()] = location openlist.pop(location.getPos()) addAdjacentPositions(map, location, dest, openlist, closedlist) #mark the found path at the map while location is not None: map.map[location.y][location.x] = 2 location = location.pre_entry WIDTH = 10 HEIGHT = 10 BLOCK_NUM = 15 map = Map(WIDTH, HEIGHT) map.createBlock(BLOCK_NUM) map.showMap() source = map.generatePos((0,WIDTH//3),(0,HEIGHT//3)) dest = map.generatePos((WIDTH//2,WIDTH-1),(HEIGHT//2,HEIGHT-1)) print("source:", source) print("dest:", dest) AStarSearch(map, source, dest) map.showMap()
上述內容就是python中怎么實現A*尋路算法,你們學到知識或技能了嗎?如果還想學到更多技能或者豐富自己的知識儲備,歡迎關注億速云行業資訊頻道。
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