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這篇文章將為大家詳細講解有關c#接口事件如何實現,文章內容質量較高,因此小編分享給大家做個參考,希望大家閱讀完這篇文章后對相關知識有一定的了解。
接口可以聲明事件。 下面的示例演示如何在類中實現接口事件。 這些規則基本上都與實現任何接口方法或屬性時的相同。
在類中實現接口事件
在類中聲明事件,然后在相應區域中調用它。
namespace ImplementInterfaceEvents { public interface IDrawingObject { event EventHandler ShapeChanged; } public class MyEventArgs : EventArgs { // class members } public class Shape : IDrawingObject { public event EventHandler ShapeChanged; void ChangeShape() { // Do something here before the event… OnShapeChanged(new MyEventArgs(/*arguments*/)); // or do something here after the event. } protected virtual void OnShapeChanged(MyEventArgs e) { ShapeChanged?.Invoke(this, e); } } }
示例
下面的示例演示如何處理不太常見的情況:類繼承自兩個或多個接口,且每個接口都具有相同名稱的事件。 在這種情況下,你必須為至少其中一個事件提供顯式接口實現。 為事件編寫顯式接口實現時,還必須編寫 add
和 remove
事件訪問器。 通常這些訪問器由編譯器提供,但在這種情況下編譯器不提供它們。
通過提供自己的訪問器,可以指定兩個事件是由類中的同一個事件表示,還是由不同事件表示。 例如,如果根據接口規范應在不同時間引發事件,可以在類中將每個事件與單獨實現關聯。 在下面的示例中,訂閱服務器確定它們通過將形狀引用轉換為 IShape
或 IDrawingObject
接收哪個 OnDraw
事件。
namespace WrapTwoInterfaceEvents { using System; public interface IDrawingObject { // Raise this event before drawing // the object. event EventHandler OnDraw; } public interface IShape { // Raise this event after drawing // the shape. event EventHandler OnDraw; } // Base class event publisher inherits two // interfaces, each with an OnDraw event public class Shape : IDrawingObject, IShape { // Create an event for each interface event event EventHandler PreDrawEvent; event EventHandler PostDrawEvent; object objectLock = new Object(); // Explicit interface implementation required. // Associate IDrawingObject's event with // PreDrawEvent #region IDrawingObjectOnDraw event EventHandler IDrawingObject.OnDraw { add { lock (objectLock) { PreDrawEvent += value; } } remove { lock (objectLock) { PreDrawEvent -= value; } } } #endregion // Explicit interface implementation required. // Associate IShape's event with // PostDrawEvent event EventHandler IShape.OnDraw { add { lock (objectLock) { PostDrawEvent += value; } } remove { lock (objectLock) { PostDrawEvent -= value; } } } // For the sake of simplicity this one method // implements both interfaces. public void Draw() { // Raise IDrawingObject's event before the object is drawn. PreDrawEvent?.Invoke(this, EventArgs.Empty); Console.WriteLine("Drawing a shape."); // Raise IShape's event after the object is drawn. PostDrawEvent?.Invoke(this, EventArgs.Empty); } } public class Subscriber1 { // References the shape object as an IDrawingObject public Subscriber1(Shape shape) { IDrawingObject d = (IDrawingObject)shape; d.OnDraw += d_OnDraw; } void d_OnDraw(object sender, EventArgs e) { Console.WriteLine("Sub1 receives the IDrawingObject event."); } } // References the shape object as an IShape public class Subscriber2 { public Subscriber2(Shape shape) { IShape d = (IShape)shape; d.OnDraw += d_OnDraw; } void d_OnDraw(object sender, EventArgs e) { Console.WriteLine("Sub2 receives the IShape event."); } } public class Program { static void Main(string[] args) { Shape shape = new Shape(); Subscriber1 sub = new Subscriber1(shape); Subscriber2 sub2 = new Subscriber2(shape); shape.Draw(); // Keep the console window open in debug mode. System.Console.WriteLine("Press any key to exit."); System.Console.ReadKey(); } } } /* Output: Sub1 receives the IDrawingObject event. Drawing a shape. Sub2 receives the IShape event. */
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