您好,登錄后才能下訂單哦!
本篇文章給大家分享的是有關深入淺析Android動態權限的機制,小編覺得挺實用的,因此分享給大家學習,希望大家閱讀完這篇文章后可以有所收獲,話不多說,跟著小編一起來看看吧。
Android6.0以后引入了動態權限機制,一些系統權限的分配需要在app運行中進行分配,而不只是在AndroidManifest中指定。
本篇將針對動態權限的底層分配過程進行分析(基于Android-6.0.1)。
權限分配
我們先看一下請求分配權限的代碼
//frameworks/support/v4/java/android/support/v4/app/ActivityCompat.java public static void requestPermissions(final @NonNull Activity activity, final @NonNull String[] permissions, final int requestCode) { if (Build.VERSION.SDK_INT >= 23) {//對于Android M 以及以上的權限的分配 ActivityCompatApi23.requestPermissions(activity, permissions, requestCode); } else if (activity instanceof OnRequestPermissionsResultCallback) {//Android M以下的權限分配 Handler handler = new Handler(Looper.getMainLooper()); handler.post(new Runnable() { @Override public void run() { //請求分配的權限結果,如分配就是PERMISSION_GRANTED final int[] grantResults = new int[permissions.length]; PackageManager packageManager = activity.getPackageManager(); String packageName = activity.getPackageName(); final int permissionCount = permissions.length; //通過包管理的checkPermission來檢驗是否分配權限 for (int i = 0; i < permissionCount; i++) { grantResults[i] = packageManager.checkPermission( permissions[i], packageName); } ((OnRequestPermissionsResultCallback) activity).onRequestPermissionsResult( requestCode, permissions, grantResults); } }); } }
requestPermissions對于Android M的前后版本都分別做了處理,Android M以上通過ActivityCompatApi23.requestPermissions進行權限的請求,而Android M以下通過PackageManager來檢查Permission的分配情況。
//frameworks/support/v4/api23/android/support/v4/app/ActivityCompat23.java class ActivityCompatApi23 { ... public static void requestPermissions(Activity activity, String[] permissions, int requestCode) { if (activity instanceof RequestPermissionsRequestCodeValidator) { ((RequestPermissionsRequestCodeValidator) activity) .validateRequestPermissionsRequestCode(requestCode); } //通過Android M的Activity處理 activity.requestPermissions(permissions, requestCode); } ... } //frameworks/base/core/java/android/app/Activity.java public final void requestPermissions(@NonNull String[] permissions, int requestCode) { if (mHasCurrentPermissionsRequest) { Log.w(TAG, "Can reqeust only one set of permissions at a time"); // Dispatch the callback with empty arrays which means a cancellation. onRequestPermissionsResult(requestCode, new String[0], new int[0]); return; } //通過請求的權限構造Intent,彈出請求的窗口 Intent intent = getPackageManager().buildRequestPermissionsIntent(permissions); startActivityForResult(REQUEST_PERMISSIONS_WHO_PREFIX, intent, requestCode, null); mHasCurrentPermissionsRequest = true; }
ActivityCompat23將請求權限的任務交給Activity來完成,在Activity中,通過請求的permission來構造一個Intent隨后啟動Activity來彈出請求的界面。Intent的構造是通過PackageManager的buildRequestPermissionsIntent方法構造的。
public Intent buildRequestPermissionsIntent(@NonNull String[] permissions) { if (ArrayUtils.isEmpty(permissions)) { throw new NullPointerException("permission cannot be null or empty"); } Intent intent = new Intent(ACTION_REQUEST_PERMISSIONS); intent.putExtra(EXTRA_REQUEST_PERMISSIONS_NAMES, permissions); intent.setPackage(getPermissionControllerPackageName()); return intent; }
Intent的action是ACTION_REQUEST_PERMISSIONS,它是這么定義的
public static final String ACTION_REQUEST_PERMISSIONS = "android.content.pm.action.REQUEST_PERMISSIONS";
隨后一個參數就是具體請求的permission數組和一個權限分派控制的相關的包名。所以activity的請求窗口是通過隱式啟動的。
/packages/apps/PackageInstaller/AndroidManifest.xml <activity android:name=".permission.ui.GrantPermissionsActivity" android:configChanges="orientation|keyboardHidden|screenSize" android:excludeFromRecents="true" android:theme="@style/GrantPermissions"> <intent-filter> <action android:name="android.content.pm.action.REQUEST_PERMISSIONS" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity>
從intent-fliter可以看到,這個GrantPermissionsActivity就是我們進行權限分配的彈出窗口。GrantPermissionsActivity它的布局文件定義在packages/apps/PackageInstaller/res/layout/grant_permissions.xml,從GrantPermissionsActivity的實現來看它就是一個長的像Dialog的activity,這里我們重點關注在該Activity中對權限的允許和拒絕的處理。
//packages/apps/PackageInstaller/src/com/android/packageinstaller/permission/ui/GrantPermissionsDefaultViewHandler.java public void onClick(View view) { switch (view.getId()) { case R.id.permission_allow_button://允許 if (mResultListener != null) { view.clearAccessibilityFocus(); mResultListener.onPermissionGrantResult(mGroupName, true, false); } break; case R.id.permission_deny_button://拒絕 mAllowButton.setEnabled(true); if (mResultListener != null) { view.clearAccessibilityFocus(); mResultListener.onPermissionGrantResult(mGroupName, false, mDoNotAskCheckbox.isChecked()); } break; case R.id.do_not_ask_checkbox://不再詢問 mAllowButton.setEnabled(!mDoNotAskCheckbox.isChecked()); break; } }
這里是通過GrantPermissionsDefaultViewHandler來控制GrantPermissionsActivity的ui視圖,按鈕的點擊事件是通過GrantPermissionsViewHandler.ResultListener接口來處理的,GrantPermissionsActivity實現了該接口。
@Override public void onPermissionGrantResult(String name, boolean granted, boolean doNotAskAgain) { if (isObscuredTouch()) { showOverlayDialog(); finish(); return; } GroupState groupState = mRequestGrantPermissionGroups.get(name); if (groupState.mGroup != null) { if (granted) { groupState.mGroup.grantRuntimePermissions(doNotAskAgain);//權限組內部的權限分配 groupState.mState = GroupState.STATE_ALLOWED;//重置權限組的狀態 } else { groupState.mGroup.revokeRuntimePermissions(doNotAskAgain); groupState.mState = GroupState.STATE_DENIED; } updateGrantResults(groupState.mGroup); } //下一個組權限的授權 if (!showNextPermissionGroupGrantRequest()) { setResultAndFinish(); } }
onPermissionGrantResult的三個參數分別是name代表了權限組的名字,granted表示是否進行權限分配,doNotAskAgain代表是否詢問權限。內部的mRequestGrantPermissionGroups是一個LinkedHashMap<String, GroupState>,它的key是權限組名,值為GroupState,它代表了待授權的權限組Map。需要注意的是權限和權限組的概念是不同的,一個權限所屬一個權限組,要給權限組可以對應多個權限。而我們傳遞給GrantPermissionsActivity的是權限數組(注意并不是權限組),在GrantPermissionsActivity創建的時候,會將我們請求的權限分別匹配到其對應的權限組中,這會重新計算權限組的狀態。這個方法對name對應的權限組進行授權或者拒絕,然后處理下一個權限組。
//packages/apps/PackageInstaller/src/com/android/packageinstaller/permission/ui/GrantPermissionsActivity.java public class GrantPermissionsActivity extends OverlayTouchActivity implements GrantPermissionsViewHandler.ResultListener { private String[] mRequestedPermissions;//請求的權限數組 private int[] mGrantResults;//權限分配的結果數組 //請求的權限數組對應的權限組Map private LinkedHashMap<String, GroupState> mRequestGrantPermissionGroups = new LinkedHashMap<>(); ... @Override public void onCreate(Bundle icicle) { ... //加載應用權限組 mAppPermissions = new AppPermissions(this, callingPackageInfo, null, false, new Runnable() { @Override public void run() { setResultAndFinish(); } }); //遍歷權限組 for (AppPermissionGroup group : mAppPermissions.getPermissionGroups()) { boolean groupHasRequestedPermission = false; for (String requestedPermission : mRequestedPermissions) { //如果請求的權限在該組內則標記groupHasRequestedPermission為true if (group.hasPermission(requestedPermission)) { groupHasRequestedPermission = true; break; } } if (!groupHasRequestedPermission) { continue; } // We allow the user to choose only non-fixed permissions. A permission // is fixed either by device policy or the user denying with prejudice. if (!group.isUserFixed() && !group.isPolicyFixed()) { switch (permissionPolicy) { case DevicePolicyManager.PERMISSION_POLICY_AUTO_GRANT: { if (!group.areRuntimePermissionsGranted()) { group.grantRuntimePermissions(false); } group.setPolicyFixed(); } break; case DevicePolicyManager.PERMISSION_POLICY_AUTO_DENY: { if (group.areRuntimePermissionsGranted()) { group.revokeRuntimePermissions(false); } group.setPolicyFixed(); } break; default: { //權限組是否已經分配了Runtime Permission,如果沒有,則添加到mRequestGrantPermissionGroups中 if (!group.areRuntimePermissionsGranted()) { mRequestGrantPermissionGroups.put(group.getName(), new GroupState(group)); } else { group.grantRuntimePermissions(false); updateGrantResults(group); } } break; } } else { // if the permission is fixed, ensure that we return the right request result updateGrantResults(group); } } ... if (!showNextPermissionGroupGrantRequest()) { setResultAndFinish(); } } }
在GrantPermissionsActivity的onCreate方法中,根據請求的權限計算所屬權限組的狀態,首先創建AppPermissions對象,這時會去加載應用的權限組。同時遍歷用于請求的權限數組并找到其對應的權限組,同時判斷該權限組是否已經分配了動態權限,如果未授權則添加到待授權的權限組Map中。到這里我們還未看到真正的授權過程,在前面onPermissionGrantResult方法中,授權是通過GroupState中的成員mGroup的grantRuntimePermissions方法進一步進行權限分配的。而GroupState的定義如下
private static final class GroupState { static final int STATE_UNKNOWN = 0; static final int STATE_ALLOWED = 1; static final int STATE_DENIED = 2; final AppPermissionGroup mGroup; int mState = STATE_UNKNOWN; GroupState(AppPermissionGroup group) { mGroup = group; } }
GroupState有三個狀態STATE_UNKNOWN,STATE_ALLOWED,STATE_DENIED,它內部的mGroup實際上是個AppPermissionGroup,這些AppPermissionGroup是在AppPermissions加載的。
//packages/apps/PackageInstaller/src/com/android/packageinstaller/permission/model/AppPermissionGroup.java public boolean grantRuntimePermissions(boolean fixedByTheUser) { final boolean isSharedUser = mPackageInfo.sharedUserId != null; final int uid = mPackageInfo.applicationInfo.uid; // We toggle permissions only to apps that support runtime // permissions, otherwise we toggle the app op corresponding // to the permission if the permission is granted to the app. //遍歷權限組對應的權限 for (Permission permission : mPermissions.values()) { if (mAppSupportsRuntimePermissions) {//支持動態權限分配 // Do not touch permissions fixed by the system. if (permission.isSystemFixed()) {//系統權限則返回 return false; } // Ensure the permission app op enabled before the permission grant. //打開permssion可以被grant的選項 if (permission.hasAppOp() && !permission.isAppOpAllowed()) { permission.setAppOpAllowed(true); mAppOps.setUidMode(permission.getAppOp(), uid, AppOpsManager.MODE_ALLOWED); } // Grant the permission if needed. //進行動態分配,通過PMS完成 if (!permission.isGranted()) { permission.setGranted(true); mPackageManager.grantRuntimePermission(mPackageInfo.packageName, permission.getName(), mUserHandle); } // Update the permission flags. if (!fixedByTheUser) { // Now the apps can ask for the permission as the user // no longer has it fixed in a denied state. if (permission.isUserFixed() || permission.isUserSet()) { permission.setUserFixed(false); permission.setUserSet(true); mPackageManager.updatePermissionFlags(permission.getName(), mPackageInfo.packageName, PackageManager.FLAG_PERMISSION_USER_FIXED | PackageManager.FLAG_PERMISSION_USER_SET, 0, mUserHandle); } } } else {//Adnroid M以下的版本權限分配 .... } } return true; }
權限的分配最終是通過PMS的grantRuntimePermission方法來完成的。
//frameworks/base/services/core/java/com/android/server/pm/PackageManagerService.java @Override public void grantRuntimePermission(String packageName, String name, final int userId) { ... mContext.enforceCallingOrSelfPermission( android.Manifest.permission.GRANT_RUNTIME_PERMISSIONS, "grantRuntimePermission"); enforceCrossUserPermission(Binder.getCallingUid(), userId, true, false, "grantRuntimePermission"); final int uid; final SettingBase sb; synchronized (mPackages) { //取到Package對象 final PackageParser.Package pkg = mPackages.get(packageName); if (pkg == null) { throw new IllegalArgumentException("Unknown package: " + packageName); } //取到全局設置中的權限信息 final BasePermission bp = mSettings.mPermissions.get(name); if (bp == null) { throw new IllegalArgumentException("Unknown permission: " + name); } enforceDeclaredAsUsedAndRuntimeOrDevelopmentPermission(pkg, bp); uid = UserHandle.getUid(userId, pkg.applicationInfo.uid); sb = (SettingBase) pkg.mExtras;//從pkg中取到應用的設置信息SettingBase if (sb == null) { throw new IllegalArgumentException("Unknown package: " + packageName); } //取到權限狀態 final PermissionsState permissionsState = sb.getPermissionsState(); final int flags = permissionsState.getPermissionFlags(name, userId); if ((flags & PackageManager.FLAG_PERMISSION_SYSTEM_FIXED) != 0) { throw new SecurityException("Cannot grant system fixed permission: " + name + " for package: " + packageName); } if (bp.isDevelopment()) { // Development permissions must be handled specially, since they are not // normal runtime permissions. For now they apply to all users. if (permissionsState.grantInstallPermission(bp) != PermissionsState.PERMISSION_OPERATION_FAILURE) { scheduleWriteSettingsLocked(); } return; } //通過PermissionsState進行動態權限的分配 final int result = permissionsState.grantRuntimePermission(bp, userId); .... } ..... }
在PMS的grantRuntimePermission方法中首先根據包名取到應用安裝時的Package對象,這個Package對象中包含了應用的一些設置信息,通過這個設置信息可以取到當前應用的PermissionState,它維護了當前應用的權限授予情況。同時根據參數name,也就是權限名獲取全新的配置信息BasePermission對象,它時從mSettings中取到的,mSettings是PMS的全局設置,它在PMS啟動的時候初始化,里面包含了平臺支持的所有權限。最后權限的分配進一步通過PermissionState來完成
//frameworks/base/services/core/java/com/android/server/pm/PermissionsState.java //動態權限的分配 public int grantRuntimePermission(BasePermission permission, int userId) { enforceValidUserId(userId); if (userId == UserHandle.USER_ALL) { return PERMISSION_OPERATION_FAILURE; } return grantPermission(permission, userId); } private int grantPermission(BasePermission permission, int userId) { if (hasPermission(permission.name, userId)) { return PERMISSION_OPERATION_FAILURE; } //計算用戶組id final boolean hasGids = !ArrayUtils.isEmpty(permission.computeGids(userId)); final int[] oldGids = hasGids ? computeGids(userId) : NO_GIDS; //將權限包裝成PermissionData添加到應用的權限列表中 PermissionData permissionData = ensurePermissionData(permission); //授予權限,修改PermissionState的mGranted屬性 if (!permissionData.grant(userId)) { return PERMISSION_OPERATION_FAILURE; } if (hasGids) { final int[] newGids = computeGids(userId);//重新計算用戶的權限組id //權限組id是否發生變化 if (oldGids.length != newGids.length) { return PERMISSION_OPERATION_SUCCESS_GIDS_CHANGED; } } return PERMISSION_OPERATION_SUCCESS; }
在grantPermission方法中首先會計算當前用戶進程當前擁有的組id,然后再通過ensurePermissionData將權限添加到應用的PermissionData列表中,這里返回一個PermissionData,通過該對象的grant方法進行最終的分配,事實上它其實是修改內部PermissionState成員的mGranted狀態為true。最后會對用戶的組id進行重新計算,如果發生變化則返回PERMISSION_OPERATION_SUCCESS_GIDS_CHANGED,否則返回PERMISSION_OPERATION_SUCCESS
//保證權限被添加到用戶列表中 private PermissionData ensurePermissionData(BasePermission permission) { if (mPermissions == null) { mPermissions = new ArrayMap<>(); } PermissionData permissionData = mPermissions.get(permission.name); if (permissionData == null) { permissionData = new PermissionData(permission); mPermissions.put(permission.name, permissionData); } return permissionData; } //根據用戶權限列表計算用戶的gid public int[] computeGids(int userId) { enforceValidUserId(userId); int[] gids = mGlobalGids; if (mPermissions != null) { final int permissionCount = mPermissions.size(); for (int i = 0; i < permissionCount; i++) { String permission = mPermissions.keyAt(i); if (!hasPermission(permission, userId)) { continue; } PermissionData permissionData = mPermissions.valueAt(i); //取到權限對應的組id數組,可見權限可以通過多個gid描述 final int[] permGids = permissionData.computeGids(userId); if (permGids != NO_GIDS) { //將權限對應的組id添加到用戶的組id數組中 gids = appendInts(gids, permGids); } } } return gids; }
ensurePermissionData方法確保將權限對應的PermissionData添加到PermissonsState的權限列表中,后續通過computeGids計算用戶userId對應的組id,并將其添加到用戶的組id數組mGlobalGids中。其中內置權限的gid映射是定義在/etc/permission/platform.xml
<permissions> ··· <permission name="android.permission.READ_EXTERNAL_STORAGE" > <group gid="sdcard_r" /> </permission> <permission name="android.permission.WRITE_EXTERNAL_STORAGE" > <group gid="sdcard_r" /> <group gid="sdcard_rw" /> </permission> <permission name="android.permission.INTERNET" > <group gid="inet" /> </permission> ··· </permissions>
至此,我們明白了權限的本質實際上就是一組gid,這組gid對應的是一些整型,這些映射關系存放在system/core/include/private/android_filesystem_config.h中,其中的定義如下
#define AID_NET_BT_ADMIN 3001 /* bluetooth: create any socket */ #define AID_NET_BT 3002 /* bluetooth: create sco, rfcomm or l2cap sockets */ #define AID_INET 3003 /* can create AF_INET and AF_INET6 sockets */ #define AID_SDCARD_RW 1015 /* external storage write access */ static const struct android_id_info android_ids[] = { ... { "bluetooth", AID_BLUETOOTH, }, { "sdcard_rw", AID_SDCARD_RW, }, { "net_bt_admin", AID_NET_BT_ADMIN, }, { "net_bt", AID_NET_BT, }, { "inet", AID_INET, }, ... }
通過將權限映射成一組gid,然后作為補充gid賦值給用戶進程,也就是權限分配的本質。
//PermisssionsState.PermissionData public boolean grant(int userId) { if (!isCompatibleUserId(userId)) { return false; } if (isGranted(userId)) { return false; } PermissionState userState = mUserStates.get(userId); if (userState == null) { userState = new PermissionState(mPerm.name); mUserStates.put(userId, userState); } //分配權限置true userState.mGranted = true; return true; }
通過PermissionData的grant方法,為對應的用戶創建PermissionState,并將mGranted置為true表示分配了該權限給
該用戶。
當然權限分配完成后,下次不需要再次分配,當我們重新啟動手機后,并需要再次對權限進行分配,這是因為PMS為所有的package記錄了權限分配的情況,在Android6.0之前,package所有的權限信息都是存放在data/system/packages.xml配置文件中,在應用中啟動時候讀取該配置就可以直到權限分配了哪些權限。但在Android6.0后,運行時權限放在了data/system/users/0/runtime-permissions.xml中,而普通權限保持不變依然存放在packages.xml中,而且默認granted就是true。那么在分配完成權限后需要將權限的分配信息持久化到該文件中。
//packages.xml <package name="com.feelschaotic.demo" codePath="/data/app/com.feelschaotic.demo-Gi5ksdF6mUDLakfOugCcwQ==" nativeLibraryPath="/data/app/com.feelschaotic.demo-Gi5ksdF6mUDLakfOugCcwQ==/lib" primaryCpuAbi="x86" publicFlags="945307462" privateFlags="0" ft="16348dc3870" it="16343f1d6aa" ut="16348dc4c4d" version="8220" userId="10102"> <sigs count="1"> <cert index="20" key="..." /> </sigs> <perms> <!-- 此處普通權限的 granted 全都默認是 true,且不可改變 granted 值--> <item name="android.permission.CHANGE_NETWORK_STATE" granted="true" flags="0" /> <item name="android.permission.INTERNET" granted="true" flags="0" /> <item name="android.permission.CHANGE_WIFI_STATE" granted="true" flags="0" /> <item name="android.permission.ACCESS_NETWORK_STATE" granted="true" flags="0" /> </perms> <proper-signing-keyset identifier="48" /> </package>
<pkg name="com.feelschaotic.demo"> <!-- 該demo我們故意拒絕了定位權限,可以看到:ACCESS_FINE_LOCATION 和 ACCESS_COARSE_LOCATION 的 granted 為 false --> <item name="android.permission.ACCESS_FINE_LOCATION" granted="false" flags="1" /> <item name="android.permission.READ_EXTERNAL_STORAGE" granted="true" flags="0" /> <item name="android.permission.ACCESS_COARSE_LOCATION" granted="false" flags="1" /> <item name="android.permission.READ_PHONE_STATE" granted="true" flags="0" /> <item name="android.permission.WRITE_EXTERNAL_STORAGE" granted="true" flags="0" /> ... </pkg>
在PMS的grantRuntimePermission分配完運行時權限后,最后會調用writeRuntimePermissionsForUserLPr將權限信息持久化到配置文件runtime-permissions.xml中,我們看看這個過程
public void writeRuntimePermissionsForUserLPr(int userId, boolean sync) { if (sync) { mRuntimePermissionsPersistence.writePermissionsForUserSyncLPr(userId); } else { mRuntimePermissionsPersistence.writePermissionsForUserAsyncLPr(userId); } }
無論時同步方式還是異步方式的持久化,最后都會調用下面的方法進行
//寫入權限到配置文件 private void writePermissionsSync(int userId) { //要寫入的文件/data/system/users/0/runtime-permissions.xml AtomicFile destination = new AtomicFile(getUserRuntimePermissionsFile(userId)); ArrayMap<String, List<PermissionState>> permissionsForPackage = new ArrayMap<>(); ArrayMap<String, List<PermissionState>> permissionsForSharedUser = new ArrayMap<>(); synchronized (mLock) { mWriteScheduled.delete(userId); //對所有的package進行處理 final int packageCount = mPackages.size(); for (int i = 0; i < packageCount; i++) { String packageName = mPackages.keyAt(i); //取到PackageSetting PackageSetting packageSetting = mPackages.valueAt(i); if (packageSetting.sharedUser == null) {//沒有sharedUser的情況 //取到PermissionsState,這個對象描述了包的權限信息 PermissionsState permissionsState = packageSetting.getPermissionsState(); List<PermissionState> permissionsStates = permissionsState .getRuntimePermissionStates(userId);//獲取全新分配列表 if (!permissionsStates.isEmpty()) { //存放在permissionsForPackage這個Map中,以包名為鍵 permissionsForPackage.put(packageName, permissionsStates); } } } //有shareUser的情況 final int sharedUserCount = mSharedUsers.size(); for (int i = 0; i < sharedUserCount; i++) { String sharedUserName = mSharedUsers.keyAt(i); SharedUserSetting sharedUser = mSharedUsers.valueAt(i); PermissionsState permissionsState = sharedUser.getPermissionsState(); List<PermissionState> permissionsStates = permissionsState .getRuntimePermissionStates(userId); if (!permissionsStates.isEmpty()) { permissionsForSharedUser.put(sharedUserName, permissionsStates); } } } //寫配置 FileOutputStream out = null; try { //取到輸出流 out = destination.startWrite(); XmlSerializer serializer = Xml.newSerializer(); serializer.setOutput(out, StandardCharsets.UTF_8.name()); serializer.setFeature( "http://xmlpull.org/v1/doc/features.html#indent-output", true); serializer.startDocument(null, true); serializer.startTag(null, TAG_RUNTIME_PERMISSIONS); String fingerprint = mFingerprints.get(userId); if (fingerprint != null) { serializer.attribute(null, ATTR_FINGERPRINT, fingerprint); } //先寫當前package的permission final int packageCount = permissionsForPackage.size(); for (int i = 0; i < packageCount; i++) { String packageName = permissionsForPackage.keyAt(i); List<PermissionState> permissionStates = permissionsForPackage.valueAt(i); serializer.startTag(null, TAG_PACKAGE);//package serializer.attribute(null, ATTR_NAME, packageName); writePermissions(serializer, permissionStates); serializer.endTag(null, TAG_PACKAGE); } //寫其shareUser進程的permission final int sharedUserCount = permissionsForSharedUser.size(); for (int i = 0; i < sharedUserCount; i++) { String packageName = permissionsForSharedUser.keyAt(i); List<PermissionState> permissionStates = permissionsForSharedUser.valueAt(i); serializer.startTag(null, TAG_SHARED_USER); serializer.attribute(null, ATTR_NAME, packageName); writePermissions(serializer, permissionStates); serializer.endTag(null, TAG_SHARED_USER); } serializer.endTag(null, TAG_RUNTIME_PERMISSIONS); serializer.endDocument(); destination.finishWrite(out); if (Build.FINGERPRINT.equals(fingerprint)) { mDefaultPermissionsGranted.put(userId, true); } // Any error while writing is fatal. } catch (Throwable t) { Slog.wtf(PackageManagerService.TAG, "Failed to write settings, restoring backup", t); destination.failWrite(out); } finally { IoUtils.closeQuietly(out); } }
writePermissionsSync寫配置的過程很簡單,先打開配置文件/data/system/users/0/runtime-permissions.xml,隨后對PMS中的每個package和sharedUser分別將其對應的權限分配列表按照包名和shareUserName存放在permissionsForPackage和permissionsForSharedUser中,隨后打開輸出流分別將其對應的運行時權限分配情況寫入文件。
private void writePermissions(XmlSerializer serializer, List<PermissionState> permissionStates) throws IOException { for (PermissionState permissionState : permissionStates) { serializer.startTag(null, TAG_ITEM); serializer.attribute(null, ATTR_NAME,permissionState.getName()); serializer.attribute(null, ATTR_GRANTED, String.valueOf(permissionState.isGranted())); serializer.attribute(null, ATTR_FLAGS, Integer.toHexString(permissionState.getFlags())); serializer.endTag(null, TAG_ITEM); } }
writePermissions負責寫tag 為package下的一條權限分配信息,如
<item name="android.permission.WRITE_EXTERNAL_STORAGE" granted="true" flags="0" />
權限的檢測
權限檢測是通過Context的checkSelfPermission方法來進行的。我們看下它的實現
@Override public int checkSelfPermission(String permission) { if (permission == null) { throw new IllegalArgumentException("permission is null"); } return checkPermission(permission, Process.myPid(), Process.myUid()); } @Override public int checkPermission(String permission, int pid, int uid) { if (permission == null) { throw new IllegalArgumentException("permission is null"); } try { return ActivityManagerNative.getDefault().checkPermission( permission, pid, uid); } catch (RemoteException e) { return PackageManager.PERMISSION_DENIED; } }
最終還是通過AMS的checkPermission來進行權限檢查。
//frameworks/base/core/java/android/app/ActivityManager.java @Override public int checkPermission(String permission, int pid, int uid) { if (permission == null) { return PackageManager.PERMISSION_DENIED; } return checkComponentPermission(permission, pid, uid, -1, true); } int checkComponentPermission(String permission, int pid, int uid, int owningUid, boolean exported) { if (pid == MY_PID) { return PackageManager.PERMISSION_GRANTED; } return ActivityManager.checkComponentPermission(permission, uid, owningUid, exported); } /** @hide */ public static int checkComponentPermission(String permission, int uid, int owningUid, boolean exported) { // Root, system server get to do everything. final int appId = UserHandle.getAppId(uid); if (appId == Process.ROOT_UID || appId == Process.SYSTEM_UID) { return PackageManager.PERMISSION_GRANTED; } // Isolated processes don't get any permissions. if (UserHandle.isIsolated(uid)) { return PackageManager.PERMISSION_DENIED; } // If there is a uid that owns whatever is being accessed, it has // blanket access to it regardless of the permissions it requires. if (owningUid >= 0 && UserHandle.isSameApp(uid, owningUid)) { return PackageManager.PERMISSION_GRANTED; } // If the target is not exported, then nobody else can get to it. if (!exported) { /* RuntimeException here = new RuntimeException("here"); here.fillInStackTrace(); Slog.w(TAG, "Permission denied: checkComponentPermission() owningUid=" + owningUid, here); */ return PackageManager.PERMISSION_DENIED; } if (permission == null) { return PackageManager.PERMISSION_GRANTED; } //通過PMS進行check try { return AppGlobals.getPackageManager() .checkUidPermission(permission, uid); } catch (RemoteException e) { // Should never happen, but if it does... deny! Slog.e(TAG, "PackageManager is dead?!?", e); } return PackageManager.PERMISSION_DENIED; }
在AMS中的一系列調用中,最終的權限還是通過PMS的checkUidPermission來進行check的。
//PMS @Override public int checkUidPermission(String permName, int uid) { final int userId = UserHandle.getUserId(uid); if (!sUserManager.exists(userId)) { return PackageManager.PERMISSION_DENIED; } synchronized (mPackages) { Object obj = mSettings.getUserIdLPr(UserHandle.getAppId(uid)); if (obj != null) { final SettingBase ps = (SettingBase) obj; final PermissionsState permissionsState = ps.getPermissionsState(); //通過PermissionsState來檢查 if (permissionsState.hasPermission(permName, userId)) { return PackageManager.PERMISSION_GRANTED; } //定位權限的檢測特殊處理 // Special case: ACCESS_FINE_LOCATION permission includes ACCESS_COARSE_LOCATION if (Manifest.permission.ACCESS_COARSE_LOCATION.equals(permName) && permissionsState .hasPermission(Manifest.permission.ACCESS_FINE_LOCATION, userId)) { return PackageManager.PERMISSION_GRANTED; } } else { ArraySet<String> perms = mSystemPermissions.get(uid); if (perms != null) { if (perms.contains(permName)) { return PackageManager.PERMISSION_GRANTED; } if (Manifest.permission.ACCESS_COARSE_LOCATION.equals(permName) && perms .contains(Manifest.permission.ACCESS_FINE_LOCATION)) { return PackageManager.PERMISSION_GRANTED; } } } } return PackageManager.PERMISSION_DENIED; }
checkUidPermission首先根據userId從PMS的配置對象中取到SettingBase,然后取到用戶對應的PermissionsState,再通過permissionsState的hasPermission判斷是否有該權限。
//檢測權限 public boolean hasPermission(String name, int userId) { enforceValidUserId(userId); if (mPermissions == null) { return false; } //取到權限對應的PermissionData PermissionData permissionData = mPermissions.get(name); //通過isGranted來判斷 return permissionData != null && permissionData.isGranted(userId); }
從PermissionsState的權限列表中取到PermissionData,通過PermissionData的PermissionState對象的mGranted成員就知道權限是否分配了。
總結
在Android6.0之前的版本中,應用在安裝的時候會將manifest中request的權限(即通過申請的權限)添加到Package對象的PackageSetting中,PMS為每個安裝的app創建一個Package對象,這個是在安裝過程中創建的,同時在安裝過程中也會為每個app創建一個PackageSetting對象,并將其保存在Package對象的mExtra中,在PackageSetting內部保存了應用的簽名信息和授予的權限列表,實際上PackageSetting本身就是繼承自GrantedPermissions類,這個類從名字看就知道它負責已授權的permission。應用中授權的權限在安裝完成后會將應用的信息(包括了權限,簽名和應用的基本信息等)寫入到pacakge.xml文件中,這樣下次系統啟動就可以通過讀取該文件獲取應用的授權信息。
在Aandroid6.0之后,google為了防止應用濫用權限對權限的授予進行了收縮,將危險的權限授予過程交給用戶來決定,為了適應這樣的變化,必須要將安裝權限和運行時權限進行區分處理,安裝權限保持原有的邏輯不變,對于動態權限的分配必然要對PackageSetting進行一個大手術,在Android6.0中PackageSetting不再繼承自GrantedPermissions,而是繼承自于SettingBase,它的內部也比以前復雜了一些,簡單來說它內部維護了一個PermissionsState,它負責管理應用的權限,因此它內部存放著應用的授權的權限列表(實際上是一個ArrayMap<String, PermissionData>),以及權限組對應的gids,此時的權限不再是僅僅是一個String,而是一個PermissionData,而PermissionData內部持有PermissionState即permission的狀態,可以看到最終我們還是通過改變PermissionData的PermissionState來達到動態授權的目的。另外授予的動態權限最終會保存在runtime-permission.xml中。
以上就是深入淺析Android動態權限的機制,小編相信有部分知識點可能是我們日常工作會見到或用到的。希望你能通過這篇文章學到更多知識。更多詳情敬請關注億速云行業資訊頻道。
免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。