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FutureTask只實現RunnableFuture接口:
該接口繼承了java.lang.Runnable和Future接口,也就是繼承了這兩個接口的特性。
1.可以不必直接繼承Thread來生成子類,只要實現run方法,且把實例傳入到Thread構造函數,Thread就可以執行該實例的run方法了( Thread(Runnable) )。
2.可以讓任務獨立執行,get獲取任務執行結果時,可以阻塞直至執行結果完成。也可以中斷執行,判斷執行狀態等。
FutureTask是一個支持取消行為的異步任務執行器。該類實現了Future接口的方法。
如: 1. 取消任務執行
2. 查詢任務是否執行完成
3. 獲取任務執行結果(”get“任務必須得執行完成才能獲取結果,否則會阻塞直至任務完成)。
注意:一旦任務執行完成,則不能執行取消任務或者重新啟動任務。(除非一開始就使用runAndReset模式運行任務)
FutureTask支持執行兩種任務, Callable 或者 Runnable的實現類。且可把FutureTask實例交由Executor執行。
源碼部分(很簡單):
public class FutureTask<V> implements RunnableFuture<V> { /* * Revision notes: This differs from previous versions of this * class that relied on AbstractQueuedSynchronizer, mainly to * avoid surprising users about retaining interrupt status during * cancellation races. Sync control in the current design relies * on a "state" field updated via CAS to track completion, along * with a simple Treiber stack to hold waiting threads. * * Style note: As usual, we bypass overhead of using * AtomicXFieldUpdaters and instead directly use Unsafe intrinsics. */ /** * The run state of this task, initially NEW. The run state * transitions to a terminal state only in methods set, * setException, and cancel. During completion, state may take on * transient values of COMPLETING (while outcome is being set) or * INTERRUPTING (only while interrupting the runner to satisfy a * cancel(true)). Transitions from these intermediate to final * states use cheaper ordered/lazy writes because values are unique * and cannot be further modified. * * Possible state transitions: * NEW -> COMPLETING -> NORMAL * NEW -> COMPLETING -> EXCEPTIONAL * NEW -> CANCELLED * NEW -> INTERRUPTING -> INTERRUPTED */ private volatile int state; private static final int NEW = 0; private static final int COMPLETING = 1; private static final int NORMAL = 2; private static final int EXCEPTIONAL = 3; private static final int CANCELLED = 4; private static final int INTERRUPTING = 5; private static final int INTERRUPTED = 6; /** The underlying callable; nulled out after running */ private Callable<V> callable; /** 用來存儲任務執行結果或者異常對象,根據任務state在get時候選擇返回執行結果還是拋出異常 */ private Object outcome; // non-volatile, protected by state reads/writes /** 當前運行Run方法的線程 */ private volatile Thread runner; /** Treiber stack of waiting threads */ private volatile WaitNode waiters; /** * Returns result or throws exception for completed task. * * @param s completed state value */ @SuppressWarnings("unchecked") private V report(int s) throws ExecutionException { Object x = outcome; if (s == NORMAL) return (V)x; if (s >= CANCELLED) throw new CancellationException(); throw new ExecutionException((Throwable)x); } /** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Callable}. * * @param callable the callable task * @throws NullPointerException if the callable is null */ public FutureTask(Callable<V> callable) { if (callable == null) throw new NullPointerException(); this.callable = callable; this.state = NEW; // ensure visibility of callable } /** * Creates a {@code FutureTask} that will, upon running, execute the * given {@code Runnable}, and arrange that {@code get} will return the * given result on successful completion. * * @param runnable the runnable task * @param result the result to return on successful completion. If * you don't need a particular result, consider using * constructions of the form: * {@code Future<?> f = new FutureTask<Void>(runnable, null)} * @throws NullPointerException if the runnable is null */ public FutureTask(Runnable runnable, V result) { this.callable = Executors.callable(runnable, result); this.state = NEW; // ensure visibility of callable } //判斷任務是否已取消(異常中斷、取消等) public boolean isCancelled() { return state >= CANCELLED; } /** 判斷任務是否已結束(取消、異常、完成、NORMAL都等于結束) ** public boolean isDone() { return state != NEW; } /** mayInterruptIfRunning用來決定任務的狀態。 true : 任務狀態= INTERRUPTING = 5。如果任務已經運行,則強行中斷。如果任務未運行,那么則不會再運行 false:CANCELLED = 4。如果任務已經運行,則允許運行完成(但不能通過get獲取結果)。如果任務未運行,那么則不會再運行 **/ public boolean cancel(boolean mayInterruptIfRunning) { if (state != NEW) return false; if (mayInterruptIfRunning) { if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, INTERRUPTING)) return false; Thread t = runner; if (t != null) t.interrupt(); UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED); // final state } else if (!UNSAFE.compareAndSwapInt(this, stateOffset, NEW, CANCELLED)) return false; finishCompletion(); return true; } /** * @throws CancellationException {@inheritDoc} */ public V get() throws InterruptedException, ExecutionException { int s = state; //如果任務未徹底完成,那么則阻塞直至任務完成后喚醒該線程 if (s <= COMPLETING) s = awaitDone(false, 0L); return report(s); } /** * @throws CancellationException {@inheritDoc} */ public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException { if (unit == null) throw new NullPointerException(); int s = state; if (s <= COMPLETING && (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) throw new TimeoutException(); return report(s); } /** * Protected method invoked when this task transitions to state * {@code isDone} (whether normally or via cancellation). The * default implementation does nothing. Subclasses may override * this method to invoke completion callbacks or perform * bookkeeping. Note that you can query status inside the * implementation of this method to determine whether this task * has been cancelled. */ protected void done() { } /** 該方法在FutureTask里只有run方法在任務完成后調用。 主要保存任務執行結果到成員變量outcome 中,和切換任務執行狀態。 由該方法可以得知: COMPLETING : 任務已執行完成(也可能是異常完成),但還未設置結果到成員變量outcome中,也意味著還不能get NORMAL : 任務徹底執行完成 **/ protected void set(V v) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = v; UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state finishCompletion(); } } /** * Causes this future to report an {@link ExecutionException} * with the given throwable as its cause, unless this future has * already been set or has been cancelled. * * <p>This method is invoked internally by the {@link #run} method * upon failure of the computation. * * @param t the cause of failure */ protected void setException(Throwable t) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = t; UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state finishCompletion(); } } /** 由于實現了Runnable接口的緣故,該方法可由執行線程所調用。 **/ public void run() { //只有當任務狀態=new時才被運行繼續執行 if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { //調用Callable的Call方法 result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } } /** 如果該任務在執行過程中不被取消或者異常結束,那么該方法不記錄任務的執行結果,且不修改任務執行狀態。 所以該方法可以重復執行N次。不過不能直接調用,因為是protected權限。 **/ protected boolean runAndReset() { if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return false; boolean ran = false; int s = state; try { Callable<V> c = callable; if (c != null && s == NEW) { try { c.call(); // don't set result ran = true; } catch (Throwable ex) { setException(ex); } } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } return ran && s == NEW; } /** * Ensures that any interrupt from a possible cancel(true) is only * delivered to a task while in run or runAndReset. */ private void handlePossibleCancellationInterrupt(int s) { // It is possible for our interrupter to stall before getting a // chance to interrupt us. Let's spin-wait patiently. if (s == INTERRUPTING) while (state == INTERRUPTING) Thread.yield(); // wait out pending interrupt // assert state == INTERRUPTED; // We want to clear any interrupt we may have received from // cancel(true). However, it is permissible to use interrupts // as an independent mechanism for a task to communicate with // its caller, and there is no way to clear only the // cancellation interrupt. // // Thread.interrupted(); } /** * Simple linked list nodes to record waiting threads in a Treiber * stack. See other classes such as Phaser and SynchronousQueue * for more detailed explanation. */ static final class WaitNode { volatile Thread thread; volatile WaitNode next; WaitNode() { thread = Thread.currentThread(); } } /** 該方法在任務完成(包括異常完成、取消)后調用。刪除所有正在get獲取等待的節點且喚醒節點的線程。和調用done方法和置空callable. **/ private void finishCompletion() { // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } } done(); callable = null; // to reduce footprint } /** 阻塞等待任務執行完成(中斷、正常完成、超時) **/ private int awaitDone(boolean timed, long nanos) throws InterruptedException { final long deadline = timed ? System.nanoTime() + nanos : 0L; WaitNode q = null; boolean queued = false; for (;;) { /** 這里的if else的順序也是有講究的。 1.先判斷線程是否中斷,中斷則從隊列中移除(也可能該線程不存在于隊列中) 2.判斷當前任務是否執行完成,執行完成則不再阻塞,直接返回。 3.如果任務狀態=COMPLETING,證明該任務處于已執行完成,正在切換任務執行狀態,CPU讓出片刻即可 4.q==null,則證明還未創建節點,則創建節點 5.q節點入隊 6和7.阻塞 **/ if (Thread.interrupted()) { removeWaiter(q); throw new InterruptedException(); } int s = state; if (s > COMPLETING) { if (q != null) q.thread = null; return s; } else if (s == COMPLETING) // cannot time out yet Thread.yield(); else if (q == null) q = new WaitNode(); else if (!queued) queued = UNSAFE.compareAndSwapObject(this, waitersOffset, q.next = waiters, q); else if (timed) { nanos = deadline - System.nanoTime(); if (nanos <= 0L) { removeWaiter(q); return state; } LockSupport.parkNanos(this, nanos); } else LockSupport.park(this); } } /** * Tries to unlink a timed-out or interrupted wait node to avoid * accumulating garbage. Internal nodes are simply unspliced * without CAS since it is harmless if they are traversed anyway * by releasers. To avoid effects of unsplicing from already * removed nodes, the list is retraversed in case of an apparent * race. This is slow when there are a lot of nodes, but we don't * expect lists to be long enough to outweigh higher-overhead * schemes. */ private void removeWaiter(WaitNode node) { if (node != null) { node.thread = null; retry: for (;;) { // restart on removeWaiter race for (WaitNode pred = null, q = waiters, s; q != null; q = s) { s = q.next; if (q.thread != null) pred = q; else if (pred != null) { pred.next = s; if (pred.thread == null) // check for race continue retry; } else if (!UNSAFE.compareAndSwapObject(this, waitersOffset, q, s)) continue retry; } break; } } } // Unsafe mechanics private static final sun.misc.Unsafe UNSAFE; private static final long stateOffset; private static final long runnerOffset; private static final long waitersOffset; static { try { UNSAFE = sun.misc.Unsafe.getUnsafe(); Class<?> k = FutureTask.class; stateOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("state")); runnerOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("runner")); waitersOffset = UNSAFE.objectFieldOffset (k.getDeclaredField("waiters")); } catch (Exception e) { throw new Error(e); } } }
總結
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