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前言
C++中修飾數據可變的關鍵字有三個:const、volatile和mutable。const比較好理解,表示其修飾的內容不可改變(至少編譯期不可改變),而volatile和mutable恰好相反,指示數據總是可變的。mutable和volatile均可以和const搭配使用,但兩者在使用上有比較大差別。
下面話不多說了,來一起看看詳細的介紹吧
mutable
mutable只能作用在類成員上,指示其數據總是可變的。不能和const 同時修飾一個成員,但能配合使用:const修飾的方法中,mutable修飾的成員數據可以發生改變,除此之外不應該對類/對象帶來副作用。
考慮一個mutable的使用場景:呼叫系統中存有司機(Driver)的信息,為了保護司機的隱私,司機對外展現的聯系號碼每隔五分鐘從空閑號碼池更新一次。根據需求,Driver類的實現如下偽代碼:
class Driver { private: ... // real phone number string phone; // display phone number mutable string displayPhone; public: string getDisplayPhone() const { if (needUpdate()) { lock.lock(); if (needUpdate()) { updateDisplayPhone(); // displayPhone在這里被改變 } lock.unlock(); } return displayPhone; } };
在上述代碼中,const方法中不允許對常規成員進行變動,但mutable成員不受此限制。對Driver類來說,其固有屬性(姓名、年齡、真實手機號等)未發生改變,符合const修飾。mutable讓一些隨時可變的展示屬性能發生改變,達到了靈活編程的目的。
volatile
volatile用于修飾成員或變量,指示其修飾對象可能隨時變化,編譯器不要對所修飾變量進行優化(緩存),每次取值應該直接讀取內存。由于volatile的變化來自運行期,其可以與const一起使用。兩者一起使用可能讓人費解,如果考慮場景就容易許多:CPU和GPU通過映射公用內存中的同一塊,GPU可能隨時往共享內存中寫數據。對CPU上的程序來說,const修飾變量一直是右值,所以編譯通過。但其變量內存中的值在運行期間可能隨時在改變,volatile修飾是正確做法。
在多線程環境下,volatile可用作內存同步手段。例如多線程爆破密碼:
volatile bool found = false; void run(string target) { while (!found) { // 計算字典口令的哈希 if (target == hash) { found = true; break; } } }
在volatile的修飾下,每次循環都會檢查內存中的值,達到同步的效果。
需要注意的是,volatile的值可能隨時會變,期間會導致非預期的結果。例如下面的例子求平方和:
double square(volatile double a, volatile double b) { return (a + b) * (a + b); }
a和b都是隨時可變的,所以上述代碼中的第一個a + b可能和第二個不同,導致出現非預期的結果。這種情況下,正確做法是將值賦予常規變量,然后再相乘:
double square(volatile double a, volatile double b) { double c = a + b; return c * c; }
一般說來,volatile用在如下的幾個地方:
1. 中斷服務程序中修改的供其它程序檢測的變量需要加volatile;
2. 多任務環境下各任務間共享的標志應該加volatile;
3. 存儲器映射的硬件寄存器通常也要加volatile說明,因為每次對它的讀寫都可能有不同意義;
總結
mutable只能用與類變量,不能與const同時使用;在const修飾的方法中,mutable變量數值可以發生改變;
volatile只是運行期變量的值隨時可能改變,這種改變即可能來自其他線程,也可能來自外部系統。
好了,以上就是這篇文章的全部內容了,希望本文的內容對大家的學習或者工作具有一定的參考學習價值,如果有疑問大家可以留言交流,謝謝大家對億速云的支持。
參考
https://en.cppreference.com/w/cpp/language/cv
下面是其他網友的補充
C/C++中的volatile關鍵字和const對應,用來修飾變量,用于告訴編譯器該變量值是不穩定的,可能被更改。使用volatile注意事項:
(1). 編譯器會對帶有volatile關鍵字的變量禁用優化(A volatile specifier is a hint to a compiler that an object may change its value in ways not specified by the language so that aggressive optimizations must be avoided)。
(2). 當多個線程都要用到某一個變量且該變量的值會被改變時應該用volatile聲明,該關鍵字的作用是防止編譯器優化把變量從內存裝入CPU寄存器中。如果變量被裝入寄存器,那么多個線程有可能有的使用內存中的變量,有的使用寄存器中的變量,這會造成程序的錯誤執行。volatile的意思是讓編譯器每次操作該變量時一定要從內存中取出,而不是使用已經存在寄存器中的值(It cannot cache the variables in register)。
(3). 中斷服務程序中訪問到的變量最好帶上volatile。
(4). 并行設備的硬件寄存器的變量最好帶上volatile。
(5). 聲明的變量可以同時帶有const和volatile關鍵字。
(6). 多個volatile變量間的操作,是不會被編譯器交換順序的,能夠保證volatile變量間的順序性,編譯器不會進行亂序優化(The value cannot change in order of assignment)。但volatile變量和非volatile變量之間的順序,編譯器不保證順序,可能會進行亂序優化。
C++中的mutable關鍵字使用場景:
(1). 允許即使包含它的對象被聲明為const時仍可修改聲明為mutable的類成員(sometimes there is requirement to modify one or more data members of class/struct through const function even though you don't want the function to update other members of class/struct. This task can be easily performed by using mutable keyword)。
(2). 應用在C++11 lambda表達式來表示按值捕獲的值是可修改的,默認情況下是不可修改的,但修改僅在lambda式內有效(since c++11 mutable can be used on a lambda to denote that things captured by value are modifiable (they aren't by default))。
詳細用法見下面的測試代碼,下面是從其他文章中copy的測試代碼,詳細內容介紹可以參考對應的reference:
#include "volatile_mutable.hpp" #include <iostream> #include <stdio.h> #include <time.h> #include <mutex> #include <string.h> namespace volatile_mutable_ { /////////////////////////////////////////////////////////// int test_volatile_1() { volatile int i1 = 0; // correct int volatile i2 = 0; // correct return 0; } /////////////////////////////////////////////////////////// // reference: https://en.cppreference.com/w/c/language/volatile int test_volatile_2() { { // Any attempt to read or write to an object whose type is volatile-qualified through a non-volatile lvalue results in undefined behavior volatile int n = 1; // object of volatile-qualified type int* p = (int*)&n; int val = *p; // undefined behavior in C, Note: link does not report an error under C++ fprintf(stdout, "val: %d\n", val); } { // A member of a volatile-qualified structure or union type acquires the qualification of the type it belongs to typedef struct ss { int i; const int ci; } s; // the type of s.i is int, the type of s.ci is const int volatile s vs = { 1, 2 }; // the types of vs.i and vs.ci are volatile int and const volatile int } { // If an array type is declared with the volatile type qualifier (through the use of typedef), the array type is not volatile-qualified, but its element type is typedef int A[2][3]; volatile A a = { {4, 5, 6}, {7, 8, 9} }; // array of array of volatile int //int* pi = a[0]; // Error: a[0] has type volatile int* volatile int* pi = a[0]; } { // A pointer to a non-volatile type can be implicitly converted to a pointer to the volatile-qualified version of the same or compatible type. The reverse conversion can be performed with a cast expression int* p = nullptr; volatile int* vp = p; // OK: adds qualifiers (int to volatile int) //p = vp; // Error: discards qualifiers (volatile int to int) p = (int*)vp; // OK: cast } { // volatile disable optimizations clock_t t = clock(); double d = 0.0; for (int n = 0; n < 10000; ++n) for (int m = 0; m < 10000; ++m) d += d * n*m; // reads and writes to a non-volatile fprintf(stdout, "Modified a non-volatile variable 100m times. Time used: %.2f seconds\n", (double)(clock() - t) / CLOCKS_PER_SEC); t = clock(); volatile double vd = 0.0; for (int n = 0; n < 10000; ++n) for (int m = 0; m < 10000; ++m) vd += vd * n*m; // reads and writes to a volatile fprintf(stdout, "Modified a volatile variable 100m times. Time used: %.2f seconds\n", (double)(clock() - t) / CLOCKS_PER_SEC); } return 0; } /////////////////////////////////////////////////////////// // reference: https://en.cppreference.com/w/cpp/language/cv int test_volatile_3() { int n1 = 0; // non-const object const int n2 = 0; // const object int const n3 = 0; // const object (same as n2) volatile int n4 = 0; // volatile object const struct { int n1; mutable int n2; } x = { 0, 0 }; // const object with mutable member n1 = 1; // ok, modifiable object //n2 = 2; // error: non-modifiable object n4 = 3; // ok, treated as a side-effect //x.n1 = 4; // error: member of a const object is const x.n2 = 4; // ok, mutable member of a const object isn't const const int& r1 = n1; // reference to const bound to non-const object //r1 = 2; // error: attempt to modify through reference to const const_cast<int&>(r1) = 2; // ok, modifies non-const object n1 fprintf(stdout, "n1: %d\n", n1); // 2 const int& r2 = n2; // reference to const bound to const object //r2 = 2; // error: attempt to modify through reference to const const_cast<int&>(r2) = 2; // undefined behavior: attempt to modify const object n2, Note: link does not report an error under C++ fprintf(stdout, "n2: %d\n", n2); // 0 return 0; } /////////////////////////////////////////////////////////// // reference: https://www.geeksforgeeks.org/understanding-volatile-qualifier-in-c/ int test_volatile_4() { { const int local = 10; int *ptr = (int*)&local; fprintf(stdout, "Initial value of local : %d \n", local); // 10 *ptr = 100; fprintf(stdout, "Modified value of local: %d \n", local); // 10 } { const volatile int local = 10; int *ptr = (int*)&local; fprintf(stdout, "Initial value of local : %d \n", local); // 10 *ptr = 100; fprintf(stdout, "Modified value of local: %d \n", local); // 100 } return 0; } /////////////////////////////////////////////////////////// // reference: https://en.cppreference.com/w/cpp/language/cv int test_mutable_1() { // Mutable is used to specify that the member does not affect the externally visible state of the class (as often used for mutexes, // memo caches, lazy evaluation, and access instrumentation) class ThreadsafeCounter { public: int get() const { std::lock_guard<std::mutex> lk(m); return data; } void inc() { std::lock_guard<std::mutex> lk(m); ++data; } private: mutable std::mutex m; // The "M&M rule": mutable and mutex go together int data = 0; }; return 0; } /////////////////////////////////////////////////////////// // reference: https://www.tutorialspoint.com/cplusplus-mutable-keyword int test_mutable_2() { class Test { public: Test(int x = 0, int y = 0) : a(x), b(y) {} void seta(int x = 0) { a = x; } void setb(int y = 0) { b = y; } void disp() { fprintf(stdout, "a: %d, b: %d\n", a, b); } public: int a; mutable int b; }; const Test t(10, 20); fprintf(stdout, "t.a: %d, t.b: %d \n", t.a, t.b); // 10, 20 //t.a=30; // Error occurs because a can not be changed, because object is constant. t.b = 100; // b still can be changed, because b is mutable. fprintf(stdout, "t.a: %d, t.b: %d \n", t.a, t.b); // 10, 100 return 0; } /////////////////////////////////////////////////////////// // reference: https://www.geeksforgeeks.org/c-mutable-keyword/ int test_mutable_3() { using std::cout; using std::endl; class Customer { public: Customer(char* s, char* m, int a, int p) { strcpy(name, s); strcpy(placedorder, m); tableno = a; bill = p; } void changePlacedOrder(char* p) const { strcpy(placedorder, p); } void changeBill(int s) const { bill = s; } void display() const { cout << "Customer name is: " << name << endl; cout << "Food ordered by customer is: " << placedorder << endl; cout << "table no is: " << tableno << endl; cout << "Total payable amount: " << bill << endl; } private: char name[25]; mutable char placedorder[50]; int tableno; mutable int bill; }; const Customer c1("Pravasi Meet", "Ice Cream", 3, 100); c1.display(); c1.changePlacedOrder("GulabJammuns"); c1.changeBill(150); c1.display(); return 0; } /////////////////////////////////////////////////////////// // reference: https://stackoverflow.com/questions/105014/does-the-mutable-keyword-have-any-purpose-other-than-allowing-the-variable-to int test_mutable_4() { int x = 0; auto f1 = [=]() mutable { x = 42; }; // OK //auto f2 = [=]() { x = 42; }; // Error: a by-value capture cannot be modified in a non-mutable lambda fprintf(stdout, "x: %d\n", x); // 0 return 0; } } // namespace volatile_mutable_
GitHub:https://github.com/fengbingchun/Messy_Test
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