91超碰碰碰碰久久久久久综合_超碰av人澡人澡人澡人澡人掠_国产黄大片在线观看画质优化_txt小说免费全本

溫馨提示×

溫馨提示×

您好,登錄后才能下訂單哦!

密碼登錄×
登錄注冊×
其他方式登錄
點擊 登錄注冊 即表示同意《億速云用戶服務條款》

C語言實現俄羅斯方塊

發布時間:2020-10-23 19:07:54 來源:腳本之家 閱讀:166 作者:未北、 欄目:編程語言

本文實例為大家分享了C語言俄羅斯方塊的具體代碼,供大家參考,具體內容如下

本代碼運行環境是Windows下的VS2013
首先創建tetris.cpp
然后依次創建view.h以及view.cpp、model.h以及model.cpp。

代碼如下:

view.h

#pragma once


#include <stdio.h>
void ShowBackground();
void ShowBrick();
void ShowGame();
void OnLeft();
void OnRight();
void OnUp();
void OnDown();

view.cpp

#include <stdlib.h>
#include "view.h"
#include "model.h"
void OnLeft()
{//如果能夠左移,則左移
 if (IsCanMove(g_nRow, g_nCol - 1))
 {
 g_nCol--;
 ShowGame();
 }
}

void OnRight()
{
 if (IsCanMove(g_nRow, g_nCol + 1))
 {
 g_nCol++;
 ShowGame();
 }
}

void OnUp()
{
 if (IsCanRotate())
 {
 Rotate();
 ShowGame();
 }
}

void OnDown()
{
 if (IsCanMove(g_nRow+1, g_nCol))
 {
 g_nRow++;
 ShowGame();
 }
 else
 {
 //固定方塊至背景,并且產生新方塊
 CombineBgBrick();
 GetNewBrick();
 //判斷游戲是否結束,并給出對應提示
 }
}

void ShowGame()
{
 system("cls");
 CombineBgBrick();
 ShowBackground();
 DetachBgBrick();
}
void ShowBrick()
{
 for (size_t i = 0; i < 4; i++)
 {
 for (size_t j = 0; j < 4; j++)
 {
 if (g_chBrick[i][j] == 1)
 {
 printf("■");
 }
 }
 printf("\r\n");
 }
}

void ShowBackground()
{
 for (size_t nRow = 0; nRow < GAME_ROWS; nRow++)
 {
 for (size_t nCol = 0; nCol < GAME_COLS; nCol++)
 {
 if (g_chBackground[nRow][nCol] == 1)
 {
 printf("■");
 }
 else
 {
 printf("□");
 }
 }
 printf("\r\n");
 }
}

model.cpp

#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include "model.h"


char g_chBackground[GAME_ROWS][GAME_COLS];
char g_chBrick[4][4];
int g_nShape = 0; //是長條還是方塊,系數為16
int g_nRotate = 0; //朝向,系數為4
int g_nRow = 0;
int g_nCol = 0;
char g_chBrickPool[][4] = {
// 長條
1, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,

1, 0, 0, 0,
1, 0, 0, 0,
1, 0, 0, 0,
1, 0, 0, 0,

1, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,

1, 0, 0, 0,
1, 0, 0, 0,
1, 0, 0, 0,
1, 0, 0, 0,

// T形
1, 1, 1, 0,
0, 1, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,

0, 1, 0, 0,
1, 1, 0, 0,
0, 1, 0, 0,
0, 0, 0, 0,

0, 1, 0, 0,
1, 1, 1, 0,
0, 0, 0, 0,
0, 0, 0, 0,

1, 0, 0, 0,
1, 1, 0, 0,
1, 0, 0, 0,
0, 0, 0, 0,

//L形狀
1, 0, 0, 0,
1, 0, 0, 0,
1, 1, 0, 0,
0, 0, 0, 0,

1, 1, 1, 0,
1, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,

1, 1, 0, 0,
0, 1, 0, 0,
0, 1, 0, 0,
0, 0, 0, 0,

0, 0, 1, 0,
1, 1, 1, 0,
0, 0, 0, 0,
0, 0, 0, 0,
};

int IsCanRotate()
{
 char chNextShape[4][4] = { 0 };
 int nNextRotate = (g_nRotate + 1) % 4;
 int nPoolRows = g_nShape * 16 + nNextRotate * 4;
 for (size_t nRow = 0; nRow < 4; nRow++)
 {
 for (size_t nCol = 0; nCol < 4; nCol++)
 {
 chNextShape[nRow][nCol] = g_chBrickPool[nRow + nPoolRows][nCol];
 }
 }
 for (size_t nRow = 0; nRow < 4; nRow++)
 {
 for (size_t nCol = 0; nCol < 4; nCol++)
 {
 if (chNextShape[nRow][nCol] == 1)
 {
 if (g_chBackground[nRow + g_nRow][nCol + g_nCol] == 1)
 {
  return 0; //不能移動
 }
 }
 }
 }
 return 1;
}

void Rotate()
{
 g_nRotate = (g_nRotate + 1) % 4;
 int nPoolRows = g_nShape * 16 + g_nRotate*4;
 for (size_t nRow = 0; nRow < 4; nRow++)
 {
 for (size_t nCol = 0; nCol < 4; nCol++)
 {
 g_chBrick[nRow][nCol] = g_chBrickPool[nRow + nPoolRows][nCol];
 }
 }
}

int IsCanMove(int nToRow, int nToCol)
{
 for (size_t nRow = 0; nRow < 4; nRow++)
 {
 for (size_t nCol = 0; nCol < 4; nCol++)
 {
 if (g_chBrick[nRow][nCol] == 1)
 {
 if (g_chBackground[nRow + nToRow][nCol + nToCol] == 1)
 {
  return 0; //不能移動
 }
 }
 }
 }
 return 1;
}

void GetNewBrick()
{
 srand((unsigned)time(NULL));
 g_nRow = 0;
 g_nCol = GAME_COLS / 2 - 1;
 int nShapeCount = sizeof(g_chBrickPool) / sizeof(g_chBrickPool[0]) /16;
 g_nShape = rand() % nShapeCount;
 g_nRotate = rand() % 4;
 int nPoolRows = g_nShape * 16 + g_nRotate * 4;
 for (size_t nRow = 0; nRow < 4; nRow++)
 {
 for (size_t nCol = 0; nCol < 4; nCol++)
 {
 g_chBrick[nRow][nCol] = g_chBrickPool[nRow+nPoolRows][nCol];
 }
 }
}

void DetachBgBrick()
{
 for (size_t nRow = 0; nRow < 4; nRow++)
 {
 for (size_t nCol = 0; nCol < 4; nCol++)
 {
 if (g_chBrick[nRow][nCol] == 1)
 {
 g_chBackground[nRow + g_nRow][nCol + g_nCol] = 0;
 }
 }
 }
}

void CombineBgBrick()
{//組合塊
 for (size_t nRow = 0; nRow < 4; nRow++)
 {
 for (size_t nCol = 0; nCol < 4; nCol++)
 {
 if (g_chBrick[nRow][nCol] == 1)
 {
 g_chBackground[nRow+g_nRow][nCol+g_nCol] = 1;
 }
 }
 }
}

void InitBackground()
{//初始化背景
 for (size_t nRow = 0; nRow < GAME_ROWS; nRow++)
 {
 for (size_t nCol = 0; nCol < GAME_COLS; nCol++)
 {
 if (nRow == GAME_ROWS - 1
 || nCol == 0
 || nCol == GAME_COLS - 1)
 {
 g_chBackground[nRow][nCol] = 1;
 }
 else
 {
 g_chBackground[nRow][nCol] = 0;
 }
 }
 }
}

model.h

#pragma once

#define GAME_ROWS 20
#define GAME_COLS 12

extern char g_chBackground[GAME_ROWS][GAME_COLS];
extern char g_chBrick[4][4];
extern int g_nRow;
extern int g_nCol;

void InitBackground();
void GetNewBrick();
void CombineBgBrick();
void DetachBgBrick();
int IsCanMove(int nToRow, int nToCol);
void Rotate();
int IsCanRotate();

tetris.cpp

#include "stdafx.h"
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include "model.h"
#include "view.h"


int main(int argc, char* argv[])
{
 InitBackground();
 GetNewBrick();
 CombineBgBrick();
 ShowBackground();
 DetachBgBrick();
 char chInput = 0;
 clock_t clkStart = clock();
 clock_t clkEnd = clock();
 while (1)
 {
 clkEnd = clock();
 if (clkEnd - clkStart > 1000)
 {
 clkStart = clkEnd;
 OnDown();
 }
 if (_kbhit() != 0)
 {
 chInput = _getch();
 }
 switch (chInput)
 {
 case 'a':
 OnLeft();
 break;
 case 'w':
 OnUp();
 break;
 case 's':
 OnDown();
 break;
 case 'd':
 OnRight();
 break;
 default:
 break;
 }
 chInput = 0;
 }
 return 0;
}

更多關于俄羅斯方塊的文章,請點擊查看專題:《俄羅斯方塊》

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持億速云。

向AI問一下細節

免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。

AI

甘孜| 黄浦区| 凤山县| 武定县| 腾冲县| 灌南县| 乌恰县| 厦门市| 博白县| 新和县| 建瓯市| 马山县| 吉木萨尔县| 金乡县| 武威市| 深泽县| 安泽县| 蚌埠市| 隆回县| 宁波市| 沁源县| 高尔夫| 海晏县| 丹江口市| 南平市| 岱山县| 吉林市| 邢台市| 聂拉木县| 富宁县| 洮南市| 深州市| 邹平县| 台湾省| 漳州市| 林周县| 广灵县| 于都县| 阳新县| 镇康县| 玛曲县|