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JavaScript實現連連看連線算法

發布時間:2020-09-02 06:29:41 來源:腳本之家 閱讀:653 作者:瑟提曼的海 欄目:web開發

本文實例為大家分享了JavaScript實現連連看連線算法的多種情況,供大家參考,具體內容如下

第一種情況為兩個精靈能通過一條直線連接,如下圖

JavaScript實現連連看連線算法

代碼如下:

var self = this; //用self變量來保存當下的這個this,以免在其他函數域中this指向不同對象而調用錯誤
 //直線連接的兩個對象
 function isDirectLink(_begin,_end){
  //若傳入的是同一對象,連線的長度為0,返回false row col 分別表示精靈的行號和列號
  if(_begin.row == _end.row&&_begin.col==_end.col){
  m_line.length = 0;
  return false;
  }
  //行號相等時
  if(_begin.row == _end.row){
  var steps = _begin.col - _end.col;
  var direction = steps/Math.abs(steps);
  var row = _begin.row;
  //判斷兩個對象直線距離上是否存在精靈
  for(var i = 1;i<Math.abs(steps);++i)
  {
   var col = _begin.col - i*direction;
   //獲取連線中間的精靈
   var sprite = self.m_sprites[row*m_col+col];
   //若不為空,連線的長度為0,返回false
   if(sprite!=null)
   {
   m_line.length = 0;
   return false;
   }
  }
  m_line.push(new M_Segment(_begin,_end));
  return true;
  }
  //列號相等時
  if(_begin.col == _end.col){
  var steps = _begin.row-_end.row;
  var direction = steps/Math.abs(steps);
  var col = _begin.col;
  for(var i =1;i<Math.abs(steps);++i){
   var row =_begin.row - i*direction;
   var sprite = self.m_sprites[row*m_col+col];
   if(sprite!=null){
   m_line.length = 0;
   return false;
   }
  }
  m_line.push(new M_Segment(_begin,_end));
  return true;
  }
  return false;
 };

第二種情況為只需一個轉角就能連接兩個精靈 如下圖

JavaScript實現連連看連線算法

function isOneCornerLink(_begin,_end){ 
  if(_begin.row == _end.row&&_begin.col == _end.col){ 
  m_line.length = 0; 
  return false; 
  } 
  //第一種拐點 M_Point()是自定義的一個函數 
  var point_1 = new M_Point(_begin.row,_end.col); 
  //用拐點分別連接兩個精靈 
  var islink_1 =(isDirectLink(_begin,point_1)&&isDirectLink(point_1,_end)); 
  //若連接成功 
  if(islink_1){ 
  //若拐點上無精靈,則返回true 
  if(self.m_sprites[point_1.row*m_col+point_1.col]==null){ 
   return true; 
  } 
  } 
  m_line.length=0; 
  //第二種拐點 
  var point_2 = new M_Point(_end.row,_begin.col); 
  var islink_2 = (isDirectLink(_begin,point_2)&&isDirectLink(point_2,_end)); 
  if(islink_2){ 
  if(self.m_sprites[point_2.row*m_col+point_2.col]==null){ 
   return true; 
  } 
  } 
  m_line.length =0; 
  return false; 
 };

第三種情況是需要兩個拐點才能相連  這種情況比較多,列出兩種的圖,供理解代碼的時候參考 

JavaScript實現連連看連線算法

function isTwoCornerLink(_begin,_end){
  function setSegment(point_1,point_2,point_3,point_4){
  m_line.length = 0;
  m_line.push(new M_Segment(point_1,point_2));
  m_line.push(new M_Segment(point_2,point_3));
  m_line.push(new M_Segment(point_3,point_4));
  }
  if(_begin.row==_end.row&&_begin.col==_end.col){
  m_line.length = 0;
  return false;
  }
  //若兩個對象在同一行,且在邊框最外的兩行
  if(_begin.row == _end.row&&(_begin.row ==0||_begin.row==m_row-1)){
  var addline = -1;
  //若在第一行,則在下面劃線,否則在上面
  if(_begin.row == 0){
   addline =1;
  }
  var p_1 = new M_Point(_begin.row-addline,_begin.col);
  var p_2 = new M_Point(_begin.row-addline,_end.col);
  setSegment(_begin,p_1,p_2,_end);
  return true;
  }
  m_line.length = 0;
  //若兩個對象在同一列,且在邊框最外的兩行
  if(_begin.col ==_end.col&&(_begin.col==0||_begin.col==m_col-1)){
  var addline = -1;
  if(_begin.col == 0){
   addline = 1;
  }
  var p_1 = new M_Point(_begin.row,_begin.col-addline);
  var p_2 = new M_Point(_end.row,_end.col-addline);
  setSegment(_begin,p_1,p_2,_end);
  return true;
  }
  m_line.length = 0;
  //向上畫線
  for(var _row = _begin.row+1;_row<=m_row;++_row){
 
  if(_row == m_row){
   //如果begin點在最外一行,判斷end點對應邊框上的點是否存在,再判斷是否能連接
   if(row - 1 ==_begin.row){
   if (self.m_sprites[(_row - 1) * m_col + _end.col] == null) {
    var link = isDirectLink(_end, new M_Point((_row - 1), _end.col));
    if (link) {
    m_line.length = 0;
    var p_1 = new M_Point(_row, _begin.col);
    var p_2 = new M_Point(_row, _end.col);
    setSegment(_begin, p_1, p_2, _end);
    return true;
    }
   }
   }
   m_line.length = 0;
   // 若end點在第八行
   if(_row - 1 == _end.row){
   if(self.m_sprites[(_row-1)*m_col+_end.col]==null){
    var link = isDirectLink(_begin,new M_Point((_row-1),_begin.col));
    if(link){
    m.line.length = 0;
    var p_1 =new M_Point(_row,_begin.col);
    var p_2 = new M_Point(_row,_end.col);
    setSegment(_begin,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   //若begin點和end點列對應的第八行上是否為空
   if(self.m_sprites[(_row-1)*m_col+_begin.col]!=null||self.m_sprites[(_row-1)*m_col+_end.col]!=null){
   break;
   }
   var link_1 = isDirectLink(_begin,new M_Point(_row - 1,_begin.col));
   var link_2 = isDirectLink(_end,new M_Point(_row -1 ,_end.col));
   if(link_1&&link_2)
   {
   m_line.length = 0;
   var p_1 = new M_Point(_row,_begin.col);
   var p_2 = new M_Point(_row,_end.col);
   setSegment(_begin,p_1,p_2,_end);
   return true;
   }
  }
  else{
   m_line.length = 0;
   var point_1 = new M_Point(_row,_begin.col);
   //若連線第一個拐點為空
   if(self.m_sprites[point_1.row*m_col+point_1.col]!=null){
   break;
   }
   var link_1 = isOneCornerLink(point_1,_end);
   var link_2 = isDirectLink(_begin,point_1);
   if(link_1&&link_2){
   return true;
   }
  }
  }
  //向下畫線
  m_line.length = 0;
  for(var _row = begin.row-1;_row>=-1;--row){
  if(_row==-1){
   if(0==_begin.row){
   if(self.m_sprites[_end.col]==null){
    var link = isDirectLink(_end,new M_Point(0,_end.col));
    if(link){
    m_line.length = 0;
    var p_1 = new M_Point(_row,_begin.col);
    var P_2 = new M_Point(_row,_end.col);
    setSegment(_begin,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(0==_end.row){
   if(self.m_sprites[_begin.col]==null){
    var link = isDirectLink(_begin,new M_Point(0,_begin.col));
    if(link){
    m_line.length = 0;
    var p_1 = new M_Point(_row,_begin.col);
    var p_2 = new M_Point(_row,_end.col);
    setSegment(_begin,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(self.m_sprites[_begain.col]!=null||self.m_sprites[_end.col]!=null){
   break;
   }
   var link_1 = isDirectLink(_begain,new M_Point(0,_begain.col));
   var link_2 = isDirectLink(_end,new M_Point(0,_end.col));
   if(link_1&&link_2){
   m_line.length = 0;
   var p_1 = new M_Point(_row,_begain.col);
   var p_2 = new M_Point(_row,_end.col);
   setSegment(_begain,p_1,p_2,_end);
   return true;
 
   }
  }
  else {
   m_line.length = 0;
   var point_1 = new M_Point(_row, _begain.col);
   //cc.log(point_1.row+" "+point_1.col);
   if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
   break;
   }
   var link_1 = isOneCornerLink(point_1, _end);
   var link_2 = isDirectLink(_begain, point_1);
   if (link_1 && link_2) {
   return true;
   }
  }
  }
  m_line.length = 0;
  //向左畫線
  for(var _col = _begain.col-1;_col>=-1;--_col){
  if(_col==-1){
   if(0==_begain.col){
   if(self.m_sprites[_end.row*m_col]==null){
    var link = isDirectLink(_end,new M_Point(_end.row,0));
    if(link){
    m_line.length = 0;
    var p_1 = new M_Point(_begain.row,_col);
    var p_2 = new M_Point(_end.row,_col);
    setSegment(_begain,p_1,p_2,_end);
    //m_line.push(new M_Segment(_begain,p_1));
    //m_line.push(new M_Segment(p_1,p_2));
    //m_line.push(new M_Segment(p_2,_end));
    return true;
    }
   }
   }
   m_line.length = 0;
   if(0==_end.col){
   if(self.m_sprites[_begain.row*m_col]==null){
    var link = isDirectLink(_begain,new M_Point(_begain.row,0));
    if(link){
    m_line.length = 0;
    var p_1 = new M_Point(_begain.row,_col);
    var p_2 = new M_Point(_end.row,_col);
    setSegment(_begain,p_1,p_2,_end);
    //m_line.push(new M_Segment(_begain,p_1));
    //m_line.push(new M_Segment(p_1,p_2));
    //m_line.push(new M_Segment(p_2,_end));
    return true;
    }
   }
   }
   m_line.length = 0;
   if(self.m_sprites[_begain.row*m_col]!=null||self.m_sprites[_end.row*m_col]!=null){
   break;
   }
   var link_1 = isDirectLink(_begain,new M_Point(_begain.row,0));
   var link_2 = isDirectLink(_end,new M_Point(_end.row,0));
   if(link_1&&link_2){
   m_line.length = 0;
   var p_1 = new M_Point(_begain.row,_col);
   var p_2 = new M_Point(_end.row,_col);
   setSegment(_begain,p_1,p_2,_end);
   //m_line.push(new M_Segment(_begain,p_1));
   //m_line.push(new M_Segment(p_1,p_2));
   //m_line.push(new M_Segment(p_2,_end));
   return true;
 
   }
 
  }
  else {
   m_line.length = 0;
   var point_1 = new M_Point(_begain.row, _col);
   //cc.log(point_1.row+" "+point_1.col);
   if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
   break;
   }
   var link_1 = isOneCornerLink(point_1, _end);
   var link_2 = isDirectLink(_begain, point_1);
   if (link_1 && link_2) {
   return true;
   }
  }
 
  }
  m_line.length = 0;
  //向右畫線
  for(var _col = _begain.col+1;_col<=m_col;++_col){
  if(_col==m_col){
   if(m_col-1==_begain.col){
   if(self.m_sprites[_end.row*m_col+_col-1]==null){
    var link = isDirectLink(_end,new M_Point(_end.row,_col-1));
    if(link){
    m_line.length = 0;
    var p_1 = new M_Point(_begain.row,_col);
    var p_2 = new M_Point(_end.row,_col);
    setSegment(_begain,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(m_col-1==_end.col){
   if(self.m_sprites[_begain.row*m_col+_col-1]==null){
    var link = isDirectLink(_begain,new M_Point(_begain.row,_col-1));
    if(link){
    m_line.length = 0;
    var p_1 = new M_Point(_begain.row,_col);
    var p_2 = new M_Point(_end.row,_col);
    setSegment(_begain,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(self.m_sprites[_begain.row*m_col+_col-1]!=null||self.m_sprites[_end.row*m_col+_col-1]!=null){
   break;
   }
   var link_1 = isDirectLink(_begain,new M_Point(_begain.row,_col-1));
   var link_2 = isDirectLink(_end,new M_Point(_end.row,_col-1));
   if(link_1&&link_2){
   m_line.length = 0;
   var p_1 = new M_Point(_begain.row,_col);
   var p_2 = new M_Point(_end.row,_col);
   setSegment(_begain,p_1,p_2,_end);
   return true;
 
   }
 
  }
  else {
   m_line.length = 0;
   var point_1 = new M_Point(_begain.row, _col);
   //cc.log(point_1.row+" "+point_1.col);
   if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
   break;
   }
   var link_1 = isOneCornerLink(point_1, _end);
   var link_2 = isDirectLink(_begain, point_1);
   if (link_1 && link_2) {
   return true;
   }
  }
 
  }
  m_line.length = 0;
  return false;
 };

最后再檢查一下

function checkLink(_begin,_end){
  var islink = isDirectLink(_begin,_end);
  if(islink){
  return islink;
  }
  islink = isOneCornerLink(_begin,_end);
  if(islink){
  return islink;
  }
  islink = isTwoCornerLink(_begin,_end);
  if(islink){
  return islink;
  }
  return false;
 }

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持億速云。

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