您好,登錄后才能下訂單哦!
使用pygame怎么制作一個音樂播放器?針對這個問題,這篇文章詳細介紹了相對應的分析和解答,希望可以幫助更多想解決這個問題的小伙伴找到更簡單易行的方法。
1、準備工作
ide:pycharm
python:3.7
三方包:pygame、pyinstaller、mutagen
幾首mp3格式的歌
2、開始
2.1 設計說明
1、包含 上一首、下一首、暫停/播放、快進/快退、顯示當前播放的歌曲名稱、顯示播放進度條
2、使用pygame.mixer
3、隨機播放磁盤某個目錄及其子目錄下的mp3文件
4、上一首、下一首用隨機選擇choice(list) 實現
5、進度條用按照一定速度移動進度圖片來實現,過程中處理暫停、快進
6、歌曲快進播放用pygame.mixer.music.play(0,d_song_time) 實現
7、暫停用pygame.mixer.music.pause() 實現
8、播放用pygame.mixer.music.unpause() 實現
9、用mutagen.mp3來獲取mp3信息
2.2 代碼邏輯
收集某個目錄下的所有mp3
# 收集某個目錄及子目錄下的MP3格式的文件 # 返回歌曲路徑、歌曲時長 # [['E:\\musics\\Mirror_Yohee_128K.mp3', 236], ['E:\\musics\\over here_Nobigdyl_128K.mp3', 188], ['E:\\musics\\塵_薛之謙_128K.mp3', 282], ['E:\\musics\\aaa\\塵_薛之謙_128K.mp3', 282]] def collect_songs(fidir): musics =[] for root, dirs, files in os.walk(fidir): for file in files: tmp =[] if file.endswith('mp3'): file = os.path.join(root,file) song = MP3(file) duration = round(song.info.length) tmp.append(file) tmp.append(duration) musics.append(tmp) return musics
顯示歌曲名稱
# 把歌曲名字顯示在播放器上 def draw_song_name(music): # 取歌曲名 music_name = music[0].split("\\")[-1] # print(music_name) wbk_obj = font_obj.render(music_name, True, (0, 255, 255)) k_obj = wbk_obj.get_rect() k_obj.center = (340, 200) screen.blit(wbk_obj, k_obj) pygame.display.update()
播放歌曲
# 隨機播放一首歌 def sing_a_song(musics): # 隨機選擇一首音樂 music = choice(musics) print(type(musics)) pygame.mixer.music.load(music[0]) pygame.mixer.music.play() print('開始播放:%s -- %s秒'%(music[0] , str(music[1]))) return music
顯示播放進度
# 播放進度顯示 def move(current_time,start_time,pause_duration_time,c_music): if pause_end_time == 0 and pause_start_time != 0: duration_time = round(pause_start_time - start_time - pause_duration_time) else: duration_time = round(current_time - start_time - pause_duration_time) song_total_time = c_music[1] speed = (end_x-begin_x)/song_total_time current_x = begin_x + duration_time*speed try: screen.blit(dian,(current_x,148)) pygame.display.update() except: print(current_time) print(start_time) print(pause_duration_time) exit()
快進快退功能
# 快進快退功能 def kuaijin(jindu_x,c_music): # 要跳轉到的距離d_x d_x = jindu_x - begin_x song_total_time = c_music[1] # 要跳轉到的時間d_song_time d_song_time = round(song_total_time*(d_x/560),1) # 將歌曲快進到d_song_time pygame.mixer.music.play(0,d_song_time)
畫播放控件
# 畫播放控件 def draw_kongjian(is_sing,is_pause): # 畫進度條 # 畫一條寬度為2的線,y高度為149,x從40到600,顏色為(0,100,100) pygame.draw.line(screen, (0, 100, 100), (40, 149), (600, 149), 2) # 畫播放、暫停按鈕 # 先畫圓邊框,半徑20 pygame.draw.circle(screen, (0, 255, 255), (x + 80, 100), 20, 2) # 畫三角形,開始播放 pygame.draw.line(screen, (0, 255, 255), (x + 73.7, 107.5), (x + 73.7, 93), 2) # 豎線 # 如果正在播放且沒有暫停 if is_sing and not is_pause: # 隱藏三角形 pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 107.5), (x + 87.3, 100), 2) pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 93), (x + 87.3, 100), 2) # 顯示第二條豎線 pygame.draw.line(screen,(0,255,255),(x+83.7,107.5),(x+83.7,93),2) else: # 隱藏第二條豎線 pygame.draw.line(screen, (0, 89, 115), (x + 83.7, 107.5), (x + 83.7, 93), 2) # 顯示三角形 pygame.draw.line(screen,(0,255,255),(x+73.7,107.5),(x+87.3,100),2) pygame.draw.line(screen,(0,255,255),(x+73.7,93),(x+87.3,100),2) # 畫上一首按鈕 pygame.draw.line(screen, (0, 255, 255), (x - 10, 110), (x - 10, 90), 2) pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 115), 2) pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 85), 2) pygame.draw.line(screen, (0, 255, 255), (x + 10, 115), (x + 10, 85), 2) # 畫下一首按鈕 pygame.draw.line(screen, (0, 255, 255), (x + 170, 110), (x + 170, 90), 2) pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 115), 2) pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 85), 2) pygame.draw.line(screen, (0, 255, 255), (x + 150, 115), (x + 150, 85), 2)
主邏輯
1、畫界面
2、如果沒有在播放音樂,播放之
3、如果正在播放音樂,刷新播放進度
4、點擊了上一首的處理
5、點擊了暫停/播放的處理
6、點擊了下一首的處理
7、快進/快退的處理
while True: # 第一步畫背景 screen.fill((0, 0, 0)) # ----------------新添加 # 第二步添加背景圖片 bg = pygame.image.load(music_bg) screen.blit(bg, (0, 0)) # 第四步,畫控件 draw_kongjian(is_sing,is_pause) # print("status:-------" + str(pygame.mixer.music.get_busy())) # 如果正在播放音樂,有bug == 當暫停后返回依舊是1 if pygame.mixer.music.get_busy() == 1: is_sing = True else: is_sing = False # 如果沒有在播放音樂 if not is_sing: # 第五步,開始唱歌 c_music = sing_a_song(musics) # 記錄開始播放時間 start_time = time.time() # 暫停時長置為0 pause_start_time = pause_end_time = pause_duration_time = 0 # 進度條開始位置重置為40 begin_x = 40 # 第六步,顯示歌名 draw_song_name(c_music) # 更改播放狀態 is_sing = not is_sing # 如果正在唱歌 else: # 第六步,顯示歌名 draw_song_name(c_music) current_time = time.time() move(current_time, start_time, pause_duration_time, c_music) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() if event.type == MOUSEBUTTONDOWN: # 如果點擊了鼠標左鍵,取到當前鼠標的坐標 pressed_array = pygame.mouse.get_pressed() if pressed_array[0] == 1: mouse_x, mouse_y = event.pos print('點擊了左鍵,位置為(%d,%d)'%(mouse_x,mouse_y)) # 判斷點擊了哪個按鈕 if 80 < mouse_y < 120: if x - 5 < mouse_x < x + 15: # 點擊了上一首 c_music = sing_a_song(musics) is_pause = False is_kuaijin = False # 記錄開始時間 start_time = time.time() # 暫停時長置為0 pause_start_time = pause_end_time = pause_duration_time = 0 # 進度條開始位置置為40 begin_x = 40 # 第六步,顯示歌名 draw_song_name(c_music) print('點擊了上一首') elif x+60 < mouse_x < x+100: # 修改是否暫停的狀態 is_pause = not is_pause # 如果沒有暫停 if not is_pause: # 開始播放 pygame.mixer.music.unpause() # 記錄結束暫定時間 pause_end_time = time.time() # 計算暫停時長 pause_duration_time = pause_duration_time + pause_end_time - pause_start_time # 暫停結束,暫停結束開始時間均置為0 pause_end_time = pause_start_time = 0 # 如果暫停了 else: # 暫停播放 pygame.mixer.music.pause() # 記錄開始暫定時間 pause_start_time = time.time() print('點擊了暫停') elif x+145 < mouse_x < x+170: # 點擊了下一首 c_music = sing_a_song(musics) is_pause = False is_kuaijin = False # 記錄開始時間 start_time = time.time() # 暫停時長置為0 pause_start_time = pause_end_time = pause_duration_time =0 # 進度條開始位置置為40 begin_x = 40 # 第六步,顯示歌名 draw_song_name(c_music) print('點擊了下一首') # 如果點了進度條的某個位置 elif 155> mouse_y >145: kuaijin(mouse_x,c_music) begin_x = mouse_x pause_end_time = pause_start_time = pause_duration_time = 0 move(current_time,start_time,pause_duration_time,c_music) is_kuaijin = True print("快進") pygame.display.update()
3、效果圖
刺猬牛逼!!!
4、完整代碼
#-*- coding: utf-8 -*- import os,time,sys from sys import exit import pygame from pygame.locals import * from mutagen.mp3 import MP3 from random import choice def rp(relative_path): """ Get absolute path to resource, works for dev and for PyInstaller """ try: # PyInstaller creates a temp folder and stores path in _MEIPASS base_path = sys._MEIPASS except Exception: base_path = os.path.abspath(".") return os.path.join(base_path, relative_path) pygame.init() screen = pygame.display.set_mode((640, 480), 0, 32) pygame.display.set_caption("music") # 初始化音樂播放器 pygame.mixer.init() # 背景圖片 music_bg = rp(os.path.join('src','music_bg.jpg')) # 進度點圖片 dian_filename = rp(os.path.join('src','dian.jpg')) dian = pygame.image.load(dian_filename) # 字體 font_obj = pygame.font.Font('C:\Windows\Fonts\simsun.ttc',20) # 偏移量基礎值 x = 80 # 進度條開始x坐標 begin_x = 40 # 進度條結束x坐標 end_x = 600 # 是否正在播放歌曲,默認未播放 is_sing = False # 是否暫停,默認未暫停 is_pause = False # 是否快進了 is_kuaijin = False # 快進后x坐標 jindu_x = -1 # 定義當前歌曲變量 global c_music # 定義歌曲開始播放時間、當前時間、開始暫停時間、結束暫停時間 global start_time, current_time, pause_start_time, pause_end_time,pause_duration_time pause_start_time =0 pause_end_time =0 pause_duration_time =0 # 把歌曲名字顯示在播放器上 def draw_song_name(music): # 取歌曲名 music_name = music[0].split("\\")[-1] # print(music_name) wbk_obj = font_obj.render(music_name, True, (0, 255, 255)) k_obj = wbk_obj.get_rect() k_obj.center = (340, 200) screen.blit(wbk_obj, k_obj) pygame.display.update() # 收集某個目錄及子目錄下的MP3格式的文件 # 返回歌曲路徑、歌曲時長 # [['E:\\musics\\Mirror_Yohee_128K.mp3', 236], ['E:\\musics\\over here_Nobigdyl_128K.mp3', 188], ['E:\\musics\\塵_薛之謙_128K.mp3', 282], ['E:\\musics\\aaa\\塵_薛之謙_128K.mp3', 282]] def collect_songs(fidir): musics =[] for root, dirs, files in os.walk(fidir): for file in files: tmp =[] if file.endswith('mp3'): file = os.path.join(root,file) song = MP3(file) duration = round(song.info.length) tmp.append(file) tmp.append(duration) musics.append(tmp) return musics musics = collect_songs('E:\\musics') print(musics) # 隨機播放一首歌 def sing_a_song(musics): # 隨機選擇一首音樂 music = choice(musics) print(type(musics)) pygame.mixer.music.load(music[0]) pygame.mixer.music.play() print('開始播放:%s -- %s秒'%(music[0] , str(music[1]))) return music # 畫代表當前進度的圓點 # 畫一個直徑為5個圓點,放在100,150的位置,顏色為(0,255,255) # dian = pygame.draw.circle(screen,(0,255,255),(begin_x,150),6) # 畫播放控件 def draw_kongjian(is_sing,is_pause): # 畫進度條 # 畫一條寬度為2的線,y高度為149,x從40到600,顏色為(0,100,100) pygame.draw.line(screen, (0, 100, 100), (40, 149), (600, 149), 2) # 畫播放、暫停按鈕 # 先畫圓邊框,半徑20 pygame.draw.circle(screen, (0, 255, 255), (x + 80, 100), 20, 2) # 畫三角形,開始播放 pygame.draw.line(screen, (0, 255, 255), (x + 73.7, 107.5), (x + 73.7, 93), 2) # 豎線 # 如果正在播放且沒有暫停 if is_sing and not is_pause: # 隱藏三角形 pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 107.5), (x + 87.3, 100), 2) pygame.draw.line(screen, (0, 89, 115), (x + 73.7, 93), (x + 87.3, 100), 2) # 顯示第二條豎線 pygame.draw.line(screen,(0,255,255),(x+83.7,107.5),(x+83.7,93),2) else: # 隱藏第二條豎線 pygame.draw.line(screen, (0, 89, 115), (x + 83.7, 107.5), (x + 83.7, 93), 2) # 顯示三角形 pygame.draw.line(screen,(0,255,255),(x+73.7,107.5),(x+87.3,100),2) pygame.draw.line(screen,(0,255,255),(x+73.7,93),(x+87.3,100),2) # 畫上一首按鈕 pygame.draw.line(screen, (0, 255, 255), (x - 10, 110), (x - 10, 90), 2) pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 115), 2) pygame.draw.line(screen, (0, 255, 255), (x - 10, 100), (x + 10, 85), 2) pygame.draw.line(screen, (0, 255, 255), (x + 10, 115), (x + 10, 85), 2) # 畫下一首按鈕 pygame.draw.line(screen, (0, 255, 255), (x + 170, 110), (x + 170, 90), 2) pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 115), 2) pygame.draw.line(screen, (0, 255, 255), (x + 170, 100), (x + 150, 85), 2) pygame.draw.line(screen, (0, 255, 255), (x + 150, 115), (x + 150, 85), 2) # 播放進度顯示 def move(current_time,start_time,pause_duration_time,c_music): if pause_end_time == 0 and pause_start_time != 0: duration_time = round(pause_start_time - start_time - pause_duration_time) else: duration_time = round(current_time - start_time - pause_duration_time) song_total_time = c_music[1] speed = (end_x-begin_x)/song_total_time current_x = begin_x + duration_time*speed try: screen.blit(dian,(current_x,148)) pygame.display.update() except: print(current_time) print(start_time) print(pause_duration_time) exit() # 快進快退功能 def kuaijin(jindu_x,c_music): # 要跳轉到的距離d_x d_x = jindu_x - begin_x song_total_time = c_music[1] # 要跳轉到的時間d_song_time d_song_time = round(song_total_time*(d_x/560),1) # 將歌曲快進到d_song_time pygame.mixer.music.play(0,d_song_time) while True: # 第一步畫背景 screen.fill((0, 0, 0)) # ----------------新添加 # 第二步添加背景圖片 bg = pygame.image.load(music_bg) screen.blit(bg, (0, 0)) # 第四步,畫控件 draw_kongjian(is_sing,is_pause) # print("status:-------" + str(pygame.mixer.music.get_busy())) # 如果正在播放音樂,有bug == 當暫停后返回依舊是1 if pygame.mixer.music.get_busy() == 1: is_sing = True else: is_sing = False # 如果沒有在播放音樂 if not is_sing: # 第五步,開始唱歌 c_music = sing_a_song(musics) # 記錄開始播放時間 start_time = time.time() # 暫停時長置為0 pause_start_time = pause_end_time = pause_duration_time = 0 # 進度條開始位置重置為40 begin_x = 40 # 第六步,顯示歌名 draw_song_name(c_music) # 更改播放狀態 is_sing = not is_sing # 如果正在唱歌 else: # 第六步,顯示歌名 draw_song_name(c_music) current_time = time.time() move(current_time, start_time, pause_duration_time, c_music) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() exit() if event.type == MOUSEBUTTONDOWN: # 如果點擊了鼠標左鍵,取到當前鼠標的坐標 pressed_array = pygame.mouse.get_pressed() if pressed_array[0] == 1: mouse_x, mouse_y = event.pos print('點擊了左鍵,位置為(%d,%d)'%(mouse_x,mouse_y)) # 判斷點擊了哪個按鈕 if 80 < mouse_y < 120: if x - 5 < mouse_x < x + 15: # 點擊了上一首 c_music = sing_a_song(musics) is_pause = False is_kuaijin = False # 記錄開始時間 start_time = time.time() # 暫停時長置為0 pause_start_time = pause_end_time = pause_duration_time = 0 # 進度條開始位置置為40 begin_x = 40 # 第六步,顯示歌名 draw_song_name(c_music) print('點擊了上一首') elif x+60 < mouse_x < x+100: # 修改是否暫停的狀態 is_pause = not is_pause # 如果沒有暫停 if not is_pause: # 開始播放 pygame.mixer.music.unpause() # 記錄結束暫定時間 pause_end_time = time.time() # 計算暫停時長 pause_duration_time = pause_duration_time + pause_end_time - pause_start_time # 暫停結束,暫停結束開始時間均置為0 pause_end_time = pause_start_time = 0 # 如果暫停了 else: # 暫停播放 pygame.mixer.music.pause() # 記錄開始暫定時間 pause_start_time = time.time() print('點擊了暫停') elif x+145 < mouse_x < x+170: # 點擊了下一首 c_music = sing_a_song(musics) is_pause = False is_kuaijin = False # 記錄開始時間 start_time = time.time() # 暫停時長置為0 pause_start_time = pause_end_time = pause_duration_time =0 # 進度條開始位置置為40 begin_x = 40 # 第六步,顯示歌名 draw_song_name(c_music) print('點擊了下一首') # 如果點了進度條的某個位置 elif 155> mouse_y >145: kuaijin(mouse_x,c_music) begin_x = mouse_x pause_end_time = pause_start_time = pause_duration_time = 0 move(current_time,start_time,pause_duration_time,c_music) is_kuaijin = True print("快進") pygame.display.update()
關于使用pygame怎么制作一個音樂播放器問題的解答就分享到這里了,希望以上內容可以對大家有一定的幫助,如果你還有很多疑惑沒有解開,可以關注億速云行業資訊頻道了解更多相關知識。
免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。